Files
test2/source/blender/blenkernel/intern/mesh_tangent.cc
Hans Goudey 7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00

600 lines
21 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup bke
*
* Functions to evaluate mesh tangents.
*/
#include <climits>
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_tangent.h"
#include "BKE_report.h"
#include "BLI_strict_flags.h"
#include "atomic_ops.h"
#include "mikktspace.hh"
using blender::float2;
/* -------------------------------------------------------------------- */
/** \name Mesh Tangent Calculations (Single Layer)
* \{ */
struct BKEMeshToTangent {
uint GetNumFaces()
{
return uint(num_polys);
}
uint GetNumVerticesOfFace(const uint face_num)
{
return uint(polys[face_num].size());
}
mikk::float3 GetPosition(const uint face_num, const uint vert_num)
{
const uint loop_idx = uint(polys[face_num].start()) + vert_num;
return mikk::float3(positions[corner_verts[loop_idx]]);
}
mikk::float3 GetTexCoord(const uint face_num, const uint vert_num)
{
const float *uv = luvs[uint(polys[face_num].start()) + vert_num];
return mikk::float3(uv[0], uv[1], 1.0f);
}
mikk::float3 GetNormal(const uint face_num, const uint vert_num)
{
return mikk::float3(loop_normals[uint(polys[face_num].start()) + vert_num]);
}
void SetTangentSpace(const uint face_num, const uint vert_num, mikk::float3 T, bool orientation)
{
float *p_res = tangents[uint(polys[face_num].start()) + vert_num];
copy_v4_fl4(p_res, T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
}
blender::OffsetIndices<int> polys; /* faces */
const int *corner_verts; /* faces vertices */
const float (*positions)[3]; /* vertices */
const float (*luvs)[2]; /* texture coordinates */
const float (*loop_normals)[3]; /* loops' normals */
float (*tangents)[4]; /* output tangents */
int num_polys; /* number of polygons */
};
void BKE_mesh_calc_loop_tangent_single_ex(const float (*vert_positions)[3],
const int /*numVerts*/,
const int *corner_verts,
float (*r_looptangent)[4],
const float (*loop_normals)[3],
const float (*loop_uvs)[2],
const int /*numLoops*/,
const blender::OffsetIndices<int> polys,
ReportList *reports)
{
/* Compute Mikktspace's tangent normals. */
BKEMeshToTangent mesh_to_tangent;
mesh_to_tangent.polys = polys;
mesh_to_tangent.corner_verts = corner_verts;
mesh_to_tangent.positions = vert_positions;
mesh_to_tangent.luvs = loop_uvs;
mesh_to_tangent.loop_normals = loop_normals;
mesh_to_tangent.tangents = r_looptangent;
mesh_to_tangent.num_polys = int(polys.size());
mikk::Mikktspace<BKEMeshToTangent> mikk(mesh_to_tangent);
/* First check we do have a tris/quads only mesh. */
for (const int64_t i : polys.index_range()) {
if (polys[i].size() > 4) {
BKE_report(
reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting");
return;
}
}
mikk.genTangSpace();
}
void BKE_mesh_calc_loop_tangent_single(Mesh *mesh,
const char *uvmap,
float (*r_looptangents)[4],
ReportList *reports)
{
using namespace blender;
using namespace blender::bke;
if (!uvmap) {
uvmap = CustomData_get_active_layer_name(&mesh->ldata, CD_PROP_FLOAT2);
}
const AttributeAccessor attributes = mesh->attributes();
const VArraySpan<float2> uv_map = attributes.lookup<float2>(uvmap, ATTR_DOMAIN_CORNER);
if (uv_map.is_empty()) {
BKE_reportf(reports,
RPT_ERROR,
