Files
test2/source/blender/nodes/NOD_socket_items_blend.hh

35 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLO_read_write.hh"
#include "NOD_socket_items.hh"
namespace blender::nodes::socket_items {
template<typename Accessor> inline void blend_write(BlendWriter *writer, const bNode &node)
{
using ItemT = typename Accessor::ItemT;
const SocketItemsRef<ItemT> items = Accessor::get_items_from_node(const_cast<bNode &>(node));
BLO_write_struct_array_by_id(writer, Accessor::item_dna_type, *items.items_num, *items.items);
for (const ItemT &item : Span(*items.items, *items.items_num)) {
Accessor::blend_write_item(writer, item);
}
}
template<typename Accessor> inline void blend_read_data(BlendDataReader *reader, bNode &node)
{
using ItemT = typename Accessor::ItemT;
const SocketItemsRef<ItemT> items = Accessor::get_items_from_node(node);
*items.items = static_cast<ItemT *>(
BLO_read_struct_array_with_size(reader, *items.items, sizeof(ItemT) * *items.items_num));
for (ItemT &item : MutableSpan(*items.items, *items.items_num)) {
Accessor::blend_read_data_item(reader, item);
}
}
} // namespace blender::nodes::socket_items