Files
test2/source/blender/modifiers/intern/MOD_displace.cc
Hans Goudey 91b27ab637 Refactor: Simplify mesh edit mode modifier evaluation
Instead of keeping track of a local array of positions in the modifier
stack itself, use the existing edit mode SoA "edit cache" which already
contains a contiguous array of positions. Combined with positions as a
generic attribute, this means the state is contained just in the mesh
(and the geometry set) making the code much easier to follow.

To do this we make more use of the mesh wrapper system, where we can
pass a `Mesh` that's actually stored with a `BMesh` and the extra
cached array of positions. This also resolves some confusion-- it was
weird to have the mesh wrapper system for this purpose but not use it.

Since we always created a wrapped mesh in edit mode, there's no need
for `MOD_deform_mesh_eval_get` at all anymore. That function was quite
confusing with "eval" in its name when it really retrieved the original
mesh.

Many deform modifiers had placeholder edit mode evaluation functions.
Since these didn't do anything and since the priority is node-based
deformation now, I removed these. The case is documented more in the
modifier type struct callbacks.

Pull Request: https://projects.blender.org/blender/blender/pulls/108637
2023-07-07 13:07:15 +02:00

480 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_image.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_texture.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
#include "RE_texture.h"
/* Displace */
static void initData(ModifierData *md)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(dmd, modifier));
MEMCPY_STRUCT_AFTER(dmd, DNA_struct_default_get(DisplaceModifierData), modifier);
}
static void requiredDataMask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
/* Ask for vertex-groups if we need them. */
if (dmd->defgrp_name[0] != '\0') {
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
}
/* ask for UV coordinates if we need them */
if (dmd->texmapping == MOD_DISP_MAP_UV) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
if (dmd->direction == MOD_DISP_DIR_CLNOR) {
r_cddata_masks->lmask |= CD_MASK_CUSTOMLOOPNORMAL;
}
}
static bool dependsOnTime(Scene * /*scene*/, ModifierData *md)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
if (dmd->texture) {
return BKE_texture_dependsOnTime(dmd->texture);
}
return false;
}
static bool dependsOnNormals(ModifierData *md)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
return ELEM(dmd->direction, MOD_DISP_DIR_NOR, MOD_DISP_DIR_CLNOR);
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
walk(userData, ob, (ID **)&dmd->texture, IDWALK_CB_USER);
walk(userData, ob, (ID **)&dmd->map_object, IDWALK_CB_NOP);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "texture");
}
static bool isDisabled(const Scene * /*scene*/, ModifierData *md, bool /*useRenderParams*/)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
return ((!dmd->texture && dmd->direction == MOD_DISP_DIR_RGB_XYZ) || dmd->strength == 0.0f);
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
DisplaceModifierData *dmd = (DisplaceModifierData *)md;
bool need_transform_relation = false;
if (dmd->space == MOD_DISP_SPACE_GLOBAL &&
ELEM(dmd->direction, MOD_DISP_DIR_X, MOD_DISP_DIR_Y, MOD_DISP_DIR_Z, MOD_DISP_DIR_RGB_XYZ))
{
need_transform_relation = true;
}
if (dmd->texture != nullptr) {
DEG_add_generic_id_relation(ctx->node, &dmd->texture->id, "Displace Modifier");
if (dmd->map_object != nullptr && dmd->texmapping == MOD_DISP_MAP_OBJECT) {
MOD_depsgraph_update_object_bone_relation(
ctx->node, dmd->map_object, dmd->map_bone, "Displace Modifier");
need_transform_relation = true;
}
if (dmd->texmapping == MOD_DISP_MAP_GLOBAL) {
need_transform_relation = true;
}
}
if (need_transform_relation) {
DEG_add_depends_on_transform_relation(ctx->node, "Displace Modifier");
}
}
struct DisplaceUserdata {
/*const*/ DisplaceModifierData *dmd;
Scene *scene;
ImagePool *pool;
const MDeformVert *dvert;
float weight;
int defgrp_index;
int direction;
bool use_global_direction;
Tex *tex_target;
