Files
test2/source/blender/nodes/function/nodes/node_fn_rotate_euler.cc
2024-03-01 23:57:33 +01:00

147 lines
5.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_string.h"
#include "RNA_enum_types.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "node_function_util.hh"
namespace blender::nodes::node_fn_rotate_euler_cc {
static void node_declare(NodeDeclarationBuilder &b)
{
auto enable_axis_angle = [](bNode &node) {
node.custom1 = FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE;
};
b.is_function_node();
b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER).hide_value();
b.add_input<decl::Vector>("Rotate By").subtype(PROP_EULER).make_available([](bNode &node) {
node.custom1 = FN_NODE_ROTATE_EULER_TYPE_EULER;
});
b.add_input<decl::Vector>("Axis")
.default_value({0.0, 0.0, 1.0})
.subtype(PROP_XYZ)
.make_available(enable_axis_angle);
b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE).make_available(enable_axis_angle);
b.add_output<decl::Vector>("Rotation");
}
static void node_update(bNodeTree *ntree, bNode *node)
{
bNodeSocket *rotate_by_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 1));
bNodeSocket *axis_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 2));
bNodeSocket *angle_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 3));
bke::nodeSetSocketAvailability(
ntree, rotate_by_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_EULER));
bke::nodeSetSocketAvailability(
ntree, axis_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE));
bke::nodeSetSocketAvailability(
ntree, angle_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE));
}
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
{
uiItemR(layout, ptr, "rotation_type", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiItemR(layout, ptr, "space", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
}
static const mf::MultiFunction *get_multi_function(const bNode &bnode)
{
static auto obj_euler_rot = mf::build::SI2_SO<float3, float3, float3>(
"Rotate Euler by Euler/Object", [](const float3 &input, const float3 &rotation) {
float input_mat[3][3];
eul_to_mat3(input_mat, input);
float rot_mat[3][3];
eul_to_mat3(rot_mat, rotation);
float mat_res[3][3];
mul_m3_m3m3(mat_res, rot_mat, input_mat);
float3 result;
mat3_to_eul(result, mat_res);
return result;
});
static auto obj_AA_rot = mf::build::SI3_SO<float3, float3, float, float3>(
"Rotate Euler by AxisAngle/Object",
[](const float3 &input, const float3 &axis, float angle) {
float input_mat[3][3];
eul_to_mat3(input_mat, input);
float rot_mat[3][3];
axis_angle_to_mat3(rot_mat, axis, angle);
float mat_res[3][3];
mul_m3_m3m3(mat_res, rot_mat, input_mat);
float3 result;
mat3_to_eul(result, mat_res);
return result;
});
static auto local_euler_rot = mf::build::SI2_SO<float3, float3, float3>(
"Rotate Euler by Euler/Local", [](const float3 &input, const float3 &rotation) {
float input_mat[3][3];
eul_to_mat3(input_mat, input);
float rot_mat[3][3];
eul_to_mat3(rot_mat, rotation);
float mat_res[3][3];
mul_m3_m3m3(mat_res, input_mat, rot_mat);
float3 result;
mat3_to_eul(result, mat_res);
return result;
});
static auto local_AA_rot = mf::build::SI3_SO<float3, float3, float, float3>(
"Rotate Euler by AxisAngle/Local", [](const float3 &input, const float3 &axis, float angle) {
float input_mat[3][3];
eul_to_mat3(input_mat, input);
float rot_mat[3][3];
axis_angle_to_mat3(rot_mat, axis, angle);
float mat_res[3][3];
mul_m3_m3m3(mat_res, input_mat, rot_mat);
float3 result;
mat3_to_eul(result, mat_res);
return result;
});
short type = bnode.custom1;
short space = bnode.custom2;
if (type == FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE) {
return space == FN_NODE_ROTATE_EULER_SPACE_OBJECT ?
static_cast<const mf::MultiFunction *>(&obj_AA_rot) :
&local_AA_rot;
}
if (type == FN_NODE_ROTATE_EULER_TYPE_EULER) {
return space == FN_NODE_ROTATE_EULER_SPACE_OBJECT ?
static_cast<const mf::MultiFunction *>(&obj_euler_rot) :
&local_euler_rot;
}
BLI_assert_unreachable();
return nullptr;
}
static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
{
const mf::MultiFunction *fn = get_multi_function(builder.node());
builder.set_matching_fn(fn);
}
static void node_register()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_ROTATE_EULER, "Rotate Euler", NODE_CLASS_CONVERTER);
ntype.declare = node_declare;
ntype.draw_buttons = node_layout;
ntype.updatefunc = node_update;
ntype.build_multi_function = node_build_multi_function;
ntype.deprecation_notice = N_("Use the \"Rotate Rotation\" node instead");
nodeRegisterType(&ntype);
}
NOD_REGISTER_NODE(node_register)
} // namespace blender::nodes::node_fn_rotate_euler_cc