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test2/source/blender/modifiers
Hans Goudey a224ba806d Mesh: Rewrite face corner normals calculation
This PR intends to replace the current face corner normals calculation.
Compared to the existing code it has a few benefits:
- It's much easier to understand.
- It doesn't require edges, ideally helping to remove them from caches
  and eventually to make them optional.
- It is completely multithreaded using the vert to face map, which is
  already used for vertex normals and domain interpolation. The previous
  code has a significant single threaded portion that scales with the
  size of the mesh.
- Lower peak memory usage: It doesn't require a temporary edge to corner
  map, the corner to face map, or a corner domain sized bit vector.
- The code sorting corners around a vertex should be easy to reuse.
- It's over twice as fast. On a test file with custom normals I observe
  an overall FPS increase of 2.56x, from 37 to 95.

Pull Request: https://projects.blender.org/blender/blender/pulls/138013
2025-05-14 15:35:48 +02:00
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