Just making sure memory is always allocated and freed in the same binary object, which seems to be mandatory on msvc if you don't have the comercial version. If you are using this code you need to syncronize with yafray cvs also, or it won't work. Binaries for os x are updated in the link I gave in my last commit.
1308 lines
43 KiB
C++
1308 lines
43 KiB
C++
#include"export_Plugin.h"
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#include <math.h>
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using namespace std;
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#ifdef WIN32
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#include<windows.h>
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#ifndef FILE_MAXDIR
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#define FILE_MAXDIR 160
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#endif
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#ifndef FILE_MAXFILE
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#define FILE_MAXFILE 80
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#endif
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static string find_path()
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{
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HKEY hkey;
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DWORD dwType, dwSize;
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
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{
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dwType = REG_EXPAND_SZ;
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dwSize = MAX_PATH;
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DWORD dwStat;
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char *pInstallDir=new char[MAX_PATH];
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dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
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NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
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if (dwStat == NO_ERROR)
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{
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string res=pInstallDir;
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delete [] pInstallDir;
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return res;
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}
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else
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cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
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delete [] pInstallDir;
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RegCloseKey(hkey);
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}
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else
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cout << "Couldn't FIND registry key for yafray, is it installed?\n";
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return string("");
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}
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static int createDir(char* name)
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{
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if (BLI_exists(name))
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return 2; //exists
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if (CreateDirectory((LPCTSTR)(name), NULL)) {
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cout << "Directory: " << name << " created\n";
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return 1; // created
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}
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else {
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cout << "Could not create directory: " << name << endl;
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return 0; // fail
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}
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}
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extern "C" { extern char bprogname[]; }
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// add drive character if not in path string, using blender executable location as reference
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static void addDrive(string &path)
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{
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int sp = path.find_first_of(":");
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if (sp==-1) {
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string blpath = bprogname;
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sp = blpath.find_first_of(":");
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if (sp!=-1) path = blpath.substr(0, sp+1) + path;
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}
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}
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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static string YafrayPath()
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{
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#ifdef WIN32
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string path=find_path();
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return path+"\\libyafrayplugin.dll";
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/",
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"/usr/lib/",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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string fp=string(alternative[i])+"libyafrayplugin.so";
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struct stat st;
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if(stat(fp.c_str(),&st)<0) continue;
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if(st.st_mode&S_IXOTH) return fp;
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}
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return "";
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#endif
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}
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static string YafrayPluginPath()
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{
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#ifdef WIN32
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return find_path();
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/yafray",
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"/usr/lib/yafray",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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struct stat st;
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if(stat(alternative[i],&st)<0) continue;
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if(S_ISDIR(st.st_mode) && (st.st_mode&S_IXOTH)) return alternative[i];
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}
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return "";
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#endif
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}
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yafrayPluginRender_t::~yafrayPluginRender_t()
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{
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if(yafrayGate!=NULL) delete yafrayGate;
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if(handle!=NULL) PIL_dynlib_close(handle);
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}
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bool yafrayPluginRender_t::initExport()
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{
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imgout="YBPtest.tga";
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if(handle==NULL)
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{
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string location=YafrayPath();
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//handle=dlopen(location.c_str(),RTLD_NOW);
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handle=PIL_dynlib_open((char *)location.c_str());
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if(handle==NULL)
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{
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//cerr<<"Error loading yafray plugin: "<<dlerror()<<endl;
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cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(handle)<<endl;
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return false;
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}
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}
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yafray::yafrayConstructor *constructor;
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//constructor=(yafray::yafrayConstructor *)dlsym(handle,YAFRAY_SYMBOL);
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constructor=(yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle,YAFRAY_SYMBOL);
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if(constructor==NULL)
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{
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cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(handle)<<endl;
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return false;
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}
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if(yafrayGate!=NULL) delete yafrayGate;
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yafrayGate=constructor(1,YafrayPluginPath());
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cout<<"YafRay plugin loaded"<<endl;
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if(R.rectot == NULL)
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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for (unsigned short y=0;y<R.recty;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
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for (unsigned short x=0;x<R.rectx;x++) {
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bpt[2] = 128;
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bpt[1] = 0;
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bpt[0] = 0;
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bpt[3] = 255;
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bpt += 4;
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}
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}
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cout<<"Image allocated"<<endl;
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return true;
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}
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bool yafrayPluginRender_t::writeRender()
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{
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yafray::paramMap_t params;
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params["camera_name"]=yafray::parameter_t("MAINCAM");
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params["raydepth"]=yafray::parameter_t(R.r.YF_raydepth);
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params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
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params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
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if(R.r.YF_AA)
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{
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params["AA_passes"]=yafray::parameter_t(R.r.YF_AApasses);
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params["AA_minsamples"]=yafray::parameter_t(R.r.YF_AAsamples);
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}
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else
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{
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if ((R.r.GImethod!=0) && (R.r.GIquality>1) && (!R.r.GIcache))
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{
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params["AA_passes"]=yafray::parameter_t(5);
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params["AA_minsamples"]=yafray::parameter_t(5);
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}
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else if ((R.r.mode & R_OSA) && (R.r.osa))
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{
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params["AA_passes"]=yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
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params["AA_minsamples"]=yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
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}
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else
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{
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params["AA_passes"]=yafray::parameter_t(0);
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params["AA_minsamples"]=yafray::parameter_t(1);
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}
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}
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if (hasworld) params["background_name"]=yafray::parameter_t("world_background");
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params["AA_pixelwidth"]=yafray::parameter_t(1.5);
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params["AA_threshold"]=yafray::parameter_t(0.05);
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params["bias"]=yafray::parameter_t(R.r.YF_raybias);
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//params["outfile"]=yafray::parameter_t(imgout);
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blenderYafrayOutput_t output;
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yafrayGate->render(params,output);
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cout<<"render finished"<<endl;
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yafrayGate->clear();
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return true;
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}
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bool yafrayPluginRender_t::finishExport()
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{
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//displayImage();
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return true;
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}
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// displays the image rendered with xml export
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// Now loads rendered image into blender renderbuf.
