The "PROP" in the name reflects its generic status, and removing "LOOP" makes sense because it is no longer associated with just mesh face corners. In general the goal is to remove extra semantic meaning from the custom data types.
700 lines
21 KiB
C++
700 lines
21 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup collada
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*/
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#include <sstream>
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#include "COLLADABUUtils.h"
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#include "COLLADASWPrimitves.h"
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#include "COLLADASWSource.h"
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#include "COLLADASWVertices.h"
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#include "GeometryExporter.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_lib_id.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "collada_internal.h"
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#include "collada_utils.h"
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void GeometryExporter::exportGeom()
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{
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Scene *sce = blender_context.get_scene();
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openLibrary();
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GeometryFunctor gf;
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gf.forEachMeshObjectInExportSet<GeometryExporter>(
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sce, *this, this->export_settings.get_export_set());
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closeLibrary();
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}
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void GeometryExporter::operator()(Object *ob)
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{
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bool use_instantiation = this->export_settings.get_use_object_instantiation();
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Mesh *me = bc_get_mesh_copy(blender_context,
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ob,
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this->export_settings.get_export_mesh_type(),
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this->export_settings.get_apply_modifiers(),
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this->export_settings.get_triangulate());
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std::string geom_id = get_geometry_id(ob, use_instantiation);
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std::vector<Normal> nor;
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std::vector<BCPolygonNormalsIndices> norind;
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/* Skip if linked geometry was already exported from another reference */
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if (use_instantiation && exportedGeometry.find(geom_id) != exportedGeometry.end()) {
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return;
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}
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std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);
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geom_name = encode_xml(geom_name);
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exportedGeometry.insert(geom_id);
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bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
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create_normals(nor, norind, me);
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/* openMesh(geoId, geoName, meshId) */
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openMesh(geom_id, geom_name);
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/* writes <source> for vertex coords */
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createVertsSource(geom_id, me);
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/* writes <source> for normal coords */
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createNormalsSource(geom_id, me, nor);
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bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
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/* writes <source> for uv coords if mesh has uv coords */
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if (has_uvs) {
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createTexcoordsSource(geom_id, me);
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}
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if (has_color) {
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createVertexColorSource(geom_id, me);
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}
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/* <vertices> */
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COLLADASW::Vertices verts(mSW);
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verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
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COLLADASW::InputList &input_list = verts.getInputList();
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COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
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getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
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input_list.push_back(input);
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verts.add();
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createLooseEdgeList(ob, me, geom_id);
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/* Only create Polylists if number of faces > 0 */
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if (me->totface > 0) {
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/* XXX slow */
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if (ob->totcol) {
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for (int a = 0; a < ob->totcol; a++) {
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create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
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}
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}
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else {
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create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
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}
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}
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closeMesh();
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closeGeometry();
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if (this->export_settings.get_include_shapekeys()) {
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Key *key = BKE_key_from_object(ob);
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if (key) {
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KeyBlock *kb = (KeyBlock *)key->block.first;
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/* skip the basis */
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kb = kb->next;
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for (; kb; kb = kb->next) {
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BKE_keyblock_convert_to_mesh(kb, me->mvert, me->totvert);
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export_key_mesh(ob, me, kb);
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}
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}
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}
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BKE_id_free(nullptr, me);
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}