"Tangent space computation needs a UV Map, \"%s\" not found, aborting",
uvmap);
return;
}
const float(*loop_normals)[3] = static_cast<const float(*)[3]>(
CustomData_get_layer(&mesh->ldata, CD_NORMAL));
if (!loop_normals) {
BKE_report(
reports, RPT_ERROR, "Tangent space computation needs loop normals, none found, aborting");
return;
}
BKE_mesh_calc_loop_tangent_single_ex(BKE_mesh_vert_positions(mesh),
mesh->totvert,
mesh->corner_verts().data(),
r_looptangents,
loop_normals,
reinterpret_cast<const float(*)[2]>(uv_map.data()),
mesh->totloop,
mesh->polys(),
reports);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Tangent Calculations (All Layers)
* \{ */
/* Necessary complexity to handle looptri's as quads for correct tangents */
#define USE_LOOPTRI_DETECT_QUADS
struct SGLSLMeshToTangent {
uint GetNumFaces()
{
#ifdef USE_LOOPTRI_DETECT_QUADS
return uint(num_face_as_quad_map);
#else
return uint(numTessFaces);
#endif
}
uint GetNumVerticesOfFace(const uint face_num)
{
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
const MLoopTri *lt = &looptri[face_as_quad_map[face_num]];
if (polys[lt->poly].size() == 4) {
return 4;
}
}
return 3;
#else
UNUSED_VARS(pContext, face_num);
return 3;
#endif
}
uint GetLoop(const uint face_num, const uint vert_num, const MLoopTri *&lt)
{
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
lt = &looptri[face_as_quad_map[face_num]];
if (polys[lt->poly].size() == 4) {
return uint(polys[lt->poly][vert_num]);
}
/* fall through to regular triangle */
}
else {
lt = &looptri[face_num];
}
#else
lt = &looptri[face_num];
#endif
return lt->tri[vert_num];
}
mikk::float3 GetPosition(const uint face_num, const uint vert_num)
{
const MLoopTri *lt;
uint loop_index = GetLoop(face_num, vert_num, lt);
return mikk::float3(positions[corner_verts[loop_index]]);
}
mikk::float3 GetTexCoord(const uint face_num, const uint vert_num)
{
const MLoopTri *lt;
uint loop_index = GetLoop(face_num, vert_num, lt);
if (mloopuv != nullptr) {
const float2 &uv = mloopuv[loop_index];
return mikk::float3(uv[0], uv[1], 1.0f);
}
const float *l_orco = orco[corner_verts[loop_index]];
float u, v;
map_to_sphere(&u, &v, l_orco[0], l_orco[1], l_orco[2]);
return mikk::float3(u, v, 1.0f);
}
mikk::float3 GetNormal(const uint face_num, const uint vert_num)
{
const MLoopTri *lt;
uint loop_index = GetLoop(face_num, vert_num, lt);
if (precomputedLoopNormals) {
return mikk::float3(precomputedLoopNormals[loop_index]);
}
if (sharp_faces && sharp_faces[lt->poly]) { /* flat */
if (precomputedFaceNormals) {
return mikk::float3(precomputedFaceNormals[lt->poly]);
}
#ifdef USE_LOOPTRI_DETECT_QUADS
const blender::IndexRange poly = polys[lt->poly];
float normal[3];
if (poly.size() == 4) {
normal_quad_v3(normal,
positions[corner_verts[poly[0]]],
positions[corner_verts[poly[1]]],
positions[corner_verts[poly[2]]],
positions[corner_verts[poly[3]]]);
}
else
#endif
{
normal_tri_v3(normal,
positions[corner_verts[lt->tri[0]]],
positions[corner_verts[lt->tri[1]]],
positions[corner_verts[lt->tri[2]]]);
}
return mikk::float3(normal);
}
return mikk::float3(vert_normals[corner_verts[loop_index]]);
}
void SetTangentSpace(const uint face_num, const uint vert_num, mikk::float3 T, bool orientation)
{
const MLoopTri *lt;
uint loop_index = GetLoop(face_num, vert_num, lt);
