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test2/source
Sergey Sharybin cd560a1e6a Made View2D drag zoom behave in the same way as zoom in 3d viewport
Initially issue was caused by opposite MMB-Drag zoom direction in nodes editor.

Made it so MMB-Drag in negative axis direction (down for Y axis and left for
X axis) would zoom in, moving in opposite direction will zoom out.

This could kind of break muscule memory, but after discussion with Campbell
decided it's not so big a problem -- seems users weren't related on direction
of zoom in and just waved mouse around until zoom is correct. And now muscule
memory should even be a bit better -- drag zoom is unified between different
areas.
2012-09-28 12:01:21 +00:00
..
2012-09-26 20:05:38 +00:00
2011-05-09 08:15:38 +00:00
2012-09-26 21:19:51 +00:00
2012-06-30 22:44:36 +00:00