Files
test2/source/blender/modifiers/intern/MOD_build.c
Brecht Van Lommel 77c2266d7b Cycles: texture tab in properties editor now shows dropdown for selecting
texture users in the context. It's only useful for modifiers and brushes
at the moment, not for shading nodes as using texture datablocks there is
not yet supported.
2011-06-08 23:36:06 +00:00

305 lines
9.2 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2005 by the Blender Foundation.
* All rights reserved.
*
* Contributor(s): Daniel Dunbar
* Ton Roosendaal,
* Ben Batt,
* Brecht Van Lommel,
* Campbell Barton
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/modifiers/intern/MOD_build.c
* \ingroup modifiers
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_rand.h"
#include "BLI_ghash.h"
#include "DNA_scene_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "MOD_util.h"
static void initData(ModifierData *md)
{
BuildModifierData *bmd = (BuildModifierData*) md;
bmd->start = 1.0;
bmd->length = 100.0;
}
static void copyData(ModifierData *md, ModifierData *target)
{
BuildModifierData *bmd = (BuildModifierData*) md;
BuildModifierData *tbmd = (BuildModifierData*) target;
tbmd->start = bmd->start;
tbmd->length = bmd->length;
tbmd->randomize = bmd->randomize;
tbmd->seed = bmd->seed;
}
static int dependsOnTime(ModifierData *UNUSED(md))
{
return 1;
}
static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
DerivedMesh *derivedData,
int UNUSED(useRenderParams),
int UNUSED(isFinalCalc))
{
DerivedMesh *dm = derivedData;
DerivedMesh *result;
BuildModifierData *bmd = (BuildModifierData*) md;
int i;
int numFaces, numEdges;
int *vertMap, *edgeMap, *faceMap;
float frac;
GHashIterator *hashIter;
/* maps vert indices in old mesh to indices in new mesh */
GHash *vertHash = BLI_ghash_new(BLI_ghashutil_inthash,
BLI_ghashutil_intcmp, "build ve apply gh");
/* maps edge indices in new mesh to indices in old mesh */
GHash *edgeHash = BLI_ghash_new(BLI_ghashutil_inthash,
BLI_ghashutil_intcmp, "build ed apply gh");
const int maxVerts= dm->getNumVerts(dm);
const int maxEdges= dm->getNumEdges(dm);
const int maxFaces= dm->getNumFaces(dm);
vertMap = MEM_callocN(sizeof(*vertMap) * maxVerts, "build modifier vertMap");
for(i = 0; i < maxVerts; ++i) vertMap[i] = i;
edgeMap = MEM_callocN(sizeof(*edgeMap) * maxEdges, "build modifier edgeMap");
for(i = 0; i < maxEdges; ++i) edgeMap[i] = i;
faceMap = MEM_callocN(sizeof(*faceMap) * maxFaces, "build modifier faceMap");
for(i = 0; i < maxFaces; ++i) faceMap[i] = i;
if (ob) {
frac = bsystem_time(md->scene, ob, md->scene->r.cfra,
bmd->start - 1.0f) / bmd->length;
} else {
frac = BKE_curframe(md->scene) - bmd->start / bmd->length;
}
CLAMP(frac, 0.0f, 1.0f);
numFaces = dm->getNumFaces(dm) * frac;
numEdges = dm->getNumEdges(dm) * frac;
/* if there's at least one face, build based on faces */
if(numFaces) {
if(bmd->randomize)
BLI_array_randomize(faceMap, sizeof(*faceMap),
maxFaces, bmd->seed);
/* get the set of all vert indices that will be in the final mesh,
* mapped to the new indices
*/
for(i = 0; i < numFaces; ++i) {
MFace mf;
dm->getFace(dm, faceMap[i], &mf);
if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v1)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v1),
SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v2)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v2),
SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v3)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v3),
SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
if(mf.v4 && !BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(mf.v4)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(mf.v4),
SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
}
/* get the set of edges that will be in the new mesh (i.e. all edges
* that have both verts in the new mesh)
*/
for(i = 0; i < maxEdges; ++i) {
MEdge me;
dm->getEdge(dm, i, &me);
if(BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v1))
&& BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v2)))
BLI_ghash_insert(edgeHash,
SET_INT_IN_POINTER(BLI_ghash_size(edgeHash)), SET_INT_IN_POINTER(i));
}
} else if(numEdges) {
if(bmd->randomize)
BLI_array_randomize(edgeMap, sizeof(*edgeMap),
maxEdges, bmd->seed);
/* get the set of all vert indices that will be in the final mesh,
* mapped to the new indices
*/
for(i = 0; i < numEdges; ++i) {
MEdge me;
dm->getEdge(dm, edgeMap[i], &me);
if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v1)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(me.v1),
SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
if(!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(me.v2)))
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(me.v2),
SET_INT_IN_POINTER(BLI_ghash_size(vertHash)));
}
/* get the set of edges that will be in the new mesh
*/
for(i = 0; i < numEdges; ++i) {
MEdge me;
dm->getEdge(dm, edgeMap[i], &me);
BLI_ghash_insert(edgeHash, SET_INT_IN_POINTER(BLI_ghash_size(edgeHash)),
SET_INT_IN_POINTER(edgeMap[i]));
}
} else {
int numVerts = dm->getNumVerts(dm) * frac;
if(bmd->randomize)
BLI_array_randomize(vertMap, sizeof(*vertMap),
maxVerts, bmd->seed);
/* get the set of all vert indices that will be in the final mesh,
* mapped to the new indices
*/
for(i = 0; i < numVerts; ++i)
BLI_ghash_insert(vertHash, SET_INT_IN_POINTER(vertMap[i]), SET_INT_IN_POINTER(i));
}
/* now we know the number of verts, edges and faces, we can create
* the mesh
*/
result = CDDM_from_template(dm, BLI_ghash_size(vertHash),
BLI_ghash_size(edgeHash), numFaces);
/* copy the vertices across */
for( hashIter = BLI_ghashIterator_new(vertHash);
!BLI_ghashIterator_isDone(hashIter);
BLI_ghashIterator_step(hashIter)
) {
MVert source;
MVert *dest;
int oldIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(hashIter));
int newIndex = GET_INT_FROM_POINTER(BLI_ghashIterator_getValue(hashIter));
dm->getVert(dm, oldIndex, &source);
dest = CDDM_get_vert(result, newIndex);
DM_copy_vert_data(dm, result, oldIndex, newIndex, 1);
*dest = source;
}
BLI_ghashIterator_free(hashIter);
/* copy the edges across, remapping indices */
for(i = 0; i < BLI_ghash_size(edgeHash); ++i) {
MEdge source;
MEdge *dest;
int oldIndex = GET_INT_FROM_POINTER(BLI_ghash_lookup(edgeHash, SET_INT_IN_POINTER(i)));
dm->getEdge(dm, oldIndex, &source);
dest = CDDM_get_edge(result, i);
source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
DM_copy_edge_data(dm, result, oldIndex, i, 1);
*dest = source;
}
/* copy the faces across, remapping indices */
for(i = 0; i < numFaces; ++i) {
MFace source;
MFace *dest;
int orig_v4;
dm->getFace(dm, faceMap[i], &source);
dest = CDDM_get_face(result, i);
orig_v4 = source.v4;
source.v1 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v1)));
source.v2 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v2)));
source.v3 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v3)));
if(source.v4)
source.v4 = GET_INT_FROM_POINTER(BLI_ghash_lookup(vertHash, SET_INT_IN_POINTER(source.v4)));
DM_copy_face_data(dm, result, faceMap[i], i, 1);
*dest = source;
test_index_face(dest, &result->faceData, i, (orig_v4 ? 4 : 3));
}
CDDM_calc_normals(result);
BLI_ghash_free(vertHash, NULL, NULL);
BLI_ghash_free(edgeHash, NULL, NULL);
MEM_freeN(vertMap);
MEM_freeN(edgeMap);
MEM_freeN(faceMap);
return result;
}
ModifierTypeInfo modifierType_Build = {
/* name */ "Build",
/* structName */ "BuildModifierData",
/* structSize */ sizeof(BuildModifierData),
/* type */ eModifierTypeType_Nonconstructive,
/* flags */ eModifierTypeFlag_AcceptsMesh
| eModifierTypeFlag_AcceptsCVs,
/* copyData */ copyData,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* applyModifierEM */ NULL,
/* initData */ initData,
/* requiredDataMask */ NULL,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepgraph */ NULL,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* foreachTexLink */ NULL,
};