Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2010 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include "../GHOST_Types.h"
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#include "GHOST_SystemPaths.h"
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class GHOST_SystemPathsUnix : public GHOST_SystemPaths {
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public:
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/**
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* Constructor
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* this class should only be instantiated by GHOST_ISystem.
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*/
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GHOST_SystemPathsUnix();
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/**
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* Destructor.
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*/
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~GHOST_SystemPathsUnix();
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg `/usr/share/blender/`).
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*/
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const char *getSystemDir(int version, const char *versionstr) const;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg `~/.config/.blender/`).
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*/
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const char *getUserDir(int version, const char *versionstr) const;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
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*/
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const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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*/
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const char *getBinaryDir() const;
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/**
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* Add the file to the operating system most recently used files
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*/
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void addToSystemRecentFiles(const char *filename) const;
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};
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