Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "intern/depsgraph_type.h"
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#include "intern/node/deg_node.h"
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struct ID;
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namespace blender {
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namespace deg {
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struct DepsNodeFactory {
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virtual NodeType type() const = 0;
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virtual const char *type_name() const = 0;
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virtual int id_recalc_tag() const = 0;
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virtual Node *create_node(const ID *id, const char *subdata, const char *name) const = 0;
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};
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template<class ModeObjectType> struct DepsNodeFactoryImpl : public DepsNodeFactory {
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virtual NodeType type() const override;
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virtual const char *type_name() const override;
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virtual int id_recalc_tag() const override;
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virtual Node *create_node(const ID *id, const char *subdata, const char *name) const override;
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};
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/* Register typeinfo */
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void register_node_typeinfo(DepsNodeFactory *factory);
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/* Get typeinfo for specified type */
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DepsNodeFactory *type_get_factory(NodeType type);
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} // namespace deg
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} // namespace blender
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#include "intern/node/deg_node_factory_impl.h"
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