43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2024 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_map.hh"
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#include "BLI_timeit.hh"
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#include "BLI_utility_mixins.hh"
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#include "DNA_node_types.h"
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struct Depsgraph;
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namespace blender::bke {
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/* Runtime data specific to the compositing trees. */
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class CompositorRuntime {
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public:
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/* Per-node instance total execution time for the corresponding node, during the last tree
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* evaluation. */
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Map<bNodeInstanceKey, timeit::Nanoseconds> per_node_execution_time;
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/* A dependency graph used for interactive compositing. This is initialized the first time it is
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* needed, and then kept persistent for the lifetime of the scene. This is done to allow the
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* compositor to track changes to resources its uses as well as reduce the overhead of creating
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* the dependency graph every time it executes. */
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Depsgraph *preview_depsgraph = nullptr;
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~CompositorRuntime();
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};
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class SceneRuntime : NonCopyable, NonMovable {
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public:
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CompositorRuntime compositor;
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};
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} // namespace blender::bke
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