This adds a new `Bake` node which allows saving and loading intermediate geometries. Typical use cases we want address with this currently are: * Bake some data for use with a render engine. * Bake parts of the node tree explicitly for better performance. For now, the format that is written to disk is not considered to be an import/export format. It's not guaranteed that data written with one Blender version can be read by another Blender version. For that it's better to use proper interchange formats. Better support for those will be added eventually as well. We also plan an `Import Bake` node that allows reading the blender-specific baked data independent of the Bake node and at different frames. The baking works very similar to the baking in the simulation zone (UI and implementation wise). Major differences are: * The Bake node has a `Bake Still` and `Bake Animation` mode. * The Bake node doesn't do automatic caching. Implementation details: * Refactored how we create the Python operators for moving socket items so that it also makes sense for non-zones. * The `ModifierCache` stores an independent map of `SimulationNodeCache` and `BakeNodeCache`, but both share a common data structure for the actually baked data. * For baking, the `Bake` node is added as a side-effect-node in the modifier. This will make sure that the node is baked even if it's currently not connected to the output. * Had to add a new `DEG_id_tag_update_for_side_effect_request` function that is used during baking. It's necessary because I want to evaluate the object again even though none of its inputs changed. The reevaluation is necessary to create the baked data. Using `DEG_id_tag_update` technically works as well, but has the problem that it also uses the `DEG_UPDATE_SOURCE_USER_EDIT` flag which (rightly) invalidates simulation caches which shouldn't happen here. * Slightly refactored the timeline drawing so that it can also show the baked ranges of Bake nodes. It does not show anything for baked nodes with a in Still mode though. * The bake operator is refactored to bake a list of `NodeBakeRequest` which makes the code easier to follow compared to the previous nested `ObjectBakeData > ModifierBakeData > NodeBakeData` data structure. * The bake operators are disabled when the .blend file is not yet saved. This is technically only necessary when the bake path depends on the .blend file path but seems ok to force the user anyway (otherwise the bake path may be lost as well if it's set explicitly). * The same operators are used to bake and delete single bakes in `Bake` nodes and `Simulation Zones`. On top of that, there are separate operators of baking and deleting all simulation bakes (those ignore bake nodes). * The `Bake` node remembers which inputs have been fields and thus may be baked as attributes. For that it uses an `Is Attribute` flag on the socket item. This is needed because the baked data may still contain attribute data, even if the inputs to the bake node are disconnected. * Similar to simulation zones, the behavior of `Bake` nodes is passed into the geometry nodes evaluation from the outside (from the modifier only currently). This is done by providing the new `GeoNodesBakeParams` in `GeoNodesCallData` when executing geometry nodes. Next Steps (mostly because they also involve simulations): * Visualize nodes that have not been evaluated in the last evaluation. * Fix issue with seemingly loosing baked data after undo. * Improve error handling when baked data is not found. * Show bake node in link drag search. * Higher level tools for managing bakes. Pull Request: https://projects.blender.org/blender/blender/pulls/115466
1320 lines
42 KiB
Python
1320 lines
42 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import (
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pgettext_iface as iface_,
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contexts as i18n_contexts,
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)
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from bl_ui.utils import PresetPanel
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from bl_ui.properties_grease_pencil_common import (
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AnnotationDataPanel,
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)
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from bl_ui.space_toolsystem_common import (
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ToolActivePanelHelper,
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)
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from bl_ui.properties_material import (
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EEVEE_MATERIAL_PT_settings,
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MATERIAL_PT_viewport,
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)
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from bl_ui.properties_world import (
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WORLD_PT_viewport_display
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)
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from bl_ui.properties_data_light import (
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DATA_PT_light,
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DATA_PT_EEVEE_light,
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)
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class NODE_HT_header(Header):
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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snode = context.space_data
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overlay = snode.overlay
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snode_id = snode.id
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id_from = snode.id_from
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tool_settings = context.tool_settings
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.template_header()
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# Now expanded via the `ui_type`.
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# layout.prop(snode, "tree_type", text="")
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display_pin = True
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if snode.tree_type == 'ShaderNodeTree':
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layout.prop(snode, "shader_type", text="")
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ob = context.object
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if snode.shader_type == 'OBJECT' and ob:
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ob_type = ob.type
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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# No shader nodes for EEVEE lights.