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void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
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{
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std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
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std::vector<Normal> nor;
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std::vector<BCPolygonNormalsIndices> norind;
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if (exportedGeometry.find(geom_id) != exportedGeometry.end()) {
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return;
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}
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std::string geom_name = kb->name;
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exportedGeometry.insert(geom_id);
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bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);
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create_normals(nor, norind, me);
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// openMesh(geoId, geoName, meshId)
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openMesh(geom_id, geom_name);
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/* writes <source> for vertex coords */
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createVertsSource(geom_id, me);
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/* writes <source> for normal coords */
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createNormalsSource(geom_id, me, nor);
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bool has_uvs = (bool)CustomData_has_layer(&me->ldata, CD_MLOOPUV);
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/* writes <source> for uv coords if mesh has uv coords */
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if (has_uvs) {
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createTexcoordsSource(geom_id, me);
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}
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if (has_color) {
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createVertexColorSource(geom_id, me);
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}
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/* <vertices> */
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COLLADASW::Vertices verts(mSW);
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verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
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COLLADASW::InputList &input_list = verts.getInputList();
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COLLADASW::Input input(COLLADASW::InputSemantic::POSITION,
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getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
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input_list.push_back(input);
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verts.add();
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// createLooseEdgeList(ob, me, geom_id, norind);
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/* XXX slow */
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if (ob->totcol) {
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for (int a = 0; a < ob->totcol; a++) {
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create_mesh_primitive_list(a, has_uvs, has_color, ob, me, geom_id, norind);
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}
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}
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else {
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create_mesh_primitive_list(0, has_uvs, has_color, ob, me, geom_id, norind);
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}
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closeMesh();
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closeGeometry();
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}
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void GeometryExporter::createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id)
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{
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MEdge *medges = me->medge;
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int totedges = me->totedge;
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int edges_in_linelist = 0;
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std::vector<unsigned int> edge_list;
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int index;
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/* Find all loose edges in Mesh
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* and save vertex indices in edge_list */
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for (index = 0; index < totedges; index++) {
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MEdge *edge = &medges[index];
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if (edge->flag & ME_LOOSEEDGE) {
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edges_in_linelist += 1;
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edge_list.push_back(edge->v1);
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edge_list.push_back(edge->v2);
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}
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}
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if (edges_in_linelist > 0) {
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/* Create the list of loose edges */
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COLLADASW::Lines lines(mSW);
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lines.setCount(edges_in_linelist);
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COLLADASW::InputList &til = lines.getInputList();
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/* creates <input> in <lines> for vertices */
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COLLADASW::Input input1(COLLADASW::InputSemantic::VERTEX,
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getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
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0);
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til.push_back(input1);
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lines.prepareToAppendValues();
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for (index = 0; index < edges_in_linelist; index++) {
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lines.appendValues(edge_list[2 * index + 1]);
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lines.appendValues(edge_list[2 * index]);
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}
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lines.finish();
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}
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}
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static void prepareToAppendValues(bool is_triangulated,
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COLLADASW::PrimitivesBase &primitive_list,
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std::vector<unsigned long> &vcount_list)
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{
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/* performs the actual writing */
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if (is_triangulated) {
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((COLLADASW::Triangles &)primitive_list).prepareToAppendValues();
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}
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else {
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/* sets <vcount> */
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primitive_list.setVCountList(vcount_list);
