Files
test2/source/blender/blenkernel/intern/pbvh_pixels.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

840 lines
26 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation */
#include "BKE_attribute.hh"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_mapping.h"
#include "BKE_pbvh.h"
#include "BKE_pbvh_pixels.hh"
#include "DNA_image_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
#include "BLI_task.h"
#include "PIL_time.h"
#include "BKE_global.h"
#include "BKE_image_wrappers.hh"
#include "bmesh.h"
#include "pbvh_intern.hh"
#include "pbvh_pixels_copy.hh"
#include "pbvh_uv_islands.hh"
namespace blender::bke::pbvh::pixels {
/**
* Calculate the delta of two neighbor UV coordinates in the given image buffer.
*/
static float2 calc_barycentric_delta(const float2 uvs[3],
const float2 start_uv,
const float2 end_uv)
{
float3 start_barycentric;
barycentric_weights_v2(uvs[0], uvs[1], uvs[2], start_uv, start_barycentric);
float3 end_barycentric;
barycentric_weights_v2(uvs[0], uvs[1], uvs[2], end_uv, end_barycentric);
float3 barycentric = end_barycentric - start_barycentric;
return float2(barycentric.x, barycentric.y);
}
static float2 calc_barycentric_delta_x(const ImBuf *image_buffer,
const float2 uvs[3],
const int x,
const int y)
{
const float2 start_uv(float(x) / image_buffer->x, float(y) / image_buffer->y);
const float2 end_uv(float(x + 1) / image_buffer->x, float(y) / image_buffer->y);
return calc_barycentric_delta(uvs, start_uv, end_uv);
}
static int count_node_pixels(PBVHNode &node)
{
if (!node.pixels.node_data) {
return 0;
}
NodeData &data = BKE_pbvh_pixels_node_data_get(node);
int totpixel = 0;
for (UDIMTilePixels &tile : data.tiles) {
for (PackedPixelRow &row : tile.pixel_rows) {
totpixel += row.num_pixels;
}
}
return totpixel;
}
struct SplitQueueData {
ThreadQueue *new_nodes;
TaskPool *pool;
PBVH *pbvh;
Mesh *mesh;
Image *image;
ImageUser *image_user;
};
struct SplitNodePair {
SplitNodePair *parent;
PBVHNode node;
int children_offset = 0;
int depth = 0;
int source_index = -1;
bool is_old = false;
SplitQueueData *tdata;
SplitNodePair(SplitNodePair *node_parent = nullptr) : parent(node_parent)
{
memset(static_cast<void *>(&node), 0, sizeof(PBVHNode));
}
};
static void split_thread_job(TaskPool *__restrict pool, void *taskdata);
static void split_pixel_node(
PBVH *pbvh, SplitNodePair *split, Image *image, ImageUser *image_user, SplitQueueData *tdata)
{
BB cb;
PBVHNode *node = &split->node;
cb = node->vb;
if (count_node_pixels(*node) <= pbvh->pixel_leaf_limit || split->depth >= pbvh->depth_limit) {
BKE_pbvh_pixels_node_data_get(split->node).rebuild_undo_regions();
return;
}
/* Find widest axis and its midpoint */
const int axis = BB_widest_axis(&cb);
const float mid = (cb.bmax[axis] + cb.bmin[axis]) * 0.5f;
node->flag = (PBVHNodeFlags)(int(node->flag) & int(~PBVH_TexLeaf));
SplitNodePair *split1 = MEM_new<SplitNodePair>("split_pixel_node split1", split);
SplitNodePair *split2 = MEM_new<SplitNodePair>("split_pixel_node split1", split);