float (*tex_co)[3];
float (*vertexCos)[3];
float local_mat[4][4];
blender::Span<blender::float3> vert_normals;
float (*vert_clnors)[3];
};
static void displaceModifier_do_task(void *__restrict userdata,
const int iter,
const TaskParallelTLS *__restrict /*tls*/)
{
DisplaceUserdata *data = (DisplaceUserdata *)userdata;
DisplaceModifierData *dmd = data->dmd;
const MDeformVert *dvert = data->dvert;
const bool invert_vgroup = (dmd->flag & MOD_DISP_INVERT_VGROUP) != 0;
float weight = data->weight;
int defgrp_index = data->defgrp_index;
int direction = data->direction;
bool use_global_direction = data->use_global_direction;
float(*tex_co)[3] = data->tex_co;
float(*vertexCos)[3] = data->vertexCos;
float(*vert_clnors)[3] = data->vert_clnors;
/* When no texture is used, we fallback to white. */
const float delta_fixed = 1.0f - dmd->midlevel;
TexResult texres;
float strength = dmd->strength;
float delta;
float local_vec[3];
if (dvert) {
weight = invert_vgroup ? 1.0f - BKE_defvert_find_weight(dvert + iter, defgrp_index) :
BKE_defvert_find_weight(dvert + iter, defgrp_index);
if (weight == 0.0f) {
return;
}
}
if (data->tex_target) {
BKE_texture_get_value_ex(data->tex_target, tex_co[iter], &texres, data->pool, false);
delta = texres.tin - dmd->midlevel;
}
else {
delta = delta_fixed; /* (1.0f - dmd->midlevel) */ /* never changes */
}
if (dvert) {
strength *= weight;
}
delta *= strength;
CLAMP(delta, -10000, 10000);
switch (direction) {
case MOD_DISP_DIR_X:
if (use_global_direction) {
vertexCos[iter][0] += delta * data->local_mat[0][0];
vertexCos[iter][1] += delta * data->local_mat[1][0];
vertexCos[iter][2] += delta * data->local_mat[2][0];
}
else {
vertexCos[iter][0] += delta;
}
break;
case MOD_DISP_DIR_Y:
if (use_global_direction) {
vertexCos[iter][0] += delta * data->local_mat[0][1];
vertexCos[iter][1] += delta * data->local_mat[1][1];
vertexCos[iter][2] += delta * data->local_mat[2][1];
}
else {
vertexCos[iter][1] += delta;
}
break;
case MOD_DISP_DIR_Z:
if (use_global_direction) {
vertexCos[iter][0] += delta * data->local_mat[0][2];
vertexCos[iter][1] += delta * data->local_mat[1][2];
vertexCos[iter][2] += delta * data->local_mat[2][2];
}
else {
vertexCos[iter][2] += delta;
}
break;
case MOD_DISP_DIR_RGB_XYZ:
local_vec[0] = texres.trgba[0] - dmd->midlevel;
local_vec[1] = texres.trgba[1] - dmd->midlevel;
local_vec[2] = texres.trgba[2] - dmd->midlevel;
if (use_global_direction) {
mul_transposed_mat3_m4_v3(data->local_mat, local_vec);
}
mul_v3_fl(local_vec, strength);
add_v3_v3(vertexCos[iter], local_vec);
break;
case MOD_DISP_DIR_NOR:
madd_v3_v3fl(vertexCos[iter], data->vert_normals[iter], delta);
break;
case MOD_DISP_DIR_CLNOR:
madd_v3_v3fl(vertexCos[iter], vert_clnors[iter], delta);
break;
}
}
static void displaceModifier_do(DisplaceModifierData *dmd,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
const int verts_num)
{
Object *ob = ctx->object;
const MDeformVert *dvert;
int direction = dmd->direction;
int defgrp_index;
float(*tex_co)[3];
float weight = 1.0f; /* init value unused but some compilers may complain */
float(*vert_clnors)[3] = nullptr;
float local_mat[4][4] = {{0}};
const bool use_global_direction = dmd->space == MOD_DISP_SPACE_GLOBAL;
if (dmd->texture == nullptr && dmd->direction == MOD_DISP_DIR_RGB_XYZ) {
return;
}
if (dmd->strength == 0.0f) {
return;
}
MOD_get_vgroup(ob, mesh, dmd->defgrp_name, &dvert, &defgrp_index);
if (defgrp_index >= 0 && dvert == nullptr) {
/* There is a vertex group, but it has no vertices. */
return;
}
Tex *tex_target = dmd->texture;
if (tex_target != nullptr) {
tex_co = static_cast<float(*)[3]>(
MEM_calloc_arrayN(size_t(verts_num), sizeof(*tex_co), "displaceModifier_do tex_co"));
MOD_get_texture_coords((MappingInfoModifierData *)dmd, ctx, ob, mesh, vertexCos, tex_co);
MOD_init_texture((MappingInfoModifierData *)dmd, ctx);
}
else {
tex_co = nullptr;
}
if (direction == MOD_DISP_DIR_CLNOR) {
CustomData *ldata = &mesh->ldata;
if (CustomData_has_layer(ldata, CD_CUSTOMLOOPNORMAL)) {
if (!CustomData_has_layer(ldata, CD_NORMAL)) {
BKE_mesh_calc_normals_split(mesh);
}
