385 lines
13 KiB
C++
385 lines
13 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "scene/volume.h"
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#include "scene/image.h"
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#include "scene/image_vdb.h"
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#include "scene/object.h"
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#include "blender/sync.h"
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#include "blender/util.h"
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#include "util/log.h"
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#include "BKE_volume_grid.hh"
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CCL_NAMESPACE_BEGIN
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/* TODO: verify this is not loading unnecessary attributes. */
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class BlenderSmokeLoader : public ImageLoader {
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public:
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BlenderSmokeLoader(BL::Object &b_ob, AttributeStandard attribute)
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: b_domain(object_fluid_gas_domain_find(b_ob)), attribute(attribute)
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{
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mesh_texture_space(
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*static_cast<const ::Mesh *>(b_ob.data().ptr.data), texspace_loc, texspace_size);
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}
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bool load_metadata(const ImageDeviceFeatures & /*features*/, ImageMetaData &metadata) override
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{
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if (!b_domain) {
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return false;
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}
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if (attribute == ATTR_STD_VOLUME_DENSITY || attribute == ATTR_STD_VOLUME_FLAME ||
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attribute == ATTR_STD_VOLUME_HEAT || attribute == ATTR_STD_VOLUME_TEMPERATURE)
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{
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metadata.type = IMAGE_DATA_TYPE_FLOAT;
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metadata.channels = 1;
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}
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else if (attribute == ATTR_STD_VOLUME_COLOR) {
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metadata.type = IMAGE_DATA_TYPE_FLOAT4;
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metadata.channels = 4;
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}
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else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
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metadata.type = IMAGE_DATA_TYPE_FLOAT4;
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metadata.channels = 3;
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}
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else {
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return false;
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}
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const int3 resolution = get_int3(b_domain.domain_resolution());
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int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
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/* Velocity and heat data is always low-resolution. */
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if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
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amplify = 1;
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}
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metadata.width = resolution.x * amplify;
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metadata.height = resolution.y * amplify;
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metadata.depth = resolution.z * amplify;
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/* Create a matrix to transform from object space to mesh texture space.
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* This does not work with deformations but that can probably only be done
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* well with a volume grid mapping of coordinates. */
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metadata.transform_3d = transform_translate(-texspace_loc) * transform_scale(texspace_size);
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metadata.use_transform_3d = true;
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return true;
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}
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bool load_pixels(const ImageMetaData & /*metadata*/,
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void *pixels,
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const size_t /*pixels_size*/,
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const bool /*associate_alpha*/) override
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{
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if (!b_domain) {
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return false;
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}
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#ifdef WITH_FLUID
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const int3 resolution = get_int3(b_domain.domain_resolution());
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int length;
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int amplify = (b_domain.use_noise()) ? b_domain.noise_scale() : 1;
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/* Velocity and heat data is always low-resolution. */
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if (attribute == ATTR_STD_VOLUME_VELOCITY || attribute == ATTR_STD_VOLUME_HEAT) {
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amplify = 1;
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}
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const int width = resolution.x * amplify;
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const int height = resolution.y * amplify;
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const int depth = resolution.z * amplify;
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const size_t num_pixels = ((size_t)width) * height * depth;
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float *fpixels = (float *)pixels;
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if (attribute == ATTR_STD_VOLUME_DENSITY) {
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FluidDomainSettings_density_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_density_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_FLAME) {
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/* this is in range 0..1, and interpreted by the OpenGL smoke viewer
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* as 1500..3000 K with the first part faded to zero density */
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FluidDomainSettings_flame_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_flame_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_COLOR) {
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/* the RGB is "premultiplied" by density for better interpolation results */
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FluidDomainSettings_color_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels * 4) {
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FluidDomainSettings_color_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_VELOCITY) {
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FluidDomainSettings_velocity_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels * 3) {
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FluidDomainSettings_velocity_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_HEAT) {
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FluidDomainSettings_heat_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_heat_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else if (attribute == ATTR_STD_VOLUME_TEMPERATURE) {
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FluidDomainSettings_temperature_grid_get_length(&b_domain.ptr, &length);
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if (length == num_pixels) {
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FluidDomainSettings_temperature_grid_get(&b_domain.ptr, fpixels);
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return true;
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}
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}
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else {
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LOG(ERROR) << "Unknown volume attribute " << Attribute::standard_name(attribute)
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<< "skipping ";
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fpixels[0] = 0.0f;
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return false;
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}
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#else
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(void)pixels;
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#endif
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LOG(ERROR) << "Unexpected smoke volume resolution, skipping";
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return false;
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}
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string name() const override
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{