copy_v4_fl4(tangent[loop_index], T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
}
const float (*precomputedFaceNormals)[3];
const float (*precomputedLoopNormals)[3];
const MLoopTri *looptri;
const float2 *mloopuv; /* texture coordinates */
blender::OffsetIndices<int> polys;
const int *corner_verts; /* indices */
const float (*positions)[3]; /* vertex coordinates */
const float (*vert_normals)[3];
const float (*orco)[3];
float (*tangent)[4]; /* destination */
const bool *sharp_faces;
int numTessFaces;
#ifdef USE_LOOPTRI_DETECT_QUADS
/* map from 'fake' face index to looptri,
* quads will point to the first looptri of the quad */
const int *face_as_quad_map;
int num_face_as_quad_map;
#endif
};
static void DM_calc_loop_tangents_thread(TaskPool *__restrict /*pool*/, void *taskdata)
{
SGLSLMeshToTangent *mesh_data = static_cast<SGLSLMeshToTangent *>(taskdata);
mikk::Mikktspace<SGLSLMeshToTangent> mikk(*mesh_data);
mikk.genTangSpace();
}
void BKE_mesh_add_loop_tangent_named_layer_for_uv(CustomData *uv_data,
CustomData *tan_data,
int numLoopData,
const char *layer_name)
{
if (CustomData_get_named_layer_index(tan_data, CD_TANGENT, layer_name) == -1 &&
CustomData_get_named_layer_index(uv_data, CD_PROP_FLOAT2, layer_name) != -1) {
CustomData_add_layer_named(tan_data, CD_TANGENT, CD_SET_DEFAULT, numLoopData, layer_name);
}
}
void BKE_mesh_calc_loop_tangent_step_0(const CustomData *loopData,
bool calc_active_tangent,
const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
int tangent_names_count,
bool *rcalc_act,
bool *rcalc_ren,
int *ract_uv_n,
int *rren_uv_n,
char *ract_uv_name,
char *rren_uv_name,
short *rtangent_mask)
{
/* Active uv in viewport */
int layer_index = CustomData_get_layer_index(loopData, CD_PROP_FLOAT2);
*ract_uv_n = CustomData_get_active_layer(loopData, CD_PROP_FLOAT2);
ract_uv_name[0] = 0;
if (*ract_uv_n != -1) {
strcpy(ract_uv_name, loopData->layers[*ract_uv_n + layer_index].name);
}
/* Active tangent in render */
*rren_uv_n = CustomData_get_render_layer(loopData, CD_PROP_FLOAT2);
rren_uv_name[0] = 0;
if (*rren_uv_n != -1) {
strcpy(rren_uv_name, loopData->layers[*rren_uv_n + layer_index].name);
}
/* If active tangent not in tangent_names we take it into account */
*rcalc_act = false;
*rcalc_ren = false;
for (int i = 0; i < tangent_names_count; i++) {
if (tangent_names[i][0] == 0) {
calc_active_tangent = true;
}
}
if (calc_active_tangent) {
*rcalc_act = true;
*rcalc_ren = true;
for (int i = 0; i < tangent_names_count; i++) {
if (STREQ(ract_uv_name, tangent_names[i])) {
*rcalc_act = false;
}
if (STREQ(rren_uv_name, tangent_names[i])) {
*rcalc_ren = false;
}
}
}
*rtangent_mask = 0;
const int uv_layer_num = CustomData_number_of_layers(loopData, CD_PROP_FLOAT2);
for (int n = 0; n < uv_layer_num; n++) {
const char *name = CustomData_get_layer_name(loopData, CD_PROP_FLOAT2, n);
bool add = false;
for (int i = 0; i < tangent_names_count; i++) {
if (tangent_names[i][0] && STREQ(tangent_names[i], name)) {
add = true;
break;
}
}
if (!add && ((*rcalc_act && ract_uv_name[0] && STREQ(ract_uv_name, name)) ||
(*rcalc_ren && rren_uv_name[0] && STREQ(rren_uv_name, name)))) {
add = true;
}
if (add) {
*rtangent_mask |= short(1 << n);
}
}
if (uv_layer_num == 0) {
*rtangent_mask |= DM_TANGENT_MASK_ORCO;
}
}
void BKE_mesh_calc_loop_tangent_ex(const float (*vert_positions)[3],
