When storing multiple binaries in a fatbinary, ocloc stores Intel Graphics binaries for specific devices and these don't get found when the device doesn't match fully. Blender compiles one binary per generation rather than per device, to gain space and compile time. We introduce a patch at ocloc level to work around this behavior that otherwise leads to binaries not being found and recompilation being attempted. Pull Request: https://projects.blender.org/blender/blender/pulls/115750