Files
test2/source/blender/blenkernel
Sergey Sharybin ca767644eb Compositor: Align matte edge calculation to GPU implementation
The CPU implementation had the following downsides:

- The kernels sizes below 3 did not make much sense, often leading
  to a full white image.
- The way how the total number of pixels in the kernel was calculated
  quite strangely.

From these points of view the GPU compositor behaves more user friendly.

There is a versioning code which lowers the kernel size, to match the
result prior to these tweaks.

Pull Request: https://projects.blender.org/blender/blender/pulls/117505
2024-01-25 15:57:15 +01:00
..
2024-01-15 12:44:14 -05:00
2024-01-03 13:38:14 +01:00
2023-12-01 10:29:59 -08:00
2024-01-03 13:38:14 +01:00
2023-07-04 17:03:02 +02:00
2023-11-27 09:30:52 +11:00
2024-01-19 12:08:48 -05:00
2024-01-15 12:44:14 -05:00
2024-01-12 14:30:34 +01:00
2023-08-18 08:56:12 +10:00
2024-01-15 12:44:14 -05:00
2023-08-30 22:36:36 +02:00
2024-01-11 11:01:50 -05:00