split1->depth = split->depth + 1;
split2->depth = split->depth + 1;
PBVHNode *child1 = &split1->node;
PBVHNode *child2 = &split2->node;
child1->flag = PBVH_TexLeaf;
child2->flag = PBVH_TexLeaf;
child1->vb = cb;
child1->vb.bmax[axis] = mid;
child2->vb = cb;
child2->vb.bmin[axis] = mid;
NodeData &data = BKE_pbvh_pixels_node_data_get(split->node);
NodeData *data1 = MEM_new<NodeData>(__func__);
NodeData *data2 = MEM_new<NodeData>(__func__);
child1->pixels.node_data = static_cast<void *>(data1);
child2->pixels.node_data = static_cast<void *>(data2);
data1->uv_primitives = data.uv_primitives;
data2->uv_primitives = data.uv_primitives;
data1->tiles.resize(data.tiles.size());
data2->tiles.resize(data.tiles.size());
for (int i : IndexRange(data.tiles.size())) {
UDIMTilePixels &tile = data.tiles[i];
UDIMTilePixels &tile1 = data1->tiles[i];
UDIMTilePixels &tile2 = data2->tiles[i];
tile1.tile_number = tile2.tile_number = tile.tile_number;
tile1.flags.dirty = tile2.flags.dirty = 0;
}
ImageUser image_user2 = *image_user;
for (int i : IndexRange(data.tiles.size())) {
const UDIMTilePixels &tile = data.tiles[i];
image_user2.tile = tile.tile_number;
ImBuf *image_buffer = BKE_image_acquire_ibuf(image, &image_user2, nullptr);
if (image_buffer == nullptr) {
continue;
}
const float(*vert_cos)[3] = BKE_pbvh_get_vert_positions(pbvh);
PBVHData &pbvh_data = BKE_pbvh_pixels_data_get(*pbvh);
for (const PackedPixelRow &row : tile.pixel_rows) {
UDIMTilePixels *tile1 = &data1->tiles[i];
UDIMTilePixels *tile2 = &data2->tiles[i];
UVPrimitivePaintInput &uv_prim = data.uv_primitives.paint_input[row.uv_primitive_index];
int3 tri = pbvh_data.geom_primitives.vert_indices[uv_prim.geometry_primitive_index];
float verts[3][3];
copy_v3_v3(verts[0], vert_cos[tri[0]]);
copy_v3_v3(verts[1], vert_cos[tri[1]]);
copy_v3_v3(verts[2], vert_cos[tri[2]]);
float2 delta = uv_prim.delta_barycentric_coord_u;
float2 uv1 = row.start_barycentric_coord;
float2 uv2 = row.start_barycentric_coord + delta * float(row.num_pixels);
float co1[3];
float co2[3];
interp_barycentric_tri_v3(verts, uv1[0], uv1[1], co1);
interp_barycentric_tri_v3(verts, uv2[0], uv2[1], co2);
/* Are we spanning the midpoint? */
if ((co1[axis] <= mid) != (co2[axis] <= mid)) {
PackedPixelRow row1 = row;
float t;
if (mid < co1[axis]) {
t = 1.0f - (mid - co2[axis]) / (co1[axis] - co2[axis]);
SWAP(UDIMTilePixels *, tile1, tile2);
}
else {
t = (mid - co1[axis]) / (co2[axis] - co1[axis]);
}
int num_pixels = int(floorf(float(row.num_pixels) * t));
if (num_pixels) {
row1.num_pixels = num_pixels;
tile1->pixel_rows.append(row1);
}
if (num_pixels != row.num_pixels) {
PackedPixelRow row2 = row;
row2.num_pixels = row.num_pixels - num_pixels;
row2.start_barycentric_coord = row.start_barycentric_coord +
uv_prim.delta_barycentric_coord_u * float(num_pixels);
row2.start_image_coordinate = row.start_image_coordinate;
row2.start_image_coordinate[0] += num_pixels;
tile2->pixel_rows.append(row2);
}
}
else if (co1[axis] <= mid && co2[axis] <= mid) {
tile1->pixel_rows.append(row);
