Add a High Dynamic Range option in the Color Management > Display panel. This enables display of extended color ranges above 1.0 for the 3D viewport, image editor and render previews. This requires a monitor that can display HDR colors, and a view transform designed for HDR output. The Standard view transform works, but Filmic does not as it was designed to bring values into the 0..1 range for SDR displays. This patch is limited to allowing the display to visualize extended colors, but does not include future looking work to better integrate HDR into the full workflow. It is implemented by rendering to high bit-depth texture formats for the user interface, and uncapping the color range in color management. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/105662
353 lines
11 KiB
C++
353 lines
11 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "GPU_capabilities.h"
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#include "gpu_py.h"
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#include "gpu_py_capabilities.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Functions
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* \{ */
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PyDoc_STRVAR(pygpu_max_texture_size_get_doc,
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".. function:: max_texture_size_get()\n"
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"\n"
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" Get estimated maximum texture size to be able to handle.\n"
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"\n"
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" :return: Texture size.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_texture_size_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_texture_size());
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}
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PyDoc_STRVAR(pygpu_max_texture_layers_get_doc,
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".. function:: max_texture_layers_get()\n"
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"\n"
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" Get maximum number of layers in texture.\n"
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"\n"
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" :return: Number of layers.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_texture_layers_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_texture_layers());
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}
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PyDoc_STRVAR(pygpu_max_textures_get_doc,
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".. function:: max_textures_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the vertex shader and the\n"
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" fragment processor.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_textures());
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}
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PyDoc_STRVAR(pygpu_max_textures_vert_get_doc,
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".. function:: max_textures_vert_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the vertex shader.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_vert_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_textures_vert());
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}
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PyDoc_STRVAR(pygpu_max_textures_geom_get_doc,
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".. function:: max_textures_geom_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the geometry shader.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_geom_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_textures_geom());
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}
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PyDoc_STRVAR(pygpu_max_textures_frag_get_doc,
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".. function:: max_textures_frag_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the fragment shader.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_frag_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_textures_frag());
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}
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PyDoc_STRVAR(pygpu_max_uniforms_vert_get_doc,
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".. function:: max_uniforms_vert_get()\n"
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"\n"
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" Get maximum number of values held in uniform variable\n"
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" storage for a vertex shader.\n"
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"\n"
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" :return: Number of values.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_uniforms_vert_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_uniforms_vert());
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}
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PyDoc_STRVAR(pygpu_max_uniforms_frag_get_doc,
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".. function:: max_uniforms_frag_get()\n"
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"\n"
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" Get maximum number of values held in uniform variable\n"
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" storage for a fragment shader.\n"
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"\n"
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" :return: Number of values.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_uniforms_frag_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_uniforms_frag());
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}
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PyDoc_STRVAR(pygpu_max_batch_indices_get_doc,
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".. function:: max_batch_indices_get()\n"
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"\n"
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" Get maximum number of vertex array indices.\n"
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"\n"
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" :return: Number of indices.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_batch_indices_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_batch_indices());
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}
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PyDoc_STRVAR(pygpu_max_batch_vertices_get_doc,
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".. function:: max_batch_vertices_get()\n"
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"\n"
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" Get maximum number of vertex array vertices.\n"
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"\n"
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" :return: Number of vertices.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_batch_vertices_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_batch_vertices());
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}
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PyDoc_STRVAR(pygpu_max_vertex_attribs_get_doc,
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".. function:: max_vertex_attribs_get()\n"
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"\n"
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" Get maximum number of vertex attributes accessible to\n"
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" a vertex shader.\n"
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"\n"
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" :return: Number of attributes.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_vertex_attribs_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_vertex_attribs());
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}
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PyDoc_STRVAR(pygpu_max_varying_floats_get_doc,
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".. function:: max_varying_floats_get()\n"
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"\n"
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" Get maximum number of varying variables used by\n"
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" vertex and fragment shaders.\n"
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"\n"
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" :return: Number of variables.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_varying_floats_get(PyObject * /*self*/)
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{
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return PyLong_FromLong(GPU_max_varying_floats());
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}
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PyDoc_STRVAR(pygpu_extensions_get_doc,
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".. function:: extensions_get()\n"
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"\n"
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" Get supported extensions in the current context.\n"
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"\n"
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" :return: Extensions.\n"
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" :rtype: tuple of string\n");
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static PyObject *pygpu_extensions_get(PyObject * /*self*/)
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{
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int extensions_len = GPU_extensions_len();
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PyObject *ret = PyTuple_New(extensions_len);
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PyObject **ob_items = ((PyTupleObject *)ret)->ob_item;
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for (int i = 0; i < extensions_len; i++) {
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ob_items[i] = PyUnicode_FromString(GPU_extension_get(i));
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}
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return ret;
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}
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PyDoc_STRVAR(pygpu_compute_shader_support_get_doc,
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".. function:: compute_shader_support_get()\n"
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"\n"
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" Are compute shaders supported.\n"
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"\n"
