Files
test2/source/blender
Arystanbek Dyussenov d06eb49b2f COLLADA importer: basic armature import.
Since in DAE only a matrix is stored per bone, some tricks have to be applied to build an armature from it:
- direction for "leaf" bones is hard-coded to Y vector. This will be changed to bone matrix orientation, somehow code will need to 
  derive the bone "forward" axis
- for "leaf" bones length cannot be determined, currently it is hard-coded (second screenshot), but I think changing it to the average 
  length of all non-leaf bones is ok
- parent bones get their tail at last child's head, this is not good (first screenshot). For bones with more than one child Chingiz 
  suggested not to link it with any child, I think it's a good idea. Length will be the same as for leaf bones.

Screenshots: 
http://img232.imageshack.us/img232/8905/screenfhy.png
http://img406.imageshack.us/img406/3004/tobaggan.png
2009-07-25 16:10:17 +00:00
..
2008-12-23 21:20:34 +00:00
RNA
2009-07-21 20:05:16 +00:00
2009-07-21 18:23:45 +00:00
RNA
2009-07-21 20:05:16 +00:00
2009-06-21 16:18:38 +00:00
2009-07-21 18:29:37 +00:00
2009-07-21 13:20:35 +00:00
2009-07-21 20:28:32 +00:00
2009-07-21 21:31:13 +00:00
RNA
2009-07-21 20:05:16 +00:00
RNA
2009-07-21 20:05:16 +00:00
2009-07-21 20:28:32 +00:00
2009-06-21 16:18:38 +00:00
2009-06-21 16:18:38 +00:00
2009-07-22 05:35:12 +00:00