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test2
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ce13cded15bb8429d495c3976eeab2e2d46dd104
test2
/
source
/
gameengine
/
Physics
/
Bullet
History
Benoit Bolsee
1c4150f211
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
..
CcdGraphicController.cpp
BGE: dynamic loading patch commited. API and demo files available here:
https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdGraphicController.h
BGE: dynamic loading patch commited. API and demo files available here:
https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdPhysicsController.cpp
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
CcdPhysicsController.h
BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
2009-11-24 22:44:29 +00:00
CcdPhysicsEnvironment.cpp
BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually).
2009-11-28 17:30:34 +00:00
CcdPhysicsEnvironment.h
BGE: dynamic loading patch commited. API and demo files available here:
https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CMakeLists.txt
white space commit. (2 spaces -> tab).
2009-09-06 01:51:23 +00:00
Makefile
2.5 audio cleanup:
2009-08-10 15:39:11 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00