Files
test2/source/blender/gpu/intern/gpu_shader_create_info_private.hh
Miguel Pozo b295df7345 Refactor: Overlay: Port "next" shaders declarations to static CreateInfos
Use static CreateInfos for Overlay-Next shaders using a similar approach to Workbench shader variations.

Remove unused infos and shader sources.
Remove the `gpu_shader_create_info_get_unfinalized_copy` workaround.

Pull Request: https://projects.blender.org/blender/blender/pulls/131514
2024-12-12 23:05:00 +01:00

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/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*
* Descriptor type used to define shader structure, resources and interfaces.
*
* Some rule of thumb:
* - Do not include anything else than this file in each descriptor file.
*/
#pragma once
#include "GPU_shader.hh"
void gpu_shader_create_info_init();
void gpu_shader_create_info_exit();
bool gpu_shader_create_info_compile(const char *name_starts_with_filter);
/** Runtime create infos are not registered in the dictionary and cannot be searched. */
const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name);