float(*clnors)[3] = static_cast<float(*)[3]>(
CustomData_get_layer_for_write(ldata, CD_NORMAL, mesh->totloop));
vert_clnors = static_cast<float(*)[3]>(
MEM_malloc_arrayN(verts_num, sizeof(*vert_clnors), __func__));
BKE_mesh_normals_loop_to_vertex(verts_num,
mesh->corner_verts().data(),
mesh->totloop,
(const float(*)[3])clnors,
vert_clnors);
}
else {
direction = MOD_DISP_DIR_NOR;
}
}
else if (ELEM(direction, MOD_DISP_DIR_X, MOD_DISP_DIR_Y, MOD_DISP_DIR_Z, MOD_DISP_DIR_RGB_XYZ) &&
use_global_direction)
{
copy_m4_m4(local_mat, ob->object_to_world);
}
DisplaceUserdata data = {nullptr};
data.scene = DEG_get_evaluated_scene(ctx->depsgraph);
data.dmd = dmd;
data.dvert = dvert;
data.weight = weight;
data.defgrp_index = defgrp_index;
data.direction = direction;
data.use_global_direction = use_global_direction;
data.tex_target = tex_target;
data.tex_co = tex_co;
data.vertexCos = vertexCos;
copy_m4_m4(data.local_mat, local_mat);
if (direction == MOD_DISP_DIR_NOR) {
data.vert_normals = mesh->vert_normals();
}
data.vert_clnors = vert_clnors;
if (tex_target != nullptr) {
data.pool = BKE_image_pool_new();
BKE_texture_fetch_images_for_pool(tex_target, data.pool);
}
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (verts_num > 512);
BLI_task_parallel_range(0, verts_num, &data, displaceModifier_do_task, &settings);
if (data.pool != nullptr) {
BKE_image_pool_free(data.pool);
}
if (tex_co) {
MEM_freeN(tex_co);
}
if (vert_clnors) {
MEM_freeN(vert_clnors);
}
}
static void deformVerts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
displaceModifier_do((DisplaceModifierData *)md, ctx, mesh, vertexCos, verts_num);
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
PointerRNA obj_data_ptr = RNA_pointer_get(&ob_ptr, "data");
PointerRNA texture_ptr = RNA_pointer_get(ptr, "texture");
bool has_texture = !RNA_pointer_is_null(&texture_ptr);
int texture_coords = RNA_enum_get(ptr, "texture_coords");
uiLayoutSetPropSep(layout, true);
uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr, 0, ICON_NONE, nullptr);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, has_texture);
uiItemR(col, ptr, "texture_coords", 0, IFACE_("Coordinates"), ICON_NONE);
if (texture_coords == MOD_DISP_MAP_OBJECT) {
uiItemR(col, ptr, "texture_coords_object", 0, IFACE_("Object"), ICON_NONE);
PointerRNA texture_coords_obj_ptr = RNA_pointer_get(ptr, "texture_coords_object");
if (!RNA_pointer_is_null(&texture_coords_obj_ptr) &&
(RNA_enum_get(&texture_coords_obj_ptr, "type") == OB_ARMATURE))
{
PointerRNA texture_coords_obj_data_ptr = RNA_pointer_get(&texture_coords_obj_ptr, "data");
uiItemPointerR(col,
ptr,
"texture_coords_bone",
&texture_coords_obj_data_ptr,
"bones",
IFACE_("Bone"),
ICON_NONE);
}
}
else if (texture_coords == MOD_DISP_MAP_UV && RNA_enum_get(&ob_ptr, "type") == OB_MESH) {
uiItemPointerR(col, ptr, "uv_layer", &obj_data_ptr, "uv_layers", nullptr, ICON_NONE);
}
uiItemS(layout);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "direction", 0, nullptr, ICON_NONE);
if (ELEM(RNA_enum_get(ptr, "direction"),
MOD_DISP_DIR_X,
MOD_DISP_DIR_Y,
MOD_DISP_DIR_Z,
MOD_DISP_DIR_RGB_XYZ))
{
uiItemR(col, ptr, "space", 0, nullptr, ICON_NONE);
}
uiItemS(layout);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "strength", 0, nullptr, ICON_NONE);
uiItemR(col, ptr, "mid_level", 0, nullptr, ICON_NONE);
modifier_vgroup_ui(col, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Displace, panel_draw);
}
ModifierTypeInfo modifierType_Displace = {
/*name*/ N_("Displace"),
/*structName*/ "DisplaceModifierData",
/*structSize*/ sizeof(DisplaceModifierData),
/*srna*/ &RNA_DisplaceModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode,
/*icon*/ ICON_MOD_DISPLACE,
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ deformVerts,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ nullptr,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ isDisabled,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ dependsOnTime,
/*dependsOnNormals*/ dependsOnNormals,
/*foreachIDLink*/ foreachIDLink,
/*foreachTexLink*/ foreachTexLink,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};