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" :return: True when supported, False when not supported.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_compute_shader_support_get(PyObject * /*self*/)
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{
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return PyBool_FromLong(GPU_compute_shader_support());
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}
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PyDoc_STRVAR(pygpu_shader_storage_buffer_objects_support_get_doc,
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".. function:: shader_storage_buffer_objects_support_get()\n"
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"\n"
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" Are SSBO's supported.\n"
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"\n"
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" :return: True when supported, False when not supported.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_shader_storage_buffer_objects_support_get(PyObject * /*self*/)
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{
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return PyBool_FromLong(GPU_shader_storage_buffer_objects_support());
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}
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PyDoc_STRVAR(pygpu_shader_image_load_store_support_get_doc,
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".. function:: shader_image_load_store_support_get()\n"
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"\n"
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" Is image load/store supported.\n"
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"\n"
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" :return: True when supported, False when not supported.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_shader_image_load_store_support_get(PyObject * /*self*/)
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{
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return PyBool_FromLong(GPU_shader_image_load_store_support());
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}
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PyDoc_STRVAR(pygpu_hdr_support_get_doc,
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".. function:: hdr_support_get()\n"
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"\n"
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" Return whether GPU backend supports High Dynamic range for viewport.\n"
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"\n"
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" :return: HDR support available.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_hdr_support_get(PyObject * /*self*/)
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{
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return PyBool_FromLong(GPU_hdr_support());
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Module
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* \{ */
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#if (defined(__GNUC__) && !defined(__clang__))
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# pragma GCC diagnostic push
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# pragma GCC diagnostic ignored "-Wcast-function-type"
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#endif
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static PyMethodDef pygpu_capabilities__tp_methods[] = {
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{"max_texture_size_get",
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(PyCFunction)pygpu_max_texture_size_get,
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METH_NOARGS,
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pygpu_max_texture_size_get_doc},
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{"max_texture_layers_get",
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(PyCFunction)pygpu_max_texture_layers_get,
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METH_NOARGS,
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pygpu_max_texture_layers_get_doc},
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{"max_textures_get",
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(PyCFunction)pygpu_max_textures_get,
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METH_NOARGS,
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pygpu_max_textures_get_doc},
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{"max_textures_vert_get",
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(PyCFunction)pygpu_max_textures_vert_get,
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METH_NOARGS,
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pygpu_max_textures_vert_get_doc},
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{"max_textures_geom_get",
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(PyCFunction)pygpu_max_textures_geom_get,
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METH_NOARGS,
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pygpu_max_textures_geom_get_doc},
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{"max_textures_frag_get",
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(PyCFunction)pygpu_max_textures_frag_get,
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METH_NOARGS,
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pygpu_max_textures_frag_get_doc},
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{"max_uniforms_vert_get",
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(PyCFunction)pygpu_max_uniforms_vert_get,
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METH_NOARGS,
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pygpu_max_uniforms_vert_get_doc},
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{"max_uniforms_frag_get",
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(PyCFunction)pygpu_max_uniforms_frag_get,
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METH_NOARGS,
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pygpu_max_uniforms_frag_get_doc},
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{"max_batch_indices_get",
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(PyCFunction)pygpu_max_batch_indices_get,
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METH_NOARGS,
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pygpu_max_batch_indices_get_doc},
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{"max_batch_vertices_get",
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(PyCFunction)pygpu_max_batch_vertices_get,
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METH_NOARGS,
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pygpu_max_batch_vertices_get_doc},
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{"max_vertex_attribs_get",
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(PyCFunction)pygpu_max_vertex_attribs_get,
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METH_NOARGS,
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pygpu_max_vertex_attribs_get_doc},
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{"max_varying_floats_get",
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(PyCFunction)pygpu_max_varying_floats_get,
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METH_NOARGS,
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pygpu_max_varying_floats_get_doc},
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{"extensions_get", (PyCFunction)pygpu_extensions_get, METH_NOARGS, pygpu_extensions_get_doc},
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{"compute_shader_support_get",
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(PyCFunction)pygpu_compute_shader_support_get,
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METH_NOARGS,
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pygpu_compute_shader_support_get_doc},
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{"shader_storage_buffer_objects_support_get",
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(PyCFunction)pygpu_shader_storage_buffer_objects_support_get,
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METH_NOARGS,
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pygpu_shader_storage_buffer_objects_support_get_doc},
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{"shader_image_load_store_support_get",
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(PyCFunction)pygpu_shader_image_load_store_support_get,
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METH_NOARGS,
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pygpu_shader_image_load_store_support_get_doc},
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{"hdr_support_get",
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(PyCFunction)pygpu_hdr_support_get,
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METH_NOARGS,
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pygpu_hdr_support_get_doc},
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{nullptr, nullptr, 0, nullptr},
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};
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#if (defined(__GNUC__) && !defined(__clang__))
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# pragma GCC diagnostic pop
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#endif
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PyDoc_STRVAR(pygpu_capabilities__tp_doc, "This module provides access to the GPU capabilities.");
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static PyModuleDef pygpu_capabilities_module_def = {
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/*m_base*/ PyModuleDef_HEAD_INIT,
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/*m_name*/ "gpu.capabilities",
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/*m_doc*/ pygpu_capabilities__tp_doc,
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/*m_size*/ 0,
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/*m_methods*/ pygpu_capabilities__tp_methods,
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/*m_slots*/ nullptr,
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/*m_traverse*/ nullptr,
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/*m_clear*/ nullptr,
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/*m_free*/ nullptr,
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};
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PyObject *bpygpu_capabilities_init()
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{
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PyObject *submodule;
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submodule = bpygpu_create_module(&pygpu_capabilities_module_def);
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return submodule;
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}
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/** \} */
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