}
else {
tile2->pixel_rows.append(row);
}
}
BKE_image_release_ibuf(image, image_buffer, nullptr);
}
data.undo_regions.clear();
if (node->flag & PBVH_Leaf) {
data.clear_data();
}
else {
pbvh_node_pixels_free(node);
}
BLI_thread_queue_push(tdata->new_nodes, static_cast<void *>(split1));
BLI_thread_queue_push(tdata->new_nodes, static_cast<void *>(split2));
BLI_task_pool_push(tdata->pool, split_thread_job, static_cast<void *>(split1), false, nullptr);
BLI_task_pool_push(tdata->pool, split_thread_job, static_cast<void *>(split2), false, nullptr);
}
static void split_flush_final_nodes(SplitQueueData *tdata)
{
PBVH *pbvh = tdata->pbvh;
Vector<SplitNodePair *> splits;
while (!BLI_thread_queue_is_empty(tdata->new_nodes)) {
SplitNodePair *newsplit = static_cast<SplitNodePair *>(BLI_thread_queue_pop(tdata->new_nodes));
splits.append(newsplit);
if (newsplit->is_old) {
continue;
}
if (!newsplit->parent->children_offset) {
newsplit->parent->children_offset = pbvh->totnode;
pbvh_grow_nodes(pbvh, pbvh->totnode + 2);
newsplit->source_index = newsplit->parent->children_offset;
}
else {
newsplit->source_index = newsplit->parent->children_offset + 1;
}
}
for (SplitNodePair *split : splits) {
BLI_assert(split->source_index != -1);
split->node.children_offset = split->children_offset;
pbvh->nodes[split->source_index] = split->node;
}
for (SplitNodePair *split : splits) {
MEM_delete<SplitNodePair>(split);
}
}
static void split_thread_job(TaskPool *__restrict pool, void *taskdata)
{
SplitQueueData *tdata = static_cast<SplitQueueData *>(BLI_task_pool_user_data(pool));
SplitNodePair *split = static_cast<SplitNodePair *>(taskdata);
split_pixel_node(tdata->pbvh, split, tdata->image, tdata->image_user, tdata);
}
static void split_pixel_nodes(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image_user)
{
if (G.debug_value == 891) {
return;
}
if (!pbvh->depth_limit) {
pbvh->depth_limit = 40; /* TODO: move into a constant */
}
if (!pbvh->pixel_leaf_limit) {
pbvh->pixel_leaf_limit = 256 * 256; /* TODO: move into a constant */
}
SplitQueueData tdata;
TaskPool *pool = BLI_task_pool_create_suspended(&tdata, TASK_PRIORITY_HIGH);
tdata.pool = pool;
tdata.pbvh = pbvh;
tdata.mesh = mesh;
tdata.image = image;
tdata.image_user = image_user;
tdata.new_nodes = BLI_thread_queue_init();
/* Set up initial jobs before initializing threads. */
for (int i : IndexRange(pbvh->totnode)) {
if (pbvh->nodes[i].flag & PBVH_TexLeaf) {
SplitNodePair *split = MEM_new<SplitNodePair>("split_pixel_nodes split");
split->source_index = i;
split->is_old = true;
split->node = pbvh->nodes[i];
split->tdata = &tdata;
BLI_task_pool_push(pool, split_thread_job, static_cast<void *>(split), false, nullptr);
BLI_thread_queue_push(tdata.new_nodes, static_cast<void *>(split));
}
}
BLI_task_pool_work_and_wait(pool);
BLI_task_pool_free(pool);
split_flush_final_nodes(&tdata);
BLI_thread_queue_free(tdata.new_nodes);
}
/**
* During debugging this check could be enabled.
* It will write to each image pixel that is covered by the PBVH.
