`type` is a built-in property already. Pull Request: https://projects.blender.org/blender/blender/pulls/118990
147 lines
5.1 KiB
C++
147 lines
5.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_listbase.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_rotation.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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#include "RNA_enum_types.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "node_function_util.hh"
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namespace blender::nodes::node_fn_rotate_euler_cc {
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static void node_declare(NodeDeclarationBuilder &b)
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{
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auto enable_axis_angle = [](bNode &node) {
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node.custom1 = FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE;
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};
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b.is_function_node();
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b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER).hide_value();
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b.add_input<decl::Vector>("Rotate By").subtype(PROP_EULER).make_available([](bNode &node) {
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node.custom1 = FN_NODE_ROTATE_EULER_TYPE_EULER;
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});
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b.add_input<decl::Vector>("Axis")
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.default_value({0.0, 0.0, 1.0})
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.subtype(PROP_XYZ)
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.make_available(enable_axis_angle);
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b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE).make_available(enable_axis_angle);
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b.add_output<decl::Vector>("Rotation");
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}
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static void node_update(bNodeTree *ntree, bNode *node)
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{
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bNodeSocket *rotate_by_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 1));
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bNodeSocket *axis_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 2));
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bNodeSocket *angle_socket = static_cast<bNodeSocket *>(BLI_findlink(&node->inputs, 3));
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bke::nodeSetSocketAvailability(
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ntree, rotate_by_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_EULER));
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bke::nodeSetSocketAvailability(
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ntree, axis_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE));
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bke::nodeSetSocketAvailability(
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ntree, angle_socket, ELEM(node->custom1, FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE));
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}
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static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "rotation_type", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "space", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
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}
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static const mf::MultiFunction *get_multi_function(const bNode &bnode)
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{
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static auto obj_euler_rot = mf::build::SI2_SO<float3, float3, float3>(
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"Rotate Euler by Euler/Object", [](const float3 &input, const float3 &rotation) {
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float input_mat[3][3];
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eul_to_mat3(input_mat, input);
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float rot_mat[3][3];
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eul_to_mat3(rot_mat, rotation);
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float mat_res[3][3];
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mul_m3_m3m3(mat_res, rot_mat, input_mat);
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float3 result;
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mat3_to_eul(result, mat_res);
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return result;
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});
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static auto obj_AA_rot = mf::build::SI3_SO<float3, float3, float, float3>(
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"Rotate Euler by AxisAngle/Object",
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[](const float3 &input, const float3 &axis, float angle) {
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float input_mat[3][3];
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eul_to_mat3(input_mat, input);
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float rot_mat[3][3];
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axis_angle_to_mat3(rot_mat, axis, angle);
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float mat_res[3][3];
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mul_m3_m3m3(mat_res, rot_mat, input_mat);
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float3 result;
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mat3_to_eul(result, mat_res);
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return result;
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});
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static auto local_euler_rot = mf::build::SI2_SO<float3, float3, float3>(
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"Rotate Euler by Euler/Local", [](const float3 &input, const float3 &rotation) {
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float input_mat[3][3];
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eul_to_mat3(input_mat, input);
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float rot_mat[3][3];
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eul_to_mat3(rot_mat, rotation);
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float mat_res[3][3];
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mul_m3_m3m3(mat_res, input_mat, rot_mat);
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float3 result;
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mat3_to_eul(result, mat_res);
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return result;
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});
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static auto local_AA_rot = mf::build::SI3_SO<float3, float3, float, float3>(
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"Rotate Euler by AxisAngle/Local", [](const float3 &input, const float3 &axis, float angle) {
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float input_mat[3][3];
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eul_to_mat3(input_mat, input);
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float rot_mat[3][3];
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axis_angle_to_mat3(rot_mat, axis, angle);
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float mat_res[3][3];
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mul_m3_m3m3(mat_res, input_mat, rot_mat);
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float3 result;
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mat3_to_eul(result, mat_res);
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return result;
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});
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short type = bnode.custom1;
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short space = bnode.custom2;
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if (type == FN_NODE_ROTATE_EULER_TYPE_AXIS_ANGLE) {
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return space == FN_NODE_ROTATE_EULER_SPACE_OBJECT ?
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static_cast<const mf::MultiFunction *>(&obj_AA_rot) :
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&local_AA_rot;
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}
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if (type == FN_NODE_ROTATE_EULER_TYPE_EULER) {
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return space == FN_NODE_ROTATE_EULER_SPACE_OBJECT ?
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static_cast<const mf::MultiFunction *>(&obj_euler_rot) :
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&local_euler_rot;
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}
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BLI_assert_unreachable();
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return nullptr;
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}
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static void node_build_multi_function(NodeMultiFunctionBuilder &builder)
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{
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const mf::MultiFunction *fn = get_multi_function(builder.node());
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builder.set_matching_fn(fn);
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}
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static void node_register()
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{
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static bNodeType ntype;
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fn_node_type_base(&ntype, FN_NODE_ROTATE_EULER, "Rotate Euler", NODE_CLASS_CONVERTER);
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ntype.declare = node_declare;
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ntype.draw_buttons = node_layout;
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ntype.updatefunc = node_update;
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ntype.build_multi_function = node_build_multi_function;
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ntype.deprecation_notice = N_("Use the \"Rotate Rotation\" node instead");
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nodeRegisterType(&ntype);
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}
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NOD_REGISTER_NODE(node_register)
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} // namespace blender::nodes::node_fn_rotate_euler_cc
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