Files
test2/source/blender
Martin Poirier cfd5439bc6 Fixed Constraint projection code in perspective mode. When using a planar constraints, it follows the movement of the mouse exactly instead of just casting on the plane.
In user terms: the motion on screen of the selection follows the motion of the mouse pointer.

Gives some errors when the constraint plane is nearly perpendicular to the view port though.

Added a debug print function for 4D vectors to arithb.c

Optimised the 3D -> view projection functions in view.c (a bit).
2005-02-27 19:14:21 +00:00
..
2005-01-30 15:40:42 +00:00
2005-02-25 17:40:03 +00:00
2005-02-19 10:46:52 +00:00