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void yafrayPluginRender_t::displayImage()
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{
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// although it is possible to load the image using blender,
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// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
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// rectot already freed in initrender
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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FILE* fp = fopen(imgout.c_str(), "rb");
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if (fp==NULL) {
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cout << "YAF_displayImage(): Could not open image file\n";
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return;
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}
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unsigned char header[18];
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fread(&header, 1, 18, fp);
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unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
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unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
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unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
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// read past any id (none in this case though)
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unsigned int idlen = (unsigned int)header[0];
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if (idlen) fseek(fp, idlen, SEEK_CUR);
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// read data directly into buffer, picture is upside down
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for (unsigned short y=0;y<height;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
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for (unsigned short x=0;x<width;x++) {
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bpt[2] = (unsigned char)fgetc(fp);
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bpt[1] = (unsigned char)fgetc(fp);
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bpt[0] = (unsigned char)fgetc(fp);
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if (byte_per_pix==4)
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bpt[3] = (unsigned char)fgetc(fp);
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else
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bpt[3] = 255;
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bpt += 4;
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}
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}
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fclose(fp);
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fp = NULL;
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}
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void yafrayPluginRender_t::writeTextures()
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{
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for (map<string, pair<Material*, MTex*> >::const_iterator blendtex=used_textures.begin();
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blendtex!=used_textures.end();++blendtex)
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{
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yafray::paramMap_t params;
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list<yafray::paramMap_t> lparams;
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MTex* mtex = blendtex->second.second;
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Tex* tex = mtex->tex;
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params["name"]=yafray::parameter_t(blendtex->first);
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switch (tex->type) {
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case TEX_STUCCI:
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// stucci is clouds as bump, but could be added to yafray to handle both wall in/out as well.
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// noisedepth must be at least 1 in yafray
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case TEX_CLOUDS:
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params["type"]=yafray::parameter_t("clouds");
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params["depth"]=yafray::parameter_t(tex->noisedepth+1);
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break;
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case TEX_WOOD:
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{
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params["type"]=yafray::parameter_t("wood");
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params["depth"]=yafray::parameter_t(tex->noisedepth+1);
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params["turbulence"]=yafray::parameter_t(tex->turbul);
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params["ringscale_x"]=yafray::parameter_t(mtex->size[0]);
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params["ringscale_y"]=yafray::parameter_t(mtex->size[1]);
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string ts = "on";
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if (tex->noisetype==TEX_NOISESOFT) ts = "off";
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params["hard"]=yafray::parameter_t(ts);
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break;
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}
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case TEX_MARBLE:
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{
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params["type"]=yafray::parameter_t("marble");
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params["depth"]=yafray::parameter_t(tex->noisedepth+1);
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params["turbulence"]=yafray::parameter_t(tex->turbul);
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string ts = "on";
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if (tex->noisetype==TEX_NOISESOFT) ts = "off";
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params["hard"]=yafray::parameter_t(ts);
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if (tex->stype==1)
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params["sharpness"]=yafray::parameter_t(5);
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else if (tex->stype==2)
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params["sharpness"]=yafray::parameter_t(10);
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else
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params["sharpness"]=yafray::parameter_t(1);
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break;
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}
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case TEX_IMAGE:
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{
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Image* ima = tex->ima;
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if (ima) {
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params["type"]=yafray::parameter_t("image");
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// image->name is full path
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string texpath = ima->name;
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#ifdef WIN32
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// add drive char if not there
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addDrive(texpath);
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#endif
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params["filename"]=yafray::parameter_t(texpath);
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}
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break;
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}
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default:
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cout << "Unsupported texture type\n";
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}
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yafrayGate->addShader(params,lparams);
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// colorbands
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if (tex->flag & TEX_COLORBAND)
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{
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ColorBand* cb = tex->coba;
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if (cb)
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{
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params.clear();
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params["type"]=yafray::parameter_t("colorband");
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params["name"]=yafray::parameter_t(blendtex->first + "_coba");
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params["input"]=yafray::parameter_t(blendtex->first);
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for (int i=0;i<cb->tot;i++)
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{
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yafray::paramMap_t mparams;
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mparams["value"]=yafray::parameter_t(cb->data[i].pos);
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mparams["color"]=yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
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cb->data[i].g,
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cb->data[i].b,
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cb->data[i].a));
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lparams.push_back(mparams);
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}
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yafrayGate->addShader(params,lparams);
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}
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}
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}
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}
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// write all materials & modulators
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void yafrayPluginRender_t::writeMaterialsAndModulators()
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{
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for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
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blendmat!=used_materials.end();++blendmat)
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{
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Material* matr = blendmat->second;
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// blendermappers
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for (int m=0;m<8;m++)
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{
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if (matr->septex & (1<<m)) continue;// all active channels
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// ignore null mtex
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MTex* mtex = matr->mtex[m];
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if (mtex==NULL) continue;
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// ignore null tex
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Tex* tex = mtex->tex;
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if (tex==NULL) continue;
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// now included the full name
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map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name));
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if (mtexL!=used_textures.end())
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{
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yafray::paramMap_t params;
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list<yafray::paramMap_t> lparams;
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//params.clear();
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//lparams.clear();
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char temp[16];
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sprintf(temp,"%d",m);
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params["type"]=yafray::parameter_t("blendermapper");
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params["name"]=yafray::parameter_t(blendmat->first + "_map"+temp);
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if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL))
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{
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// For object & reflection mapping, add the object matrix to the modulator,
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// as in LF script, use camera matrix if no object specified.
