Files
test2/source/gameengine
Mitchell Stokes 8883702f8a BGE Animations: Various compatibility fixes:
* Blendin for Loop End works even after a negative pulse. Flipper could still use some work in this area.
  * Continuous works a lot better.
  * BL_Action::SetFrame() should work a little smoother.
2011-08-08 04:28:30 +00:00
..
2011-08-07 11:54:58 +00:00
2010-10-13 10:42:33 +00:00