*/
constexpr bool USE_WATERTIGHT_CHECK = false;
static void extract_barycentric_pixels(UDIMTilePixels &tile_data,
const ImBuf *image_buffer,
const uv_islands::UVIslandsMask &uv_mask,
const int64_t uv_island_index,
const int64_t uv_primitive_index,
const float2 uvs[3],
const float2 tile_offset,
const int minx,
const int miny,
const int maxx,
const int maxy)
{
for (int y = miny; y < maxy; y++) {
bool start_detected = false;
PackedPixelRow pixel_row;
pixel_row.uv_primitive_index = uv_primitive_index;
pixel_row.num_pixels = 0;
int x;
for (x = minx; x < maxx; x++) {
float2 uv((float(x) + 0.5f) / image_buffer->x, (float(y) + 0.5f) / image_buffer->y);
float3 barycentric_weights;
barycentric_weights_v2(uvs[0], uvs[1], uvs[2], uv, barycentric_weights);
const bool is_inside = barycentric_inside_triangle_v2(barycentric_weights);
const bool is_masked = uv_mask.is_masked(uv_island_index, uv + tile_offset);
if (!start_detected && is_inside && is_masked) {
start_detected = true;
pixel_row.start_image_coordinate = ushort2(x, y);
pixel_row.start_barycentric_coord = float2(barycentric_weights.x, barycentric_weights.y);
}
else if (start_detected && (!is_inside || !is_masked)) {
break;
}
}
if (!start_detected) {
continue;
}
pixel_row.num_pixels = x - pixel_row.start_image_coordinate.x;
tile_data.pixel_rows.append(pixel_row);
}
}
/** Update the geometry primitives of the pbvh. */
static void update_geom_primitives(PBVH &pbvh, const uv_islands::MeshData &mesh_data)
{
PBVHData &pbvh_data = BKE_pbvh_pixels_data_get(pbvh);
pbvh_data.clear_data();
for (const MLoopTri &looptri : mesh_data.looptris) {
pbvh_data.geom_primitives.append(int3(mesh_data.corner_verts[looptri.tri[0]],
mesh_data.corner_verts[looptri.tri[1]],
mesh_data.corner_verts[looptri.tri[2]]));
}
}
struct UVPrimitiveLookup {
struct Entry {
uv_islands::UVPrimitive *uv_primitive;
uint64_t uv_island_index;
Entry(uv_islands::UVPrimitive *uv_primitive, uint64_t uv_island_index)
: uv_primitive(uv_primitive), uv_island_index(uv_island_index)
{
}
};
Vector<Vector<Entry>> lookup;
UVPrimitiveLookup(const uint64_t geom_primitive_len, uv_islands::UVIslands &uv_islands)
{
lookup.append_n_times(Vector<Entry>(), geom_primitive_len);
uint64_t uv_island_index = 0;
for (uv_islands::UVIsland &uv_island : uv_islands.islands) {
for (VectorList<uv_islands::UVPrimitive>::UsedVector &uv_primitives :
uv_island.uv_primitives) {
for (uv_islands::UVPrimitive &uv_primitive : uv_primitives) {
lookup[uv_primitive.primitive_i].append_as(Entry(&uv_primitive, uv_island_index));
}
}
uv_island_index++;
}
}
};
struct EncodePixelsUserData {
const uv_islands::MeshData *mesh_data;
Image *image;
ImageUser *image_user;
PBVH *pbvh;
Vector<PBVHNode *> *nodes;
const uv_islands::UVIslandsMask *uv_masks;
/** Lookup to retrieve the UV primitives based on the primitive index. */
const UVPrimitiveLookup *uv_primitive_lookup;
};
static void do_encode_pixels(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict /*tls*/)
{
EncodePixelsUserData *data = static_cast<EncodePixelsUserData *>(userdata);
const uv_islands::MeshData &mesh_data = *data->mesh_data;
Image *image = data->image;
ImageUser image_user = *data->image_user;