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return Attribute::standard_name(attribute);
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}
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bool equals(const ImageLoader &other) const override
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{
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const BlenderSmokeLoader &other_loader = (const BlenderSmokeLoader &)other;
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return b_domain == other_loader.b_domain && attribute == other_loader.attribute;
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}
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BL::FluidDomainSettings b_domain;
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float3 texspace_loc, texspace_size;
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AttributeStandard attribute;
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};
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static void sync_smoke_volume(
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BL::Scene &b_scene, Scene *scene, BObjectInfo &b_ob_info, Volume *volume, const float frame)
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{
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if (!b_ob_info.is_real_object_data()) {
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return;
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}
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BL::FluidDomainSettings b_domain = object_fluid_gas_domain_find(b_ob_info.real_object);
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if (!b_domain) {
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return;
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}
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float velocity_scale = b_domain.velocity_scale();
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/* Motion blur attribute is relative to seconds, we need it relative to frames. */
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const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
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const float motion_scale = (need_motion) ?
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scene->motion_shutter_time() /
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(b_scene.render().fps() / b_scene.render().fps_base()) :
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0.0f;
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velocity_scale *= motion_scale;
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volume->set_velocity_scale(velocity_scale);
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const AttributeStandard attributes[] = {ATTR_STD_VOLUME_DENSITY,
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ATTR_STD_VOLUME_COLOR,
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ATTR_STD_VOLUME_FLAME,
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ATTR_STD_VOLUME_HEAT,
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ATTR_STD_VOLUME_TEMPERATURE,
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ATTR_STD_VOLUME_VELOCITY,
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ATTR_STD_NONE};
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const Interval<int> frame_interval = {b_domain.cache_frame_start(), b_domain.cache_frame_end()};
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for (int i = 0; attributes[i] != ATTR_STD_NONE; i++) {
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const AttributeStandard std = attributes[i];
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if (!volume->need_attribute(scene, std)) {
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continue;
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}
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volume->set_clipping(b_domain.clipping());
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Attribute *attr = volume->attributes.add(std);
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if (!frame_interval.contains(frame)) {
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attr->data_voxel().clear();
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continue;
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}
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unique_ptr<ImageLoader> loader = make_unique<BlenderSmokeLoader>(b_ob_info.real_object, std);
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ImageParams params;
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params.frame = frame;
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attr->data_voxel() = scene->image_manager->add_image(std::move(loader), params);
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}
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}
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class BlenderVolumeLoader : public VDBImageLoader {
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public:
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BlenderVolumeLoader(BL::BlendData &b_data,
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BL::Volume &b_volume,
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const string &grid_name,
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BL::VolumeRender::precision_enum precision_)
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: VDBImageLoader(grid_name), b_volume(b_volume)
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{
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b_volume.grids.load(b_data.ptr.data);
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#ifdef WITH_OPENVDB
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for (BL::VolumeGrid &b_volume_grid : b_volume.grids) {
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if (b_volume_grid.name() == grid_name) {
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const auto *grid_data = static_cast<const blender::bke::VolumeGridData *>(
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b_volume_grid.ptr.data);
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grid_data->add_user();
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volume_grid = blender::bke::GVolumeGrid{grid_data};
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grid = volume_grid->grid_ptr(tree_access_token);
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break;
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}
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}
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#endif
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#ifdef WITH_NANOVDB
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switch (precision_) {
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case BL::VolumeRender::precision_FULL:
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precision = 32;
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break;
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case BL::VolumeRender::precision_HALF:
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precision = 16;
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break;
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default:
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case BL::VolumeRender::precision_VARIABLE:
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precision = 0;
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break;
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}
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#else
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(void)precision_;
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#endif
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}
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BL::Volume b_volume;
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#ifdef WITH_OPENVDB
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/* Store tree user so that the OPENVDB grid that is shared with Blender is not unloaded. */
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blender::bke::GVolumeGrid volume_grid;
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blender::bke::VolumeTreeAccessToken tree_access_token;
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#endif
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};
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static void sync_volume_object(BL::BlendData &b_data,
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BL::Scene &b_scene,
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BObjectInfo &b_ob_info,
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Scene *scene,
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Volume *volume)
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{
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BL::Volume b_volume(b_ob_info.object_data);
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b_volume.grids.load(b_data.ptr.data);
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BL::VolumeRender b_render(b_volume.render());
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volume->set_clipping(b_render.clipping());
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volume->set_step_size(b_render.step_size());
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volume->set_object_space((b_render.space() == BL::VolumeRender::space_OBJECT));
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float velocity_scale = b_volume.velocity_scale();
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if (b_volume.velocity_unit() == BL::Volume::velocity_unit_SECOND) {
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/* Motion blur attribute is relative to seconds, we need it relative to frames. */
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const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
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const float motion_scale = (need_motion) ?