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// In this case this means the inverse of that matrix
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float texmat[4][4], itexmat[4][4];
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if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
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MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
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else // also for refl. map
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MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
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MTC_Mat4Invert(itexmat, texmat);
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#define flp yafray::parameter_t
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params["m00"]=flp(itexmat[0][0]);params["m01"]=flp(itexmat[1][0]);
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params["m02"]=flp(itexmat[2][0]);params["m03"]=flp(itexmat[3][0]);
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params["m10"]=flp(itexmat[0][1]);params["m11"]=flp(itexmat[1][1]);
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params["m12"]=flp(itexmat[2][1]);params["m13"]=flp(itexmat[3][1]);
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params["m20"]=flp(itexmat[0][2]);params["m21"]=flp(itexmat[1][2]);
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params["m22"]=flp(itexmat[2][2]);params["m23"]=flp(itexmat[3][2]);
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params["m30"]=flp(itexmat[0][3]);params["m31"]=flp(itexmat[1][3]);
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params["m32"]=flp(itexmat[2][3]);params["m33"]=flp(itexmat[3][3]);
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#undef flp
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}
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if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
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params["input"]=yafray::parameter_t(mtexL->first + "_coba");
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else
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params["input"]=yafray::parameter_t(mtexL->first);
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// size, if the texturetype is clouds/marble/wood, also take noisesize into account
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float sc = 1;
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if ((tex->type==TEX_CLOUDS) || (tex->type==TEX_MARBLE) || (tex->type==TEX_WOOD))
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{
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sc = tex->noisesize;
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if (sc!=0) sc = 1.f/sc;
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}
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// texture size
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params["sizex"]=yafray::parameter_t(mtex->size[0]*sc);
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params["sizey"]=yafray::parameter_t(mtex->size[1]*sc);
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params["sizez"]=yafray::parameter_t(mtex->size[2]*sc);
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// texture offset
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params["ofsx"]=yafray::parameter_t(mtex->ofs[0]*sc);
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params["ofsy"]=yafray::parameter_t(mtex->ofs[1]*sc);
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params["ofsz"]=yafray::parameter_t(mtex->ofs[2]*sc);
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// texture coordinates, have to disable 'sticky' in Blender
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if ((mtex->texco & TEXCO_UV) || (matr->mode & MA_FACETEXTURE))
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params["texco"]=yafray::parameter_t("uv");
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else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
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// object mode is also set as global, but the object matrix
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// was specified above with <modulator..>
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params["texco"]=yafray::parameter_t("global");
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else if (mtex->texco & TEXCO_ORCO)
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params["texco"]=yafray::parameter_t("orco");
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else if (mtex->texco & TEXCO_WINDOW)
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params["texco"]=yafray::parameter_t("window");
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else if (mtex->texco & TEXCO_NORM)
|
|
params["texco"]=yafray::parameter_t("normal");
|
|
else if (mtex->texco & TEXCO_REFL)
|
|
params["texco"]=yafray::parameter_t("reflect");
|
|
|
|
// texture mapping parameters only relevant to image type
|
|
if (tex->type==TEX_IMAGE)
|
|
{
|
|
if (mtex->mapping==MTEX_FLAT)
|
|
params["mapping"]=yafray::parameter_t("flat");
|
|
else if (mtex->mapping==MTEX_CUBE)
|
|
params["mapping"]=yafray::parameter_t("cube");
|
|
else if (mtex->mapping==MTEX_TUBE)
|
|
params["mapping"]=yafray::parameter_t("tube");
|
|
else if (mtex->mapping==MTEX_SPHERE)
|
|
params["mapping"]=yafray::parameter_t("sphere");
|
|
|
|
// texture projection axes
|
|
string proj = "nxyz"; // 'n' for 'none'
|
|
params["proj_x"]=yafray::parameter_t(string(1,proj[mtex->projx]));
|
|