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((COLLADASW::Polylist &)primitive_list).prepareToAppendValues();
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}
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}
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static void finish_and_delete_primitive_List(bool is_triangulated,
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COLLADASW::PrimitivesBase *primitive_list)
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{
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if (is_triangulated) {
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((COLLADASW::Triangles *)primitive_list)->finish();
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}
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else {
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((COLLADASW::Polylist *)primitive_list)->finish();
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}
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delete primitive_list;
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}
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static COLLADASW::PrimitivesBase *create_primitive_list(bool is_triangulated,
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COLLADASW::StreamWriter *mSW)
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{
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COLLADASW::PrimitivesBase *primitive_list;
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if (is_triangulated) {
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primitive_list = new COLLADASW::Triangles(mSW);
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}
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else {
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primitive_list = new COLLADASW::Polylist(mSW);
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}
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return primitive_list;
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}
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static bool collect_vertex_counts_per_poly(Mesh *me,
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int material_index,
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std::vector<unsigned long> &vcount_list)
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{
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MPoly *mpolys = me->mpoly;
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int totpolys = me->totpoly;
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bool is_triangulated = true;
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int i;
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/* Expecting that p->mat_nr is always 0 if the mesh has no materials assigned */
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for (i = 0; i < totpolys; i++) {
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MPoly *p = &mpolys[i];
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if (p->mat_nr == material_index) {
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int vertex_count = p->totloop;
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vcount_list.push_back(vertex_count);
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if (vertex_count != 3) {
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is_triangulated = false;
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}
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}
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}
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return is_triangulated;
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}
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std::string GeometryExporter::makeVertexColorSourceId(std::string &geom_id, char *layer_name)
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{
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std::string result = getIdBySemantics(geom_id, COLLADASW::InputSemantic::COLOR) + "-" +
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layer_name;
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return result;
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}
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void GeometryExporter::create_mesh_primitive_list(short material_index,
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bool has_uvs,
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bool has_color,
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Object *ob,
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Mesh *me,
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std::string &geom_id,
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std::vector<BCPolygonNormalsIndices> &norind)
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{
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MPoly *mpolys = me->mpoly;
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MLoop *mloops = me->mloop;
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int totpolys = me->totpoly;
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std::vector<unsigned long> vcount_list;
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bool is_triangulated = collect_vertex_counts_per_poly(me, material_index, vcount_list);
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int polygon_count = vcount_list.size();
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/* no faces using this material */
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if (polygon_count == 0) {
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fprintf(
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stderr, "%s: material with index %d is not used.\n", id_name(ob).c_str(), material_index);
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return;
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}
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Material *ma = ob->totcol ? BKE_object_material_get(ob, material_index + 1) : nullptr;
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COLLADASW::PrimitivesBase *primitive_list = create_primitive_list(is_triangulated, mSW);
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/* sets count attribute in <polylist> */
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primitive_list->setCount(polygon_count);
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/* sets material name */
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if (ma) {
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std::string material_id = get_material_id(ma);
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std::ostringstream ostr;
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ostr << translate_id(material_id);
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primitive_list->setMaterial(ostr.str());
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}
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COLLADASW::Input vertex_input(COLLADASW::InputSemantic::VERTEX,
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getUrlBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX),
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0);
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COLLADASW::Input normals_input(COLLADASW::InputSemantic::NORMAL,
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getUrlBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL),
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1);
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COLLADASW::InputList &til = primitive_list->getInputList();
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til.push_back(vertex_input);
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til.push_back(normals_input);
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/* if mesh has uv coords writes <input> for TEXCOORD */
