Files
test2/source/blender/nodes/geometry/node_geometry_util.cc
Jacques Lucke 8522b1b6fb Geometry Nodes: automatically reconnect when swapping inputs
This makes it easier to swap the inputs to the Join Geometry node.
The behavior is the same as in the Math node.
2020-12-02 16:34:06 +01:00

32 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "node_geometry_util.hh"
#include "node_util.h"
bool geo_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
{
return STREQ(ntree->idname, "GeometryNodeTree");
}
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass, short flag)
{
node_type_base(ntype, type, name, nclass, flag);
ntype->poll = geo_node_poll_default;
ntype->update_internal_links = node_update_internal_links_default;
ntype->insert_link = node_insert_link_default;
}