Files
test2/source/blender/blenkernel/BKE_writeffmpeg.hh
Aras Pranckevicius 39c4c7cf3f ffmpeg: 10 and 12 bit video support
Part of overall #118493 task: video input/output support at 10 and 12
bit/component formats. (note: this is still LDR videos just at higher
precision; there's no HDR handling (yet)).

Movie reading/playback: when movie file pixel format has >8 bit
components, decode those into a floating point ImBuf result. Previously
all movies were decoded into 8 bit/channel ImBufs, so 10- and 12-bit
movie pixel colors were getting quantized.

Movie output: when ffmpeg video with suitable codec is selected,
there's a color depth setting under Encoding block. Currently that is:
- 10 bit option for H.264, H.265, AV1 (VP9 could do 10 bit in theory too,
  but ffmpeg that is built in Blender does not have that compiled in)
- 12 bit option for H.265, AV1

When "lossless" is picked, then similar to how for regular 8-bit video
it switches from YUV 4:2:0 to 4:4:4, this also switches to 4:4:4
10- or 12-bit variant.

Pull Request: https://projects.blender.org/blender/blender/pulls/129298
2024-11-05 16:44:16 +01:00

100 lines
2.8 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef WITH_FFMPEG
enum {
FFMPEG_MPEG1 = 0,
FFMPEG_MPEG2 = 1,
FFMPEG_MPEG4 = 2,
FFMPEG_AVI = 3,
FFMPEG_MOV = 4,
FFMPEG_DV = 5,
FFMPEG_H264 = 6,
FFMPEG_XVID = 7,
FFMPEG_FLV = 8,
FFMPEG_MKV = 9,
FFMPEG_OGG = 10,
FFMPEG_INVALID = 11,
FFMPEG_WEBM = 12,
FFMPEG_AV1 = 13,
};
enum {
FFMPEG_PRESET_NONE = 0,
FFMPEG_PRESET_H264 = 1,
FFMPEG_PRESET_THEORA = 2,
FFMPEG_PRESET_XVID = 3,
FFMPEG_PRESET_AV1 = 4,
};
struct AVFrame;
struct ImageFormatData;
struct ImBuf;
struct RenderData;
struct ReportList;
struct Scene;
struct SwsContext;
bool BKE_ffmpeg_start(void *context_v,
const Scene *scene,
RenderData *rd,
int rectx,
int recty,
ReportList *reports,
bool preview,
const char *suffix);
void BKE_ffmpeg_end(void *context_v);
bool BKE_ffmpeg_append(void *context_v,
RenderData *rd,
int start_frame,
int frame,
const ImBuf *image,
const char *suffix,
ReportList *reports);
void BKE_ffmpeg_filepath_get(char filepath[/*FILE_MAX*/ 1024],
const RenderData *rd,
bool preview,
const char *suffix);
void BKE_ffmpeg_preset_set(RenderData *rd, int preset);
void BKE_ffmpeg_image_type_verify(RenderData *rd, const ImageFormatData *imf);
bool BKE_ffmpeg_alpha_channel_is_supported(const RenderData *rd);
bool BKE_ffmpeg_codec_supports_crf(int av_codec_id);
/**
* Which pixel bit depths are supported by a given video codec.
* Returns bitmask of `R_IMF_CHAN_DEPTH_` flags.
*/
int BKE_ffmpeg_valid_bit_depths(int av_codec_id);
void *BKE_ffmpeg_context_create();
void BKE_ffmpeg_context_free(void *context_v);
void BKE_ffmpeg_exit();
/**
* Gets a `libswscale` context for given size and format parameters.
* After you're done using the context, call #BKE_ffmpeg_sws_release_context
* to release it. Internally the contexts are coming from the context
* pool/cache.
*/
SwsContext *BKE_ffmpeg_sws_get_context(int src_width,
int src_height,
int av_src_format,
int dst_width,
int dst_height,
int av_dst_format,
int sws_flags);
void BKE_ffmpeg_sws_release_context(SwsContext *ctx);
void BKE_ffmpeg_sws_scale_frame(SwsContext *ctx, AVFrame *dst, const AVFrame *src);
#endif