Files
test2/source/gameengine
Campbell Barton b0adf37ef9 - view bounds (now split from collision bounds) was still being used for bge physics in one place, comparison was incorrectly treating it as a flag too.
- cleanup Object struct - remove pad and unused flags, convert some shot's to char's, saving 24 bytes.
2011-11-05 02:30:25 +00:00
..
2011-11-03 14:09:18 +00:00
2011-11-05 01:48:10 +00:00
2011-11-04 14:36:06 +00:00
2011-11-04 14:36:06 +00:00