params["proj_y"]=yafray::parameter_t(string(1,proj[mtex->projy]));
|
|
params["proj_z"]=yafray::parameter_t(string(1,proj[mtex->projz]));
|
|
|
|
// repeat
|
|
params["xrepeat"]=yafray::parameter_t(tex->xrepeat);
|
|
params["yrepeat"]=yafray::parameter_t(tex->yrepeat);
|
|
|
|
// clipping
|
|
if (tex->extend==TEX_EXTEND)
|
|
params["clipping"]=yafray::parameter_t("extend");
|
|
else if (tex->extend==TEX_CLIP)
|
|
params["clipping"]=yafray::parameter_t("clip");
|
|
else if (tex->extend==TEX_CLIPCUBE)
|
|
params["clipping"]=yafray::parameter_t("clipcube");
|
|
else
|
|
params["clipping"]=yafray::parameter_t("repeat");
|
|
|
|
// crop min/max
|
|
params["cropmin_x"]=yafray::parameter_t(tex->cropxmin);
|
|
params["cropmin_y"]=yafray::parameter_t(tex->cropymin);
|
|
params["cropmax_x"]=yafray::parameter_t(tex->cropxmax);
|
|
params["cropmax_y"]=yafray::parameter_t(tex->cropymax);
|
|
|
|
// rot90 flag
|
|
if (tex->imaflag & TEX_IMAROT)
|
|
params["rot90"]=yafray::parameter_t("on");
|
|
else
|
|
params["rot90"]=yafray::parameter_t("off");
|
|
}
|
|
yafrayGate->addShader(params,lparams);
|
|
}
|
|
}
|
|
yafray::paramMap_t params;
|
|
// blendershaders + modulators
|
|
params["type"]=yafray::parameter_t("blendershader");
|
|
params["name"]=yafray::parameter_t(blendmat->first);
|
|
float diff=matr->alpha;
|
|
params["color"]=yafray::parameter_t(yafray::color_t(matr->r*diff,matr->g*diff,matr->b*diff));
|
|
params["specular_color"]=yafray::parameter_t(yafray::color_t(matr->specr,
|
|
matr->specg,
|
|
matr->specb));
|
|
params["mirror_color"]=yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg,matr->mirb));
|
|
params["diffuse_reflect"]=yafray::parameter_t(matr->ref);
|
|
params["specular_amount"]=yafray::parameter_t(matr->spec);
|
|
params["hard"]=yafray::parameter_t(matr->har);
|
|
params["alpha"]=yafray::parameter_t(matr->alpha);
|
|
params["emit"]=yafray::parameter_t(matr->emit * R.r.GIpower);
|
|
|
|
// reflection/refraction
|
|
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
|
|
params["IOR"]=yafray::parameter_t(matr->ang);
|
|
if (matr->mode & MA_RAYMIRROR)
|
|
{
|
|
float rf = matr->ray_mirror;
|
|
// blender uses mir color for reflection as well
|
|
params["reflected"]=yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg,matr->mirb));
|
|
params["min_refle"]=yafray::parameter_t(rf);
|
|
if (matr->ray_depth>maxraydepth) maxraydepth = matr->ray_depth;
|
|
}
|
|
if (matr->mode & MA_RAYTRANSP)
|
|
{
|
|
float tr=1.0-matr->alpha;
|
|
params["transmitted"]=yafray::parameter_t(yafray::color_t(matr->r*tr,matr->g*tr,matr->b*tr));
|
|
// tir on by default
|
|
params["tir"]=yafray::parameter_t("on");
|
|
if (matr->ray_depth_tra>maxraydepth) maxraydepth = matr->ray_depth_tra;
|
|
}
|
|
|
|
string Mmode = "";
|
|
if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
|
|
if (matr->mode & MA_SHADOW) Mmode += " shadow";
|
|
if (matr->mode & MA_SHLESS) Mmode += " shadeless";
|
|
if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
|
|
if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
|
|
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
|
|
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
|
|
if (Mmode!="") params["matmodes"]=yafray::parameter_t(Mmode);
|
|
|
|
// modulators
|
|
list<yafray::paramMap_t> lparams;
|
|
for (int m2=0;m2<8;m2++)
|
|
{
|
|
if (matr->septex & (1<<m2)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m2];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
char temp[16];
|
|
sprintf(temp,"%d",m2);
|
|
mparams["input"]=yafray::parameter_t(blendmat->first + "_map" + temp);
|
|
// blendtype
|
|
string ts = "mix";
|
|
if (mtex->blendtype==MTEX_MUL) ts="mul";
|
|
else if (mtex->blendtype==MTEX_ADD) ts="add";
|
|
else if (mtex->blendtype==MTEX_SUB) ts="sub";
|
|
mparams["mode"]=yafray::parameter_t(ts);
|
|
|
|
// texture color (for use with MUL and/or no_rgb etc..)
|
|
mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
|
|
// texture contrast, brightness & color adjustment
|
|
mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
|
|
mparams["contrast"]=yafray::parameter_t(tex->contrast);
|
|
mparams["brightness"]=yafray::parameter_t(tex->bright);
|
|
// all texture flags now are switches, having the value 1 or -1 (negative option)
|
|
// the negative option only used for the intensity modulation options.
|
|
|
|
// material (diffuse) color, amount controlled by colfac (see below)
|
|
if (mtex->mapto & MAP_COL)
|
|
mparams["color"]=yafray::parameter_t(1.0);
|
|
// bumpmapping
|
|
if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
|
|
{
|
|
// for yafray, bump factor is negated (unless negative option of 'Nor',
|
|
// is not affected by 'Neg')
|
|
// scaled down quite a bit for yafray when image type, otherwise used directly
|
|
float nf = -mtex->norfac;
|
|
if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
|
|
if (tex->type==TEX_IMAGE) nf *= 2e-3f;
|
|
mparams["normal"]=yafray::parameter_t(nf);
|
|
}
|
|
|
|
// all blender texture modulation as switches, either 1 or -1 (negative state of button)
|
|
// Csp, specular color modulation
|
|
if (mtex->mapto & MAP_COLSPEC)
|
|
mparams["colspec"]=yafray::parameter_t(1.0);
|
|
// CMir, mirror color modulation
|
|
if (mtex->mapto & MAP_COLMIR)
|
|
mparams["colmir"]=yafray::parameter_t(1.0);
|
|
|
|
// Ref, diffuse reflection amount modulation
|
|
if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_REF) t = -1;
|
|
mparams["difref"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// Spec, specular amount mod
|
|
if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_SPEC) t = -1;
|
|