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int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
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int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
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for (int i = 0; i < num_layers; i++) {
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int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, i);
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if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
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// char *name = CustomData_get_layer_name(&me->ldata, CD_MLOOPUV, i);
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COLLADASW::Input texcoord_input(
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COLLADASW::InputSemantic::TEXCOORD,
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makeUrl(makeTexcoordSourceId(geom_id, i, this->export_settings.get_active_uv_only())),
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2, /* this is only until we have optimized UV sets */
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(this->export_settings.get_active_uv_only()) ? 0 : layer_index - 1 /* set (0,1,2,...) */
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);
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til.push_back(texcoord_input);
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}
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}
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int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
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if (totlayer_mcol > 0) {
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int map_index = 0;
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for (int a = 0; a < totlayer_mcol; a++) {
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char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
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COLLADASW::Input input4(COLLADASW::InputSemantic::COLOR,
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makeUrl(makeVertexColorSourceId(geom_id, layer_name)),
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(has_uvs) ? 3 : 2, /* all color layers have same index order */
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map_index /* set number equals color map index */
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);
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til.push_back(input4);
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map_index++;
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}
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}
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/* performs the actual writing */
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prepareToAppendValues(is_triangulated, *primitive_list, vcount_list);
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/* <p> */
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int texindex = 0;
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for (int i = 0; i < totpolys; i++) {
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MPoly *p = &mpolys[i];
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int loop_count = p->totloop;
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if (p->mat_nr == material_index) {
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MLoop *l = &mloops[p->loopstart];
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BCPolygonNormalsIndices normal_indices = norind[i];
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for (int j = 0; j < loop_count; j++) {
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primitive_list->appendValues(l[j].v);
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primitive_list->appendValues(normal_indices[j]);
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if (has_uvs) {
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primitive_list->appendValues(texindex + j);
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}
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if (has_color) {
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primitive_list->appendValues(texindex + j);
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}
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}
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}
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texindex += loop_count;
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}
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finish_and_delete_primitive_List(is_triangulated, primitive_list);
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}
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void GeometryExporter::createVertsSource(std::string geom_id, Mesh *me)
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{
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#if 0
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int totverts = dm->getNumVerts(dm);
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MVert *verts = dm->getVertArray(dm);
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#endif
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int totverts = me->totvert;
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MVert *verts = me->mvert;
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COLLADASW::FloatSourceF source(mSW);
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source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
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source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::POSITION) +
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ARRAY_ID_SUFFIX);
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source.setAccessorCount(totverts);
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source.setAccessorStride(3);
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COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
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param.push_back("X");
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param.push_back("Y");
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param.push_back("Z");
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/* main function, it creates <source id = "">, <float_array id = ""
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* count = ""> */
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source.prepareToAppendValues();
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/* appends data to <float_array> */
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int i = 0;
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for (i = 0; i < totverts; i++) {
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Vector co;
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if (export_settings.get_apply_global_orientation()) {
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bc_add_global_transform(co, verts[i].co, export_settings.get_global_transform());
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}
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else {
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copy_v3_v3(co, verts[i].co);
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}
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source.appendValues(co[0], co[1], co[2]);
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}
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source.finish();
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}
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void GeometryExporter::createVertexColorSource(std::string geom_id, Mesh *me)
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{
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/* Find number of vertex color layers */