const blender::OffsetIndices<int> polys,
const int *corner_verts,
const MLoopTri *looptri,
const uint looptri_len,
const bool *sharp_faces,
CustomData *loopdata,
bool calc_active_tangent,
const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
int tangent_names_len,
const float (*vert_normals)[3],
const float (*poly_normals)[3],
const float (*loop_normals)[3],
const float (*vert_orco)[3],
/* result */
CustomData *loopdata_out,
const uint loopdata_out_len,
short *tangent_mask_curr_p)
{
int act_uv_n = -1;
int ren_uv_n = -1;
bool calc_act = false;
bool calc_ren = false;
char act_uv_name[MAX_CUSTOMDATA_LAYER_NAME];
char ren_uv_name[MAX_CUSTOMDATA_LAYER_NAME];
short tangent_mask = 0;
short tangent_mask_curr = *tangent_mask_curr_p;
BKE_mesh_calc_loop_tangent_step_0(loopdata,
calc_active_tangent,
tangent_names,
tangent_names_len,
&calc_act,
&calc_ren,
&act_uv_n,
&ren_uv_n,
act_uv_name,
ren_uv_name,
&tangent_mask);
if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
/* Check we have all the needed layers */
/* Allocate needed tangent layers */
for (int i = 0; i < tangent_names_len; i++) {
if (tangent_names[i][0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
loopdata, loopdata_out, int(loopdata_out_len), tangent_names[i]);
}
}
if ((tangent_mask & DM_TANGENT_MASK_ORCO) &&
CustomData_get_named_layer_index(loopdata, CD_TANGENT, "") == -1) {
CustomData_add_layer_named(
loopdata_out, CD_TANGENT, CD_SET_DEFAULT, int(loopdata_out_len), "");
}
if (calc_act && act_uv_name[0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
loopdata, loopdata_out, int(loopdata_out_len), act_uv_name);
}
if (calc_ren && ren_uv_name[0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
loopdata, loopdata_out, int(loopdata_out_len), ren_uv_name);
}
#ifdef USE_LOOPTRI_DETECT_QUADS
int num_face_as_quad_map;
int *face_as_quad_map = nullptr;
/* map faces to quads */
if (looptri_len != uint(polys.size())) {
/* Over allocate, since we don't know how many ngon or quads we have. */
/* map fake face index to looptri */
face_as_quad_map = static_cast<int *>(MEM_mallocN(sizeof(int) * looptri_len, __func__));
int k, j;
for (k = 0, j = 0; j < int(looptri_len); k++, j++) {
face_as_quad_map[k] = j;
/* step over all quads */
if (polys[looptri[j].poly].size() == 4) {
j++; /* skips the nest looptri */
}
}
num_face_as_quad_map = k;
}
else {
num_face_as_quad_map = int(looptri_len);
}
#endif
/* Calculation */
if (looptri_len != 0) {
TaskPool *task_pool = BLI_task_pool_create(nullptr, TASK_PRIORITY_HIGH);
tangent_mask_curr = 0;
/* Calculate tangent layers */
SGLSLMeshToTangent data_array[MAX_MTFACE];
const int tangent_layer_num = CustomData_number_of_layers(loopdata_out, CD_TANGENT);
for (int n = 0; n < tangent_layer_num; n++) {
int index = CustomData_get_layer_index_n(loopdata_out, CD_TANGENT, n);
BLI_assert(n < MAX_MTFACE);
SGLSLMeshToTangent *mesh2tangent = &data_array[n];
mesh2tangent->numTessFaces = int(looptri_len);
#ifdef USE_LOOPTRI_DETECT_QUADS
mesh2tangent->face_as_quad_map = face_as_quad_map;
mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
#endif
mesh2tangent->positions = vert_positions;
mesh2tangent->vert_normals = vert_normals;
mesh2tangent->polys = polys;
mesh2tangent->corner_verts = corner_verts;
mesh2tangent->looptri = looptri;