mparams["specular"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// hardness modulation
|
|
if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_HAR) t = -1;
|
|
mparams["hard"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// alpha modulation
|
|
if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_ALPHA) t = -1;
|
|
mparams["alpha"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// emit modulation
|
|
if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_EMIT) t = -1;
|
|
mparams["emit"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// texture flag, combination of strings
|
|
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
|
|
ts = "";
|
|
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
|
|
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
|
|
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
|
|
mparams["texflag"]=yafray::parameter_t(ts);
|
|
}
|
|
|
|
// colfac, controls amount of color modulation
|
|
mparams["colfac"]=yafray::parameter_t(mtex->colfac);
|
|
// def_var
|
|
mparams["def_var"]=yafray::parameter_t(mtex->def_var);
|
|
//varfac
|
|
mparams["varfac"]=yafray::parameter_t(mtex->varfac);
|
|
|
|
if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
|
|
{
|
|
ts = "";
|
|
if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
|
|
if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
|
|
if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
|
|
mparams["alpha_flag"]=yafray::parameter_t(ts);
|
|
}
|
|
lparams.push_back(mparams);
|
|
}
|
|
}
|
|
yafrayGate->addShader(params,lparams);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords,VlakRen *vlr,TFace* uvc)
|
|
{
|
|
if (uvc)
|
|
{
|
|
// use correct uv coords for this triangle
|
|
if (vlr->flag & R_FACE_SPLIT)
|
|
{
|
|
uvcoords.push_back(uvc->uv[0][0]);uvcoords.push_back(1-uvc->uv[0][1]);
|
|
uvcoords.push_back(uvc->uv[2][0]);uvcoords.push_back(1-uvc->uv[2][1]);
|
|
uvcoords.push_back(uvc->uv[3][0]);uvcoords.push_back(1-uvc->uv[3][1]);
|
|
}
|
|
else
|
|
{
|
|
uvcoords.push_back(uvc->uv[0][0]);uvcoords.push_back(1-uvc->uv[0][1]);
|
|
uvcoords.push_back(uvc->uv[1][0]);uvcoords.push_back(1-uvc->uv[1][1]);
|
|
uvcoords.push_back(uvc->uv[2][0]);uvcoords.push_back(1-uvc->uv[2][1]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uvcoords.push_back(0);uvcoords.push_back(0);
|
|
uvcoords.push_back(0);uvcoords.push_back(0);
|
|
uvcoords.push_back(0);uvcoords.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genCompleUVcoords(vector<yafray::GFLOAT> &uvcoords,/*VlakRen *vlr,*/TFace* uvc)
|
|
{
|
|
if (uvc)
|
|
{
|
|
// use correct uv coords for this triangle
|
|
uvcoords.push_back(uvc->uv[2][0]);uvcoords.push_back(1-uvc->uv[2][1]);
|
|
uvcoords.push_back(uvc->uv[3][0]);uvcoords.push_back(1-uvc->uv[3][1]);
|
|
uvcoords.push_back(uvc->uv[0][0]);uvcoords.push_back(1-uvc->uv[0][1]);
|
|
}
|
|
else
|
|
{
|
|
uvcoords.push_back(0);uvcoords.push_back(0);
|
|
uvcoords.push_back(0);uvcoords.push_back(0);
|
|
uvcoords.push_back(0);uvcoords.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol,VlakRen *vlr,
|
|
int p1,int p2,int p3,bool EXPORT_VCOL)
|
|
{
|
|
if ((EXPORT_VCOL) && (vlr->vcol))
|
|
{
|
|
// vertex colors
|
|
float vr, vg, vb;
|
|
vr = ((vlr->vcol[p1] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[p1] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[p1] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr);vcol.push_back(vg);vcol.push_back(vb);
|
|
vr = ((vlr->vcol[p2] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[p2] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[p2] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr);vcol.push_back(vg);vcol.push_back(vb);
|
|
vr = ((vlr->vcol[p3] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[p3] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[p3] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr);vcol.push_back(vg);vcol.push_back(vb);
|
|
}
|
|
else
|
|
{
|
|
vcol.push_back(0);vcol.push_back(0);vcol.push_back(0);
|
|
vcol.push_back(0);vcol.push_back(0);vcol.push_back(0);
|
|
vcol.push_back(0);vcol.push_back(0);vcol.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv,bool has_vcol)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
string fmatname = fmat->id.name;
|
|
if (fmatname=="") fmatname = "blender_default";
|
|
bool newmat=true;
|
|
for(unsigned int i=0;i<shaders.size();++i)
|
|
if(shaders[i]==fmatname)
|
|
{
|
|
newmat=false;
|
|
faceshader.push_back(i);
|
|
break;
|
|
}
|
|
if(newmat)
|
|
{
|
|
shaders.push_back(fmatname);
|
|
faceshader.push_back(shaders.size()-1);
|
|
}
|
|
//else fmatname+=2; //skip MA id
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
|
|
idx1 = vert_idx.find(vlr->v1)->second;
|
|
idx2 = vert_idx.find(vlr->v2)->second;
|
|
idx3 = vert_idx.find(vlr->v3)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1);faces.push_back(idx2);faces.push_back(idx3);
|
|
|
|
if(has_uv) genUVcoords(uvcoords,vlr,uvc);
|
|
|
|
// since Blender seems to need vcols when uvs are used, for yafray only export when the material actually uses vcols
|
|
if(has_vcol) genVcol(vcol,vlr,0,1,2,EXPORT_VCOL);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv,bool has_vcol)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
|
|
faceshader.push_back(faceshader.back());
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
idx1 = vert_idx.find(vlr->v3)->second;
|
|
idx2 = vert_idx.find(vlr->v4)->second;
|
|
idx3 = vert_idx.find(vlr->v1)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1);faces.push_back(idx2);faces.push_back(idx3);
|
|
|
|
if(has_uv) genCompleUVcoords(uvcoords,/*vlr,*/uvc);
