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test2/source/blender/blenkernel/BKE_scene_runtime.hh
2025-03-29 15:18:50 +11:00

43 lines
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C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_map.hh"
#include "BLI_timeit.hh"
#include "BLI_utility_mixins.hh"
#include "DNA_node_types.h"
struct Depsgraph;
namespace blender::bke {
/* Runtime data specific to the compositing trees. */
class CompositorRuntime {
public:
/* Per-node instance total execution time for the corresponding node, during the last tree
* evaluation. */
Map<bNodeInstanceKey, timeit::Nanoseconds> per_node_execution_time;
/* A dependency graph used for interactive compositing. This is initialized the first time it is
* needed, and then kept persistent for the lifetime of the scene. This is done to allow the
* compositor to track changes to resources its uses as well as reduce the overhead of creating
* the dependency graph every time it executes. */
Depsgraph *preview_depsgraph = nullptr;
~CompositorRuntime();
};
class SceneRuntime : NonCopyable, NonMovable {
public:
CompositorRuntime compositor;
};
} // namespace blender::bke