Existing data is flagged with LIB_APPEND_TAG and all_local only has an option to only operate on un-flagged data. If you append an object thats linked to a material alredy linked in your scene, the material will not be made local. So at worst youll need to make local some of the datablocks. This is fairly simple and though my tests show it to work, do some tests on your own libraries before assuming its problem free. scripttemplate_mesh_edit wasnt updated with PyAPI changes and moved some functions into generic places.
75 lines
2.5 KiB
C
75 lines
2.5 KiB
C
/**
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* blenlib/BKE_library.h (mar-2001 nzc)
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*
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* Library
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_LIBRARY_TYPES_H
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#define BKE_LIBRARY_TYPES_H
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struct ListBase;
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struct ID;
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struct Main;
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struct Library;
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void *alloc_libblock(struct ListBase *lb, short type, const char *name);
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void *copy_libblock(void *rt);
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void id_lib_extern(struct ID *id);
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void id_us_plus(struct ID *id);
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int check_for_dupid(struct ListBase *lb, struct ID *id, char *name);
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int new_id(struct ListBase *lb, struct ID *id, const char *name);
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struct ListBase *wich_libbase(struct Main *mainlib, short type);
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#define MAX_LIBARRAY 40
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int set_listbasepointers(struct Main *main, struct ListBase **lb);
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void free_libblock(struct ListBase *lb, void *idv);
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void free_libblock_us(struct ListBase *lb, void *idv);
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void free_main(struct Main *mainvar);
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void splitIDname(char *name, char *left, int *nr);
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void rename_id(struct ID *id, char *name);
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void test_idbutton(char *name);
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void all_local(struct Library *lib, int untagged_only);
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struct ID *find_id(char *type, char *name);
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void clear_id_newpoins(void);
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void IDnames_to_pupstring(char **str, char *title, char *extraops, struct ListBase *lb,struct ID* link, short *nr);
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void IMAnames_to_pupstring(char **str, char *title, char *extraops, struct ListBase *lb, struct ID *link, short *nr);
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void IPOnames_to_pupstring(char **str, char *title, char *extraops, struct ListBase *lb, struct ID* link, short *nr, int blocktype);
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#endif
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