|
|
if(has_vcol) genVcol(vcol,vlr,2,3,0,EXPORT_VCOL);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts,int &vidx,
|
|
map<VertRen*, int> &vert_idx,VlakRen* vlr,bool has_orco)
|
|
{
|
|
VertRen* ver;
|
|
if (vert_idx.find(vlr->v1)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v1] = vidx++;
|
|
ver = vlr->v1;
|
|
verts.push_back(yafray::point3d_t(ver->co[0],ver->co[1],ver->co[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v2)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v2] = vidx++;
|
|
ver = vlr->v2;
|
|
verts.push_back(yafray::point3d_t(ver->co[0],ver->co[1],ver->co[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v3)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v3] = vidx++;
|
|
ver = vlr->v3;
|
|
verts.push_back(yafray::point3d_t(ver->co[0],ver->co[1],ver->co[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
|
|
{
|
|
vert_idx[vlr->v4] = vidx++;
|
|
ver = vlr->v4;
|
|
verts.push_back(yafray::point3d_t(ver->co[0],ver->co[1],ver->co[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
|
|
{
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=obmat[0][0];mtr[0*4+1]=obmat[1][0];mtr[0*4+2]=obmat[2][0];mtr[0*4+3]=obmat[3][0];
|
|
mtr[1*4+0]=obmat[0][1];mtr[1*4+1]=obmat[1][1];mtr[1*4+2]=obmat[2][1];mtr[1*4+3]=obmat[3][1];
|
|
mtr[2*4+0]=obmat[0][2];mtr[2*4+1]=obmat[1][2];mtr[2*4+2]=obmat[2][2];mtr[2*4+3]=obmat[3][2];
|
|
mtr[3*4+0]=obmat[0][3];mtr[3*4+1]=obmat[1][3];mtr[3*4+2]=obmat[2][3];mtr[3*4+3]=obmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
string name=string(obj->id.name+2);
|
|
bool castShadows=VLR_list[0]->mat->mode & MA_TRACEBLE;
|
|
float caus_IOR=1.0;
|
|
yafray::color_t caus_tcolor(0.0,0.0,0.0),caus_rcolor(0.0,0.0,0.0);
|
|
bool caus=false;
|
|
if (VLR_list[0]->mat->mode & MA_RAYTRANSP)
|
|
{
|
|
caus_IOR=VLR_list[0]->mat->ang;
|
|
float tr=1.0-VLR_list[0]->mat->alpha;
|
|
caus_tcolor.set(VLR_list[0]->mat->r * tr,VLR_list[0]->mat->g * tr,VLR_list[0]->mat->b * tr);
|
|
caus=true;
|
|
}
|
|
bool has_orco=(VLR_list[0]->v1->orco!=NULL);
|
|
float sm_angle=0.1;
|
|
if (obj->type==OB_MESH)
|
|
{
|
|
Mesh* mesh = (Mesh*)obj->data;
|
|
if (mesh->flag & ME_AUTOSMOOTH)
|
|
sm_angle=mesh->smoothresh;
|
|
else
|
|
if (VLR_list[0]->flag & ME_SMOOTH) sm_angle=90;
|
|
}
|
|
// Guess if we need to set vertex colors Could be faster? sure
|
|
bool has_vcol=false;
|
|
for(int i=0;i<obj->totcol;++i)
|
|
{
|
|
Material *fmat=obj->mat[i];
|
|
if(fmat==NULL) continue;
|
|
if((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0) {has_vcol=true;break;};
|
|
}
|
|
vector<yafray::point3d_t> verts;
|
|
vector<yafray::CFLOAT> vcol;
|
|
// now all vertices
|
|
map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
|
|
int vidx = 0; // vertex index counter
|
|
bool has_uv=false;
|
|
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
|
|
fci!=VLR_list.end();++fci)
|
|
{
|
|
VlakRen* vlr = *fci;
|
|
genVertices(verts,vidx,vert_idx,vlr,has_orco);
|
|
if(vlr->tface) has_uv=true;
|
|
}
|
|
// all faces using the index list created above
|
|
vector<int> faces;
|
|
vector<string> shaders;
|
|
vector<int> faceshader;
|
|
vector<yafray::GFLOAT> uvcoords;
|
|
for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
|
|
fci2!=VLR_list.end();++fci2)
|
|
{
|
|
VlakRen* vlr = *fci2;
|
|
genFace(faces,shaders,faceshader,uvcoords,vcol,vert_idx,vlr,has_orco,has_uv,has_vcol);
|
|
if (vlr->v4)
|
|
genCompleFace(faces,/*shaders,*/faceshader,uvcoords,vcol,vert_idx,vlr,has_orco,has_uv,has_vcol);
|
|
}
|
|
|
|
yafrayGate->addObject_trimesh(name,verts,faces,uvcoords,vcol,
|
|
shaders,faceshader,sm_angle,castShadows,true,true,caus,has_orco,
|
|
caus_rcolor,caus_tcolor,caus_IOR);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
|
|
// write all objects
|
|
void yafrayPluginRender_t::writeAllObjects()
|
|
{
|
|
|
|
// first all objects except dupliverts (and main instance object for dups)
|
|
for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
|
|
obi!=all_objects.end(); ++obi)
|
|
{
|
|
// skip main duplivert object if in dupliMtx_list, written later
|
|
Object* obj = obi->first;
|
|
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
|
|
writeObject(obj, obi->second, obi->first->obmat);
|
|
}
|
|
|
|
// Now all duplivert objects (if any) as instances of main object
|
|
// The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
|
|
// but is written here which all other duplis are instances of.
|
|
float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
|
|
for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
|
|
dupMtx!=dupliMtx_list.end();++dupMtx) {
|
|
|
|
// original inverse matrix, not actual matrix of object, but first duplivert.
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
obmat[i][j] = dupMtx->second[(i<<2)+j];
|
|
MTC_Mat4Invert(imat, obmat);
|
|
|
|
// first object written as normal (but with transform of first duplivert)
|
|
Object* obj = dup_srcob[dupMtx->first];
|
|
writeObject(obj, all_objects[obj], obmat);
|
|
|
|
// all others instances of first
|
|
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
|
|
{ // number of 4x4 matrices
|
|
// new mtx
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
|
|
|
|
MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
|
|
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=cmat[0][0];mtr[0*4+1]=cmat[1][0];mtr[0*4+2]=cmat[2][0];mtr[0*4+3]=cmat[3][0];
|
|
mtr[1*4+0]=cmat[0][1];mtr[1*4+1]=cmat[1][1];mtr[1*4+2]=cmat[2][1];mtr[1*4+3]=cmat[3][1];
|
|
mtr[2*4+0]=cmat[0][2];mtr[2*4+1]=cmat[1][2];mtr[2*4+2]=cmat[2][2];mtr[2*4+3]=cmat[3][2];
|
|