PBVHNode *node = (*data->nodes)[n];
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
const uv_islands::UVIslandsMask &uv_masks = *data->uv_masks;
LISTBASE_FOREACH (ImageTile *, tile, &data->image->tiles) {
image::ImageTileWrapper image_tile(tile);
image_user.tile = image_tile.get_tile_number();
ImBuf *image_buffer = BKE_image_acquire_ibuf(image, &image_user, nullptr);
if (image_buffer == nullptr) {
continue;
}
UDIMTilePixels tile_data;
tile_data.tile_number = image_tile.get_tile_number();
float2 tile_offset = float2(image_tile.get_tile_offset());
for (int pbvh_node_prim_index = 0; pbvh_node_prim_index < node->totprim;
pbvh_node_prim_index++) {
int64_t geom_prim_index = node->prim_indices[pbvh_node_prim_index];
for (const UVPrimitiveLookup::Entry &entry :
data->uv_primitive_lookup->lookup[geom_prim_index]) {
uv_islands::UVBorder uv_border = entry.uv_primitive->extract_border();
float2 uvs[3] = {
entry.uv_primitive->get_uv_vertex(mesh_data, 0)->uv - tile_offset,
entry.uv_primitive->get_uv_vertex(mesh_data, 1)->uv - tile_offset,
entry.uv_primitive->get_uv_vertex(mesh_data, 2)->uv - tile_offset,
};
const float minv = clamp_f(min_fff(uvs[0].y, uvs[1].y, uvs[2].y), 0.0f, 1.0f);
const int miny = floor(minv * image_buffer->y);
const float maxv = clamp_f(max_fff(uvs[0].y, uvs[1].y, uvs[2].y), 0.0f, 1.0f);
const int maxy = min_ii(ceil(maxv * image_buffer->y), image_buffer->y);
const float minu = clamp_f(min_fff(uvs[0].x, uvs[1].x, uvs[2].x), 0.0f, 1.0f);
const int minx = floor(minu * image_buffer->x);
const float maxu = clamp_f(max_fff(uvs[0].x, uvs[1].x, uvs[2].x), 0.0f, 1.0f);
const int maxx = min_ii(ceil(maxu * image_buffer->x), image_buffer->x);
/* TODO: Perform bounds check */
int64_t uv_prim_index = node_data->uv_primitives.size();
node_data->uv_primitives.append(geom_prim_index);
UVPrimitivePaintInput &paint_input = node_data->uv_primitives.last();
/* Calculate barycentric delta */
paint_input.delta_barycentric_coord_u = calc_barycentric_delta_x(
image_buffer, uvs, minx, miny);
/* Extract the pixels. */
extract_barycentric_pixels(tile_data,
image_buffer,
uv_masks,
entry.uv_island_index,
uv_prim_index,
uvs,
tile_offset,
minx,
miny,
maxx,
maxy);
}
}
BKE_image_release_ibuf(image, image_buffer, nullptr);
if (tile_data.pixel_rows.is_empty()) {
continue;
}
node_data->tiles.append(tile_data);
}
}
static bool should_pixels_be_updated(PBVHNode *node)
{
if ((node->flag & (PBVH_Leaf | PBVH_TexLeaf)) == 0) {
return false;
}
if (node->children_offset != 0) {
return false;
}
if ((node->flag & PBVH_RebuildPixels) != 0) {
return true;
}
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
if (node_data != nullptr) {
return false;
}
return true;
}
static int64_t count_nodes_to_update(PBVH *pbvh)
{
int64_t result = 0;
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if (should_pixels_be_updated(node)) {
result++;
}
}
return result;
}
/**
* Find the nodes that needs to be updated.
*
* The nodes that require updated are added to the r_nodes_to_update parameter.
* Will fill in r_visited_polygons with polygons that are owned by nodes that do not require
* updates.
*
* returns if there were any nodes found (true).