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int totlayer_mcol = CustomData_number_of_layers(&me->ldata, CD_PROP_BYTE_COLOR);
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if (totlayer_mcol == 0) {
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return;
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}
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int map_index = 0;
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for (int a = 0; a < totlayer_mcol; a++) {
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map_index++;
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MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(&me->ldata, CD_PROP_BYTE_COLOR, a);
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COLLADASW::FloatSourceF source(mSW);
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char *layer_name = bc_CustomData_get_layer_name(&me->ldata, CD_PROP_BYTE_COLOR, a);
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std::string layer_id = makeVertexColorSourceId(geom_id, layer_name);
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source.setId(layer_id);
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source.setNodeName(layer_name);
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source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount(me->totloop);
|
|
source.setAccessorStride(4);
|
|
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("R");
|
|
param.push_back("G");
|
|
param.push_back("B");
|
|
param.push_back("A");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
MPoly *mpoly;
|
|
int i;
|
|
for (i = 0, mpoly = me->mpoly; i < me->totpoly; i++, mpoly++) {
|
|
MLoopCol *mlc = mloopcol + mpoly->loopstart;
|
|
for (int j = 0; j < mpoly->totloop; j++, mlc++) {
|
|
source.appendValues(mlc->r / 255.0f, mlc->g / 255.0f, mlc->b / 255.0f, mlc->a / 255.0f);
|
|
}
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
}
|
|
|
|
std::string GeometryExporter::makeTexcoordSourceId(std::string &geom_id,
|
|
int layer_index,
|
|
bool is_single_layer)
|
|
{
|
|
char suffix[20];
|
|
if (is_single_layer) {
|
|
suffix[0] = '\0';
|
|
}
|
|
else {
|
|
sprintf(suffix, "-%d", layer_index);
|
|
}
|
|
return getIdBySemantics(geom_id, COLLADASW::InputSemantic::TEXCOORD) + suffix;
|
|
}
|
|
|
|
void GeometryExporter::createTexcoordsSource(std::string geom_id, Mesh *me)
|
|
{
|
|
|
|
int totpoly = me->totpoly;
|
|
int totuv = me->totloop;
|
|
MPoly *mpolys = me->mpoly;
|
|
|
|
int num_layers = CustomData_number_of_layers(&me->ldata, CD_MLOOPUV);
|
|
|
|
/* write <source> for each layer
|
|
* each <source> will get id like meshName + "map-channel-1" */
|
|
int active_uv_index = CustomData_get_active_layer_index(&me->ldata, CD_MLOOPUV);
|
|
for (int a = 0; a < num_layers; a++) {
|
|
int layer_index = CustomData_get_layer_index_n(&me->ldata, CD_MLOOPUV, a);
|
|
if (!this->export_settings.get_active_uv_only() || layer_index == active_uv_index) {
|
|
MLoopUV *mloops = (MLoopUV *)CustomData_get_layer_n(&me->ldata, CD_MLOOPUV, a);
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
std::string layer_id = makeTexcoordSourceId(
|
|
geom_id, a, this->export_settings.get_active_uv_only());
|
|
source.setId(layer_id);
|
|
source.setArrayId(layer_id + ARRAY_ID_SUFFIX);
|
|
|
|
source.setAccessorCount(totuv);
|
|
source.setAccessorStride(2);
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("S");
|
|
param.push_back("T");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
for (int index = 0; index < totpoly; index++) {
|
|
MPoly *mpoly = mpolys + index;
|
|
MLoopUV *mloop = mloops + mpoly->loopstart;
|
|
for (int j = 0; j < mpoly->totloop; j++) {
|
|
source.appendValues(mloop[j].uv[0], mloop[j].uv[1]);
|
|
}
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool operator<(const Normal &a, const Normal &b)
|
|
{
|
|
/* Only needed to sort normal vectors and find() them later in a map. */
|
|
return a.x < b.x || (a.x == b.x && (a.y < b.y || (a.y == b.y && a.z < b.z)));
|
|
}
|
|
|
|
void GeometryExporter::createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor)
|
|
{
|
|
#if 0
|
|
int totverts = dm->getNumVerts(dm);
|
|
MVert *verts = dm->getVertArray(dm);
|
|
#endif
|
|
|
|
COLLADASW::FloatSourceF source(mSW);
|
|
source.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL));
|
|
source.setArrayId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::NORMAL) + ARRAY_ID_SUFFIX);
|
|
source.setAccessorCount((unsigned long)nor.size());
|
|
source.setAccessorStride(3);
|
|
COLLADASW::SourceBase::ParameterNameList ¶m = source.getParameterNameList();
|
|
param.push_back("X");
|
|
param.push_back("Y");
|
|
param.push_back("Z");
|
|
|
|
source.prepareToAppendValues();
|
|
|
|
std::vector<Normal>::iterator it;
|
|
for (it = nor.begin(); it != nor.end(); it++) {
|
|
Normal &n = *it;
|
|
|
|
Vector no{n.x, n.y, n.z};
|
|
if (export_settings.get_apply_global_orientation()) {
|
|
bc_add_global_transform(no, export_settings.get_global_transform());
|
|
}
|
|
source.appendValues(no[0], no[1], no[2]);
|
|
}
|
|
|
|
source.finish();
|
|
}
|
|
|
|
void GeometryExporter::create_normals(std::vector<Normal> &normals,
|
|
std::vector<BCPolygonNormalsIndices> &polygons_normals,
|
|
Mesh *me)
|
|
{
|
|
std::map<Normal, unsigned int> shared_normal_indices;
|
|
int last_normal_index = -1;
|
|
|
|
MVert *verts = me->mvert;
|
|
const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
|
|
MLoop *mloops = me->mloop;
|
|
float(*lnors)[3] = nullptr;
|
|
bool use_custom_normals = false;
|
|
|
|
BKE_mesh_calc_normals_split(me);
|
|
if (CustomData_has_layer(&me->ldata, CD_NORMAL)) {
|
|
lnors = (float(*)[3])CustomData_get_layer(&me->ldata, CD_NORMAL);
|
|
use_custom_normals = true;
|
|
}
|
|
|
|
for (int poly_index = 0; poly_index < me->totpoly; poly_index++) {
|
|
MPoly *mpoly = &me->mpoly[poly_index];
|
|
bool use_vertex_normals = use_custom_normals || mpoly->flag & ME_SMOOTH;
|
|
|
|
if (!use_vertex_normals) {
|
|
/* For flat faces use face normal as vertex normal: */
|
|
|
|
float vector[3];
|
|
BKE_mesh_calc_poly_normal(mpoly, mloops + mpoly->loopstart, verts, vector);
|
|
|
|
Normal n = {vector[0], vector[1], vector[2]};
|
|
normals.push_back(n);
|
|
last_normal_index++;
|
|
}
|
|
|
|
BCPolygonNormalsIndices poly_indices;
|
|
for (int loop_index = 0; loop_index < mpoly->totloop; loop_index++) {
|
|
unsigned int loop_idx = mpoly->loopstart + loop_index;
|
|
if (use_vertex_normals) {
|
|
float normalized[3];
|
|
|
|
if (use_custom_normals) {
|
|
normalize_v3_v3(normalized, lnors[loop_idx]);
|
|
}
|
|
else {
|
|
copy_v3_v3(normalized, vert_normals[mloops[loop_index].v]);
|
|
normalize_v3(normalized);
|
|
}
|
|
Normal n = {normalized[0], normalized[1], normalized[2]};
|
|
|
|
if (shared_normal_indices.find(n) != shared_normal_indices.end()) {
|
|
poly_indices.add_index(shared_normal_indices[n]);
|
|
}
|
|
else {
|
|
last_normal_index++;
|
|
poly_indices.add_index(last_normal_index);
|
|
shared_normal_indices[n] = last_normal_index;
|
|
normals.push_back(n);
|
|
}
|
|
}
|
|
else {
|
|
poly_indices.add_index(last_normal_index);
|
|
}
|
|
}
|
|
|
|
polygons_normals.push_back(poly_indices);
|
|
}
|
|
}
|
|
|
|
std::string GeometryExporter::getIdBySemantics(std::string geom_id,
|
|
COLLADASW::InputSemantic::Semantics type,
|
|
std::string other_suffix)
|
|
{
|
|
return geom_id + getSuffixBySemantic(type) + other_suffix;
|
|
}
|
|
|
|
COLLADASW::URI GeometryExporter::getUrlBySemantics(std::string geom_id,
|
|
COLLADASW::InputSemantic::Semantics type,
|
|
std::string other_suffix)
|
|
{
|
|
|
|
std::string id(getIdBySemantics(geom_id, type, other_suffix));
|
|
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
|
|
}
|
|
|
|
COLLADASW::URI GeometryExporter::makeUrl(std::string id)
|
|
{
|
|
return COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, id);
|
|
}
|