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scene->motion_shutter_time() /
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(b_scene.render().fps() / b_scene.render().fps_base()) :
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0.0f;
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velocity_scale *= motion_scale;
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}
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volume->set_velocity_scale(velocity_scale);
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/* Find grid with matching name. */
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for (BL::VolumeGrid &b_grid : b_volume.grids) {
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const ustring name = ustring(b_grid.name());
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AttributeStandard std = ATTR_STD_NONE;
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if (name == Attribute::standard_name(ATTR_STD_VOLUME_DENSITY)) {
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std = ATTR_STD_VOLUME_DENSITY;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_COLOR)) {
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std = ATTR_STD_VOLUME_COLOR;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_FLAME)) {
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std = ATTR_STD_VOLUME_FLAME;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_HEAT)) {
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std = ATTR_STD_VOLUME_HEAT;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_TEMPERATURE)) {
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std = ATTR_STD_VOLUME_TEMPERATURE;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY) ||
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name == b_volume.velocity_grid())
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{
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std = ATTR_STD_VOLUME_VELOCITY;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY_X) ||
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name == b_volume.velocity_x_grid())
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{
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std = ATTR_STD_VOLUME_VELOCITY_X;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY_Y) ||
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name == b_volume.velocity_y_grid())
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{
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std = ATTR_STD_VOLUME_VELOCITY_Y;
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}
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else if (name == Attribute::standard_name(ATTR_STD_VOLUME_VELOCITY_Z) ||
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name == b_volume.velocity_z_grid())
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{
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std = ATTR_STD_VOLUME_VELOCITY_Z;
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}
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if ((std != ATTR_STD_NONE && volume->need_attribute(scene, std)) ||
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volume->need_attribute(scene, name))
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{
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Attribute *attr = (std != ATTR_STD_NONE) ?
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volume->attributes.add(std) :
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volume->attributes.add(name, TypeFloat, ATTR_ELEMENT_VOXEL);
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unique_ptr<ImageLoader> loader = make_unique<BlenderVolumeLoader>(
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b_data, b_volume, name.string(), b_render.precision());
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ImageParams params;
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params.frame = b_volume.grids.frame();
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attr->data_voxel() = scene->image_manager->add_image(std::move(loader), params, false);
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}
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}
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}
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void BlenderSync::sync_volume(BObjectInfo &b_ob_info, Volume *volume)
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{
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volume->clear(true);
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if (view_layer.use_volumes) {
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if (b_ob_info.object_data.is_a(&RNA_Volume)) {
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/* Volume object. Create only attributes, bounding mesh will then
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* be automatically generated later. */
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sync_volume_object(b_data, b_scene, b_ob_info, scene, volume);
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}
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else {
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/* Smoke domain. */
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sync_smoke_volume(b_scene, scene, b_ob_info, volume, b_scene.frame_current());
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}
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}
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/* Tag update. */
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volume->tag_update(scene, true);
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}
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CCL_NAMESPACE_END
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