*/
static bool find_nodes_to_update(PBVH *pbvh, Vector<PBVHNode *> &r_nodes_to_update)
{
int64_t nodes_to_update_len = count_nodes_to_update(pbvh);
if (nodes_to_update_len == 0) {
return false;
}
/* Init or reset PBVH pixel data when changes detected. */
if (pbvh->pixels.data == nullptr) {
PBVHData *pbvh_data = MEM_new<PBVHData>(__func__);
pbvh->pixels.data = pbvh_data;
}
else {
PBVHData *pbvh_data = static_cast<PBVHData *>(pbvh->pixels.data);
pbvh_data->clear_data();
}
r_nodes_to_update.reserve(nodes_to_update_len);
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if (!should_pixels_be_updated(node)) {
continue;
}
r_nodes_to_update.append(node);
node->flag = static_cast<PBVHNodeFlags>(node->flag | PBVH_RebuildPixels);
if (node->pixels.node_data == nullptr) {
NodeData *node_data = MEM_new<NodeData>(__func__);
node->pixels.node_data = node_data;
}
else {
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
node_data->clear_data();
}
}
return true;
}
static void apply_watertight_check(PBVH *pbvh, Image *image, ImageUser *image_user)
{
ImageUser watertight = *image_user;
LISTBASE_FOREACH (ImageTile *, tile_data, &image->tiles) {
image::ImageTileWrapper image_tile(tile_data);
watertight.tile = image_tile.get_tile_number();
ImBuf *image_buffer = BKE_image_acquire_ibuf(image, &watertight, nullptr);
if (image_buffer == nullptr) {
continue;
}
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if ((node->flag & PBVH_Leaf) == 0) {
continue;
}
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
UDIMTilePixels *tile_node_data = node_data->find_tile_data(image_tile);
if (tile_node_data == nullptr) {
continue;
}
for (PackedPixelRow &pixel_row : tile_node_data->pixel_rows) {
int pixel_offset = pixel_row.start_image_coordinate.y * image_buffer->x +
pixel_row.start_image_coordinate.x;
for (int x = 0; x < pixel_row.num_pixels; x++) {
if (image_buffer->rect_float) {
copy_v4_fl(&image_buffer->rect_float[pixel_offset * 4], 1.0);
}
if (image_buffer->rect) {
uint8_t *dest = static_cast<uint8_t *>(
static_cast<void *>(&image_buffer->rect[pixel_offset]));
copy_v4_uchar(dest, 255);
}
pixel_offset += 1;
}
}
}
BKE_image_release_ibuf(image, image_buffer, nullptr);
}
BKE_image_partial_update_mark_full_update(image);
}
static bool update_pixels(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image_user)
{
Vector<PBVHNode *> nodes_to_update;
if (!find_nodes_to_update(pbvh, nodes_to_update)) {
return false;
}
const StringRef active_uv_name = CustomData_get_active_layer_name(&mesh->ldata, CD_PROP_FLOAT2);
if (active_uv_name.is_empty()) {
return false;
}
const AttributeAccessor attributes = mesh->attributes();
const VArraySpan<float2> uv_map = attributes.lookup<float2>(active_uv_name, ATTR_DOMAIN_CORNER);
uv_islands::MeshData mesh_data(
{pbvh->looptri, pbvh->totprim},
{pbvh->corner_verts, mesh->totloop},
uv_map,
{static_cast<blender::float3 *>(static_cast<void *>(pbvh->vert_positions)), pbvh->totvert});
uv_islands::UVIslands islands(mesh_data);
uv_islands::UVIslandsMask uv_masks;
ImageUser tile_user = *image_user;
LISTBASE_FOREACH (ImageTile *, tile_data, &image->tiles) {
image::ImageTileWrapper image_tile(tile_data);
tile_user.tile = image_tile.get_tile_number();
ImBuf *tile_buffer = BKE_image_acquire_ibuf(image, &tile_user, nullptr);
if (tile_buffer == nullptr) {
continue;
}
uv_masks.add_tile(float2(image_tile.get_tile_x_offset(), image_tile.get_tile_y_offset()),
ushort2(tile_buffer->x, tile_buffer->y));
BKE_image_release_ibuf(image, tile_buffer, nullptr);
}
uv_masks.add(mesh_data, islands);
uv_masks.dilate(image->seam_margin);
islands.extract_borders();
islands.extend_borders(mesh_data, uv_masks);
update_geom_primitives(*pbvh, mesh_data);
UVPrimitiveLookup uv_primitive_lookup(mesh_data.looptris.size(), islands);
EncodePixelsUserData user_data;