mtr[3*4+0]=cmat[0][3];mtr[3*4+1]=cmat[1][3];mtr[3*4+2]=cmat[2][3];mtr[3*4+3]=cmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
// new name from original
|
|
string name=(obj->id.name+2);
|
|
char temp[16];
|
|
sprintf(temp,"_dup%d",(curmtx>>4));
|
|
name+=temp;
|
|
yafrayGate->addObject_reference(name,obj->id.name+2);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num)
|
|
{
|
|
yafray::paramMap_t params;
|
|
|
|
if (lamp->area_shape!=LA_AREA_SQUARE) return;
|
|
float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
|
|
float power=lamp->energy;
|
|
|
|
string md = "off";
|
|
if (R.r.GIphotons) {md = "on";power*=R.r.GIpower;}
|
|
params["type"]=yafray::parameter_t("arealight");
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",num+1);
|
|
params["name"]=yafray::parameter_t(temp);
|
|
params["dummy"]=yafray::parameter_t(md);
|
|
params["power"]=yafray::parameter_t(power);
|
|
if (!R.r.GIphotons)
|
|
{
|
|
int psm=0, sm = lamp->ray_totsamp;
|
|
if (sm>=64) psm = sm/4;
|
|
params["samples"]=yafray::parameter_t(sm);
|
|
params["psamples"]=yafray::parameter_t(psm);
|
|
}
|
|
params["a"]=yafray::parameter_t(yafray::point3d_t(a[0],a[1],a[2]));
|
|
params["b"]=yafray::parameter_t(yafray::point3d_t(b[0],b[1],b[2]));
|
|
params["c"]=yafray::parameter_t(yafray::point3d_t(c[0],c[1],c[2]));
|
|
params["d"]=yafray::parameter_t(yafray::point3d_t(d[0],d[1],d[2]));
|
|
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeLamps()
|
|
{
|
|
// all lamps
|
|
for (int i=0;i<R.totlamp;i++)
|
|
{
|
|
yafray::paramMap_t params;
|
|
string type="";
|
|
LampRen* lamp = R.la[i];
|
|
if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i); continue; }
|
|
// TODO: add decay setting in yafray
|
|
if (lamp->type==LA_LOCAL)
|
|
params["type"]=yafray::parameter_t("pointlight");
|
|
else if (lamp->type==LA_SPOT)
|
|
params["type"]=yafray::parameter_t("spotlight");
|
|
else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // for now, hemi same as sun
|
|
params["type"]=yafray::parameter_t("sunlight");
|
|
else
|
|
{
|
|
// possibly unknown type, ignore
|
|
cout << "Unknown Blender lamp type: " << lamp->type << endl;
|
|
continue;
|
|
}
|
|
//no name available here, create one
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",i+1);
|
|
params["name"]=yafray::parameter_t(temp);
|
|
// color already premultiplied by energy, so only need distance here
|
|
float pwr;
|
|
if (lamp->mode & LA_SPHERE)
|
|
{
|
|
// best approx. as used in LFexport script (LF d.f.m. 4pi?)
|
|
pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
|
|
//decay = 2;
|
|
}
|
|
else
|
|
{
|
|
if ((lamp->type==LA_LOCAL) || (lamp->type==LA_SPOT))
|
|
pwr = lamp->dist;
|
|
else pwr = 1; // sun/hemi distance irrelevent.
|
|
}
|
|
params["power"]=yafray::parameter_t(pwr);
|
|
string lpmode="off";
|
|
// shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag
|
|
if (R.r.mode & R_SHADOW)
|
|
params["cast_shadows"]=yafray::parameter_t("on");
|
|
else
|
|
params["cast_shadows"]=yafray::parameter_t("off");
|
|
// spot specific stuff
|
|
if (lamp->type==LA_SPOT)
|
|
{
|
|
// conversion already changed spotsize to cosine of half angle
|
|
float ld = 1-lamp->spotsi; //convert back to blender slider setting
|
|
if (ld!=0) ld = 1.f/ld;
|
|
params["size"]=yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
params["blend"]=yafray::parameter_t(lamp->spotbl*ld);
|
|
params["beam_falloff"]=yafray::parameter_t(2.0);
|
|
}
|
|
params["from"]=yafray::parameter_t(yafray::point3d_t(lamp->co[0],lamp->co[1],lamp->co[2]));
|
|
// position
|
|
// 'to' for spot, already calculated by Blender
|
|
if (lamp->type==LA_SPOT)
|
|
params["to"]=yafray::parameter_t(yafray::point3d_t(lamp->co[0]+lamp->vec[0],
|
|
lamp->co[1]+lamp->vec[1],
|
|
lamp->co[2]+lamp->vec[2]));
|
|
// color
|
|
// rgb in LampRen is premultiplied by energy, power is compensated for that above
|
|
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
}
|
|
|
|
|
|
// write main camera
|
|
void yafrayPluginRender_t::writeCamera()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["name"]=yafray::parameter_t("MAINCAM");
|
|
params["resx"]=yafray::parameter_t(R.r.xsch);
|
|
params["resy"]=yafray::parameter_t(R.r.ysch);
|
|
float aspect = 1;
|
|
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
|
|
|
|
params["focal"]=yafray::parameter_t(mainCamLens/(aspect*32.0));
|
|
float camtx[4][4];
|
|
MTC_Mat4CpyMat4(camtx, maincam_obj->obmat);
|
|
MTC_normalise3DF(camtx[1]); //up
|
|
MTC_normalise3DF(camtx[2]); //dir
|
|
params["from"]=yafray::parameter_t(
|
|
yafray::point3d_t(camtx[3][0],camtx[3][1],camtx[3][2]));
|
|
Object* dofob = findObject("OBFOCUS");
|
|
float fdist=1;
|
|
if (dofob) {
|
|
// dof empty found, modify lookat point accordingly
|
|
// location from matrix, in case animated
|
|
float fdx = dofob->obmat[3][0] - camtx[3][0];
|
|
float fdy = dofob->obmat[3][1] - camtx[3][1];
|
|
float fdz = dofob->obmat[3][2] - camtx[3][2];
|
|
fdist = sqrt(fdx*fdx + fdy*fdy + fdz*fdz);
|
|
cout << "FOCUS object found, distance is: " << fdist << endl;
|
|
}
|
|
params["to"]=yafray::parameter_t(
|
|
yafray::point3d_t(camtx[3][0] - fdist*camtx[2][0],
|
|
camtx[3][1] - fdist*camtx[2][1],
|
|
camtx[3][2] - fdist*camtx[2][2]));
|
|
params["up"]=yafray::parameter_t(
|
|
yafray::point3d_t(camtx[3][0] + camtx[1][0],
|
|
camtx[3][1] + camtx[1][1],
|
|
camtx[3][2] + camtx[1][2]));
|
|
yafrayGate->addCamera(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeHemilight()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("hemilight");
|
|
params["name"]=yafray::parameter_t("hemi_LT");
|
|
params["power"]=yafray::parameter_t(1.0);
