Files
test2/tests/python/view_layer/test_operator_context.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

134 lines
4.8 KiB
Python

# SPDX-FileCopyrightText: 2017-2022 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_operator_context(self):
"""
See if view layer context is properly set/get with operators overrides
when we set view_layer in context, the collection should change as well
"""
import bpy
import os
class SampleOperator(bpy.types.Operator):
bl_idname = "testing.sample"
bl_label = "Sample Operator"
view_layer = bpy.props.StringProperty(
default="Not Set",
options={'SKIP_SAVE'},
)
scene_collection = bpy.props.StringProperty(
default="",
options={'SKIP_SAVE'},
)
use_verbose = bpy.props.BoolProperty(
default=False,
options={'SKIP_SAVE'},
)
def execute(self, context):
view_layer = context.view_layer
ret = {'FINISHED'}
# this is simply playing safe
if view_layer.name != self.view_layer:
if self.use_verbose:
print('ERROR: Render Layer mismatch: "{0}" != "{1}"'.format(
view_layer.name, self.view_layer))
ret = {'CANCELLED'}
scene_collection_name = None
if self.scene_collection:
scene_collection_name = self.scene_collection
else:
scene_collection_name = view_layer.collections.active.name
# while this is the real test
if context.scene_collection.name != scene_collection_name:
if self.use_verbose:
print('ERROR: Scene Collection mismatch: "{0}" != "{1}"'.format(
context.scene_collection.name, scene_collection_name))
ret = {'CANCELLED'}
return ret
bpy.utils.register_class(SampleOperator)
# open sample file
ROOT = self.get_root()
filepath_layers = os.path.join(ROOT, 'layers.blend')
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath_layers)
self.rename_collections()
# change the file
three_b = bpy.data.objects.get('T.3b')
three_c = bpy.data.objects.get('T.3c')
scene = bpy.context.scene
subzero = scene.master_collection.collections['1'].collections.new('sub-zero')
scorpion = subzero.collections.new('scorpion')
subzero.objects.link(three_b)
scorpion.objects.link(three_c)
layer = scene.view_layers.new('Fresh new Layer')
layer.collections.unlink(layer.collections.active)
layer.collections.link(subzero)
layer.collections.active_index = 3
self.assertEqual(layer.collections.active.name, 'scorpion')
# Change active scene layer (do it for window too just to don't get mangled in window bugs)
scene = bpy.context.scene
bpy.context.window.view_layer = bpy.context.scene.view_layers['Viewport']
# old layer
self.assertEqual(bpy.ops.testing.sample(view_layer='Viewport', use_verbose=True), {'FINISHED'})
# expected to fail
self.assertTrue(bpy.ops.testing.sample(view_layer=layer.name), {'CANCELLED'})
# set view layer and scene collection
override = bpy.context.copy()
override["view_layer"] = layer
override["scene_collection"] = subzero
self.assertEqual(bpy.ops.testing.sample(
override,
view_layer=layer.name,
scene_collection=subzero.name, # 'sub-zero'
use_verbose=True), {'FINISHED'})
# set only view layer
override = bpy.context.copy()
override["view_layer"] = layer
self.assertNotEqual(bpy.context.view_layer.name, layer.name)
self.assertNotEqual(bpy.context.scene_collection.name, layer.collections.active.name)
self.assertEqual(bpy.ops.testing.sample(
override,
view_layer=layer.name,
scene_collection=layer.collections.active.name, # 'scorpion'
use_verbose=False), {'CANCELLED'})
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()