user_data.mesh_data = &mesh_data;
user_data.pbvh = pbvh;
user_data.image = image;
user_data.image_user = image_user;
user_data.nodes = &nodes_to_update;
user_data.uv_primitive_lookup = &uv_primitive_lookup;
user_data.uv_masks = &uv_masks;
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, nodes_to_update.size());
BLI_task_parallel_range(0, nodes_to_update.size(), &user_data, do_encode_pixels, &settings);
if (USE_WATERTIGHT_CHECK) {
apply_watertight_check(pbvh, image, image_user);
}
/* Add solution for non-manifold parts of the model. */
BKE_pbvh_pixels_copy_update(*pbvh, *image, *image_user, mesh_data);
/* Rebuild the undo regions. */
for (PBVHNode *node : nodes_to_update) {
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
node_data->rebuild_undo_regions();
}
/* Clear the UpdatePixels flag. */
for (PBVHNode *node : nodes_to_update) {
node->flag = static_cast<PBVHNodeFlags>(node->flag & ~PBVH_RebuildPixels);
}
/* Add PBVH_TexLeaf flag */
for (int i : IndexRange(pbvh->totnode)) {
PBVHNode &node = pbvh->nodes[i];
if (node.flag & PBVH_Leaf) {
node.flag = (PBVHNodeFlags)(int(node.flag) | int(PBVH_TexLeaf));
}
}
//#define DO_PRINT_STATISTICS
#ifdef DO_PRINT_STATISTICS
/* Print some statistics about compression ratio. */
{
int64_t compressed_data_len = 0;
int64_t num_pixels = 0;
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if ((node->flag & PBVH_Leaf) == 0) {
continue;
}
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
for (const UDIMTilePixels &tile_data : node_data->tiles) {
compressed_data_len += tile_data.encoded_pixels.size() * sizeof(PackedPixelRow);
for (const PackedPixelRow &encoded_pixels : tile_data.encoded_pixels) {
num_pixels += encoded_pixels.num_pixels;
}
}
}
printf("Encoded %lld pixels in %lld bytes (%f bytes per pixel)\n",
num_pixels,
compressed_data_len,
float(compressed_data_len) / num_pixels);
}
#endif
return true;
}
NodeData &BKE_pbvh_pixels_node_data_get(PBVHNode &node)
{
BLI_assert(node.pixels.node_data != nullptr);
NodeData *node_data = static_cast<NodeData *>(node.pixels.node_data);
return *node_data;
}
PBVHData &BKE_pbvh_pixels_data_get(PBVH &pbvh)
{
BLI_assert(pbvh.pixels.data != nullptr);
PBVHData *data = static_cast<PBVHData *>(pbvh.pixels.data);
return *data;
}
void BKE_pbvh_pixels_mark_image_dirty(PBVHNode &node, Image &image, ImageUser &image_user)
{
BLI_assert(node.pixels.node_data != nullptr);
NodeData *node_data = static_cast<NodeData *>(node.pixels.node_data);
if (node_data->flags.dirty) {
ImageUser local_image_user = image_user;
LISTBASE_FOREACH (ImageTile *, tile, &image.tiles) {
image::ImageTileWrapper image_tile(tile);
local_image_user.tile = image_tile.get_tile_number();
ImBuf *image_buffer = BKE_image_acquire_ibuf(&image, &local_image_user, nullptr);
if (image_buffer == nullptr) {
continue;
}
node_data->mark_region(image, image_tile, *image_buffer);
BKE_image_release_ibuf(&image, image_buffer, nullptr);
}
node_data->flags.dirty = false;
}
}
void BKE_pbvh_pixels_collect_dirty_tiles(PBVHNode &node, Vector<image::TileNumber> &r_dirty_tiles)
{
NodeData *node_data = static_cast<NodeData *>(node.pixels.node_data);
node_data->collect_dirty_tiles(r_dirty_tiles);
}
} // namespace blender::bke::pbvh::pixels
using namespace blender::bke::pbvh::pixels;
void BKE_pbvh_build_pixels(PBVH *pbvh, Mesh *mesh, Image *image, ImageUser *image_user)
{
if (update_pixels(pbvh, mesh, image, image_user)) {
split_pixel_nodes(pbvh, mesh, image, image_user);
}
}
void pbvh_node_pixels_free(PBVHNode *node)
{
NodeData *node_data = static_cast<NodeData *>(node->pixels.node_data);
if (!node_data) {
return;
}
MEM_delete(node_data);
node->pixels.node_data = nullptr;
}
void pbvh_pixels_free(PBVH *pbvh)
{
PBVHData *pbvh_data = static_cast<PBVHData *>(pbvh->pixels.data);
MEM_delete(pbvh_data);
pbvh->pixels.data = nullptr;
}