Issue was caused by wrong camera motion stored in device in cases when first render layer does not have vector pass enabled. Solved by forcing device camera update in cases when scene's motion changed since previous device camera update.
113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __CAMERA_H__
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#define __CAMERA_H__
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#include "kernel_types.h"
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#include "util_transform.h"
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#include "util_types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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/* Camera
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*
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* The camera parameters are quite standard, tested to be both compatible with
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* Renderman, and Blender after remapping. */
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class Camera {
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public:
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/* motion blur */
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float shuttertime;
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/* depth of field */
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float focaldistance;
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float aperturesize;
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uint blades;
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float bladesrotation;
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/* type */
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CameraType type;
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float fov;
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/* panorama */
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PanoramaType panorama_type;
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float fisheye_fov;
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float fisheye_lens;
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/* sensor */
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float sensorwidth;
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float sensorheight;
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/* clipping */
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float nearclip;
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float farclip;
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/* screen */
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int width, height;
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float left, right, bottom, top;
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/* border */
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float border_left, border_right, border_bottom, border_top;
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/* transformation */
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Transform matrix;
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/* motion */
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MotionTransform motion;
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bool use_motion;
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/* computed camera parameters */
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Transform screentoworld;
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Transform rastertoworld;
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Transform ndctoworld;
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Transform rastertocamera;
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Transform cameratoworld;
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Transform worldtoraster;
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float3 dx;
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float3 dy;
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/* update */
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bool need_update;
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bool need_device_update;
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int previous_motion;
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/* functions */
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Camera();
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~Camera();
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void update();
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void device_update(Device *device, DeviceScene *dscene, Scene *scene);
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void device_free(Device *device, DeviceScene *dscene);
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bool modified(const Camera& cam);
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void tag_update();
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};
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CCL_NAMESPACE_END
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#endif /* __CAMERA_H__ */
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