Files
test2/source/blender/sequencer/SEQ_relations.hh
Richard Antalik dfea0628c4 Cleanup: VSE: Use cached meta lookup
Some old code used to iterate over all strips to find metas. Use
`seq::lookup_meta_by_strip` instead, since it is cached.

Pull Request: https://projects.blender.org/blender/blender/pulls/136406
2025-03-24 19:11:44 +01:00

69 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup sequencer
*/
#include <cstddef>
struct ListBase;
struct Main;
struct MovieClip;
struct ReportList;
struct Scene;
struct Strip;
namespace blender::seq {
/**
* Check if one sequence is input to the other.
*/
bool relation_is_effect_of_strip(const Strip *effect, const Strip *input);
/**
* Function to free imbuf and anim data on changes.
*/
void relations_sequence_free_anim(Strip *strip);
bool relations_check_scene_recursion(Scene *scene, ReportList *reports);
/**
* Check if "strip_main" (indirectly) uses strip "strip".
*/
bool relations_render_loop_check(Strip *strip_main, Strip *strip);
void relations_free_imbuf(Scene *scene, ListBase *seqbase, bool for_render);
void relations_invalidate_cache_raw(Scene *scene, Strip *strip);
void relations_invalidate_cache_preprocessed(Scene *scene, Strip *strip);
void relations_invalidate_cache_composite(Scene *scene, Strip *strip);
void relations_invalidate_dependent(Scene *scene, Strip *strip);
void relations_invalidate_scene_strips(Main *bmain, Scene *scene_target);
void relations_invalidate_movieclip_strips(Main *bmain, MovieClip *clip_target);
void relations_invalidate_cache_in_range(Scene *scene,
Strip *strip,
Strip *range_mask,
int invalidate_types);
/**
* Release FFmpeg handles of strips that are not currently displayed to minimize memory usage.
*/
void relations_free_all_anim_ibufs(Scene *scene, int timeline_frame);
/**
* A debug and development function which checks whether sequences have unique UIDs.
* Errors will be reported to the console.
*/
void relations_check_uids_unique_and_report(const Scene *scene);
/**
* Generate new UID for the given sequence.
*/
void relations_session_uid_generate(Strip *sequence);
void cache_cleanup(Scene *scene);
void cache_iterate(
Scene *scene,
void *userdata,
bool callback_init(void *userdata, size_t item_count),
bool callback_iter(void *userdata, Strip *strip, int timeline_frame, int cache_type));
bool exists_in_seqbase(const Strip *strip, const ListBase *seqbase);
} // namespace blender::seq