mesh2tangent->sharp_faces = sharp_faces;
/* NOTE: we assume we do have tessellated loop normals at this point
* (in case it is object-enabled), have to check this is valid. */
mesh2tangent->precomputedLoopNormals = loop_normals;
mesh2tangent->precomputedFaceNormals = poly_normals;
mesh2tangent->orco = nullptr;
mesh2tangent->mloopuv = static_cast<const float2 *>(CustomData_get_layer_named(
loopdata, CD_PROP_FLOAT2, loopdata_out->layers[index].name));
/* Fill the resulting tangent_mask */
if (!mesh2tangent->mloopuv) {
mesh2tangent->orco = vert_orco;
if (!mesh2tangent->orco) {
continue;
}
tangent_mask_curr |= DM_TANGENT_MASK_ORCO;
}
else {
int uv_ind = CustomData_get_named_layer_index(
loopdata, CD_PROP_FLOAT2, loopdata_out->layers[index].name);
int uv_start = CustomData_get_layer_index(loopdata, CD_PROP_FLOAT2);
BLI_assert(uv_ind != -1 && uv_start != -1);
BLI_assert(uv_ind - uv_start < MAX_MTFACE);
tangent_mask_curr |= short(1 << (uv_ind - uv_start));
}
mesh2tangent->tangent = static_cast<float(*)[4]>(loopdata_out->layers[index].data);
BLI_task_pool_push(task_pool, DM_calc_loop_tangents_thread, mesh2tangent, false, nullptr);
}
BLI_assert(tangent_mask_curr == tangent_mask);
BLI_task_pool_work_and_wait(task_pool);
BLI_task_pool_free(task_pool);
}
else {
tangent_mask_curr = tangent_mask;
}
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
MEM_freeN(face_as_quad_map);
}
# undef USE_LOOPTRI_DETECT_QUADS
#endif
*tangent_mask_curr_p = tangent_mask_curr;
/* Update active layer index */
int act_uv_index = (act_uv_n != -1) ?
CustomData_get_layer_index_n(loopdata, CD_PROP_FLOAT2, act_uv_n) :
-1;
if (act_uv_index != -1) {
int tan_index = CustomData_get_named_layer_index(
loopdata, CD_TANGENT, loopdata->layers[act_uv_index].name);
CustomData_set_layer_active_index(loopdata, CD_TANGENT, tan_index);
} /* else tangent has been built from orco */
/* Update render layer index */
int ren_uv_index = (ren_uv_n != -1) ?
CustomData_get_layer_index_n(loopdata, CD_PROP_FLOAT2, ren_uv_n) :
-1;
if (ren_uv_index != -1) {
int tan_index = CustomData_get_named_layer_index(
loopdata, CD_TANGENT, loopdata->layers[ren_uv_index].name);
CustomData_set_layer_render_index(loopdata, CD_TANGENT, tan_index);
} /* else tangent has been built from orco */
}
}
void BKE_mesh_calc_loop_tangents(Mesh *me_eval,
bool calc_active_tangent,
const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
int tangent_names_len)
{
/* TODO(@ideasman42): store in Mesh.runtime to avoid recalculation. */
const blender::Span<MLoopTri> looptris = me_eval->looptris();
short tangent_mask = 0;
BKE_mesh_calc_loop_tangent_ex(
BKE_mesh_vert_positions(me_eval),
me_eval->polys(),
me_eval->corner_verts().data(),
looptris.data(),
uint(looptris.size()),
static_cast<const bool *>(
CustomData_get_layer_named(&me_eval->pdata, CD_PROP_BOOL, "sharp_face")),
&me_eval->ldata,
calc_active_tangent,
tangent_names,
tangent_names_len,
reinterpret_cast<const float(*)[3]>(me_eval->vert_normals().data()),
reinterpret_cast<const float(*)[3]>(me_eval->poly_normals().data()),
static_cast<const float(*)[3]>(CustomData_get_layer(&me_eval->ldata, CD_NORMAL)),
/* may be nullptr */
static_cast<const float(*)[3]>(CustomData_get_layer(&me_eval->vdata, CD_ORCO)),
/* result */
&me_eval->ldata,
uint(me_eval->totloop),
&tangent_mask);
}
/** \} */