Files
test2/source/blender/blenkernel/BKE_sequencer_offscreen.h
Miguel Pozo b1e83f8323 Draw: Reuse GPUViewport when doing viewport render animations
Allows supporting motion blur for EEVEE-Next viewport render animations.
It should also provide a slight performance improvement.

Pull Request: https://projects.blender.org/blender/blender/pulls/116199
2023-12-19 16:12:30 +01:00

39 lines
1.2 KiB
C

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "IMB_imbuf_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GPUOffScreen;
enum eDrawType;
typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
struct Scene *scene,
struct View3DShading *shading_override,
eDrawType drawtype,
struct Object *camera,
int width,
int height,
enum eImBufFlags flag,
eV3DOffscreenDrawFlag draw_flags,
int alpha_mode,
const char *viewname,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport,
char err_out[256]);
extern SequencerDrawView sequencer_view3d_fn;
#ifdef __cplusplus
}
#endif