They are actually already some literals with the `f` suffix that are in our shader codebase and we never had problem in the past 5 years (or even 8 years). So I think it is safe to do and improves convergence of codestyles. Pull Request: https://projects.blender.org/blender/blender/pulls/137352
49 lines
658 B
GLSL
49 lines
658 B
GLSL
/* SPDX-FileCopyrightText: 2019 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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void set_value(float val, out float outval)
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{
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outval = val;
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}
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void set_rgb(vec3 col, out vec3 outcol)
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{
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outcol = col;
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}
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void set_rgba(vec4 col, out vec4 outcol)
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{
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outcol = col;
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}
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void set_value_zero(out float outval)
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{
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outval = 0.0f;
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}
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void set_value_one(out float outval)
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{
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outval = 1.0f;
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}
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void set_rgb_zero(out vec3 outval)
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{
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outval = vec3(0.0f);
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}
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void set_rgb_one(out vec3 outval)
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{
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outval = vec3(1.0f);
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}
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void set_rgba_zero(out vec4 outval)
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{
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outval = vec4(0.0f);
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}
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void set_rgba_one(out vec4 outval)
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{
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outval = vec4(1.0f);
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}
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