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 :
|
|
case 2 : params["samples"]=yafray::parameter_t(16); break;
|
|
case 3 : params["samples"]=yafray::parameter_t(36); break;
|
|
case 4 : params["samples"]=yafray::parameter_t(64); break;
|
|
case 5 : params["samples"]=yafray::parameter_t(128); break;
|
|
default: params["samples"]=yafray::parameter_t(25);
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writePathlight()
|
|
{
|
|
if(R.r.GIphotons)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("globalphotonlight");
|
|
params["name"]=yafray::parameter_t("gpm");
|
|
params["photons"]=yafray::parameter_t(R.r.GIphotoncount);
|
|
params["radius"]=yafray::parameter_t(R.r.GIphotonradius);
|
|
params["depth"]=yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
|
|
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
|
|
params["search"]=yafray::parameter_t(R.r.GImixphotons);
|
|
yafrayGate->addLight(params);
|
|
}
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("pathlight");
|
|
params["name"]=yafray::parameter_t("path_LT");
|
|
params["power"]=yafray::parameter_t(1.0);
|
|
params["depth"]=yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
|
|
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
|
|
if(R.r.GIdirect && R.r.GIphotons) params["direct"]=yafray::parameter_t("on");
|
|
if (R.r.GIcache && ! (R.r.GIdirect && R.r.GIphotons))
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"]=yafray::parameter_t(128);break;
|
|
case 2 : params["samples"]=yafray::parameter_t(256);break;
|
|
case 3 : params["samples"]=yafray::parameter_t(512);break;
|
|
case 4 : params["samples"]=yafray::parameter_t(1024);break;
|
|
case 5 : params["samples"]=yafray::parameter_t(2048);break;
|
|
default: params["samples"]=yafray::parameter_t(256);
|
|
}
|
|
float aspect = 1;
|
|
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
|
|
float sbase = 2.0*atan(0.5/(mainCamLens/(aspect*32.0)))/float(R.r.xsch);
|
|
params["cache"]=yafray::parameter_t("on");
|
|
params["use_QMC"]=yafray::parameter_t("on");
|
|
params["threshold"]=yafray::parameter_t(R.r.GIrefinement);
|
|
params["cache_size"]=yafray::parameter_t(sbase*R.r.GIpixelspersample);
|
|
params["shadow_threshold"]=yafray::parameter_t(1.0 - R.r.GIshadowquality);
|
|
params["grid"]=yafray::parameter_t(82);
|
|
params["search"]=yafray::parameter_t(35);
|
|
//params["gradient"]=yafray::parameter_t("off");
|
|
}
|
|
else
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"]=yafray::parameter_t(16);break;
|
|
case 2 : params["samples"]=yafray::parameter_t(36);break;
|
|
case 3 : params["samples"]=yafray::parameter_t(64);break;
|
|
case 4 : params["samples"]=yafray::parameter_t(128);break;
|
|
case 5 : params["samples"]=yafray::parameter_t(256);break;
|
|
default: params["samples"]=yafray::parameter_t(25);break;
|
|
}
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
bool yafrayPluginRender_t::writeWorld()
|
|
{
|
|
World *world = G.scene->world;
|
|
short i=0,j=0;
|
|
if (R.r.GIquality!=0) {
|
|
if (R.r.GImethod==1) {
|
|
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
|
|
writeHemilight();
|
|
}
|
|
else if (R.r.GImethod==2) writePathlight();
|
|
}
|
|
|
|
if (world==NULL) return false;
|
|
|
|
for(i=0;i<8;i++){
|
|
if(world->mtex[i] != NULL)
|
|
{
|
|
if(world->mtex[i]->tex->type == TEX_IMAGE && world->mtex[i]->tex->ima != NULL){
|
|
|
|
for(j=0;j<160;j++){
|
|
if(world->mtex[i]->tex->ima->name[j] == '\0' && j > 3){
|
|
if(
|
|
(world->mtex[i]->tex->ima->name[j-3] == 'h' || world->mtex[i]->tex->ima->name[j-3] == 'H' ) &&
|
|
(world->mtex[i]->tex->ima->name[j-2] == 'd' || world->mtex[i]->tex->ima->name[j-2] == 'D' ) &&
|
|
(world->mtex[i]->tex->ima->name[j-1] == 'r' || world->mtex[i]->tex->ima->name[j-1] == 'R' )
|
|
)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("HDRI");
|
|
params["name"]=yafray::parameter_t("world_background");
|
|
params["exposure_adjust"]=yafray::parameter_t(world->mtex[i]->tex->bright-1);
|
|
params["mapping"]=yafray::parameter_t("probe");
|
|
params["filename"]=yafray::parameter_t(world->mtex[i]->tex->ima->name);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("image");
|
|
params["name"]=yafray::parameter_t("world_background");
|
|
params["power"]=yafray::parameter_t(world->mtex[i]->tex->bright);
|
|
params["filename"]=yafray::parameter_t(world->mtex[i]->tex->ima->name);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("constant");
|
|
params["name"]=yafray::parameter_t("world_background");
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it (have to change method to init yafray vars in Blender)
|
|
float bg_mult;
|
|
if (R.r.GImethod==0) bg_mult=1; else bg_mult=R.r.GIpower;
|
|
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
|
|
world->horg * bg_mult,
|
|
world->horb * bg_mult));
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
|
|
#include "RE_callbacks.h"
|
|
|
|
bool blenderYafrayOutput_t::putPixel(int x, int y,const yafray::color_t &c,
|
|
yafray::CFLOAT alpha,yafray::PFLOAT depth)
|
|
{
|
|
unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
|
|
int temp=(int)(c.R*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x]=temp;
|
|
temp=(int)(c.G*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+1]=temp;
|
|
temp=(int)(c.B*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+2]=temp;
|
|
temp=(int)(alpha*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+3]=temp;
|
|
out++;
|
|
if(out==4096)
|
|
{
|
|
RE_local_render_display(0,R.recty-1, R.rectx, R.recty, R.rectot);
|
|
out=0;
|
|
}
|
|
if(RE_local_test_break())
|
|
return false;
|
|
return true;
|
|
}
|