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test2/intern/cycles/kernel/closure/volume_draine.h

63 lines
1.9 KiB
C

/* SPDX-FileCopyrightText: 2011-2024 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/types.h"
#include "kernel/closure/volume_util.h"
CCL_NAMESPACE_BEGIN
/* DRAINE CLOSURE */
struct DraineVolume {
SHADER_CLOSURE_VOLUME_BASE;
float g;
float alpha;
};
static_assert(sizeof(ShaderVolumeClosure) >= sizeof(DraineVolume), "DraineVolume is too large!");
ccl_device int volume_draine_setup(ccl_private DraineVolume *volume)
{
volume->type = CLOSURE_VOLUME_DRAINE_ID;
/* clamp anisotropy */
volume->g = signf(volume->g) * min(fabsf(volume->g), 1.0f - 1e-3f);
return SD_SCATTER;
}
ccl_device Spectrum volume_draine_eval(const ccl_private ShaderData *sd,
const ccl_private ShaderVolumeClosure *svc,
const float3 wo,
ccl_private float *pdf)
{
const ccl_private DraineVolume *volume = (const ccl_private DraineVolume *)svc;
/* note that wi points towards the viewer */
const float cos_theta = dot(-sd->wi, wo);
*pdf = phase_draine(cos_theta, volume->g, volume->alpha);
return make_spectrum(*pdf);
}
ccl_device int volume_draine_sample(const ccl_private ShaderData *sd,
const ccl_private ShaderVolumeClosure *svc,
const float2 rand,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf)
{
const ccl_private DraineVolume *volume = (const ccl_private DraineVolume *)svc;
/* note that wi points towards the viewer and so is used negated */
*wo = phase_draine_sample(-sd->wi, volume->g, volume->alpha, rand, pdf);
*eval = make_spectrum(*pdf); /* perfect importance sampling */
return LABEL_VOLUME_SCATTER;
}
CCL_NAMESPACE_END