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if snode_id and not (context.engine == 'BLENDER_EEVEE' and ob_type == 'LIGHT'):
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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types_that_support_material = {
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'MESH', 'CURVE', 'SURFACE', 'FONT', 'META', 'GPENCIL', 'VOLUME', 'CURVES', 'POINTCLOUD',
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}
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# disable material slot buttons when pinned, cannot find correct slot within id_from (#36589)
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# disable also when the selected object does not support materials
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has_material_slots = not snode.pin and ob_type in types_that_support_material
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if ob_type != 'LIGHT':
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row = layout.row()
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row.enabled = has_material_slots
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row.ui_units_x = 4
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row.popover(panel="NODE_PT_material_slots")
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row = layout.row()
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row.enabled = has_material_slots
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# Show material.new when no active ID/slot exists
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if not id_from and ob_type in types_that_support_material:
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row.template_ID(ob, "active_material", new="material.new")
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# Material ID, but not for Lights
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if id_from and ob_type != 'LIGHT':
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row.template_ID(id_from, "active_material", new="material.new")
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if snode.shader_type == 'WORLD':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(scene, "world", new="world.new")
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if snode.shader_type == 'LINESTYLE':
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view_layer = context.view_layer
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lineset = view_layer.freestyle_settings.linesets.active
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if lineset is not None:
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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row = layout.row()
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row.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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row = layout.row()
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row.enabled = not snode.pin
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row.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
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elif snode.tree_type == 'TextureNodeTree':
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layout.prop(snode, "texture_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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layout.separator_spacer()
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if id_from:
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if snode.texture_type == 'BRUSH':
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layout.template_ID(id_from, "texture", new="texture.new")
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else:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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elif snode.tree_type == 'CompositorNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'GeometryNodeTree':
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layout.prop(snode, "geometry_nodes_type", text="")
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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if snode.geometry_nodes_type == 'MODIFIER':
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ob = context.object
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row = layout.row()
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if snode.pin:
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row.enabled = False
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row.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign")
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elif ob:
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active_modifier = ob.modifiers.active
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if active_modifier and active_modifier.type == 'NODES':
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if active_modifier.node_group:
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row.template_ID(active_modifier, "node_group", new="object.geometry_node_tree_copy_assign")
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else:
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row.template_ID(active_modifier, "node_group", new="node.new_geometry_node_group_assign")
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else:
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row.template_ID(snode, "node_tree", new="node.new_geometry_nodes_modifier")
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else:
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layout.template_ID(snode, "geometry_nodes_tool_tree", new="node.new_geometry_node_group_tool")
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if snode.node_tree:
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layout.popover(panel="NODE_PT_geometry_node_tool_object_types", text="Types")
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layout.popover(panel="NODE_PT_geometry_node_tool_mode", text="Modes")
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display_pin = False
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else:
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# Custom node tree is edited as independent ID block
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_node_tree")
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# Put pin next to ID block
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if not is_compositor and display_pin:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.separator_spacer()
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# Put pin on the right for Compositing
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if is_compositor:
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layout.prop(snode, "pin", text="", emboss=False)
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layout.operator("node.tree_path_parent", text="", icon='FILE_PARENT')
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# Backdrop
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if is_compositor:
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row = layout.row(align=True)
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row.prop(snode, "show_backdrop", toggle=True)
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sub = row.row(align=True)
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sub.active = snode.show_backdrop
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sub.prop(snode, "backdrop_channels", icon_only=True, text="", expand=True)
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# Snap
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row = layout.row(align=True)
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row.prop(tool_settings, "use_snap_node", text="")
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row.prop(tool_settings, "snap_node_element", icon_only=True)
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if tool_settings.snap_node_element != 'GRID':
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row.prop(tool_settings, "snap_target", text="")
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# Overlay toggle & popover
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row = layout.row(align=True)
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row.prop(overlay, "show_overlays", icon='OVERLAY', text="")
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sub = row.row(align=True)
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sub.active = overlay.show_overlays
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sub.popover(panel="NODE_PT_overlay", text="")
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class NODE_MT_editor_menus(Menu):
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bl_idname = "NODE_MT_editor_menus"
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bl_label = ""
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def draw(self, _context):
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layout = self.layout
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layout.menu("NODE_MT_view")
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layout.menu("NODE_MT_select")
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layout.menu("NODE_MT_add")
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layout.menu("NODE_MT_node")
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class NODE_MT_add(bpy.types.Menu):
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bl_space_type = 'NODE_EDITOR'
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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bl_options = {'SEARCH_ON_KEY_PRESS'}
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def draw(self, context):
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import nodeitems_utils
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layout = self.layout
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if layout.operator_context == 'EXEC_REGION_WIN':
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("WM_OT_search_single_menu", text="Search...", icon='VIEWZOOM').menu_idname = "NODE_MT_add"
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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snode = context.space_data
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if snode.tree_type == 'GeometryNodeTree':
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layout.menu_contents("NODE_MT_geometry_node_add_all")
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elif snode.tree_type == 'CompositorNodeTree':
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layout.menu_contents("NODE_MT_compositor_node_add_all")
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elif snode.tree_type == 'ShaderNodeTree':
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layout.menu_contents("NODE_MT_shader_node_add_all")
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elif snode.tree_type == 'TextureNodeTree':
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layout.menu_contents("NODE_MT_texture_node_add_all")
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elif nodeitems_utils.has_node_categories(context):
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# Actual node sub-menus are defined by draw functions from node categories.
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nodeitems_utils.draw_node_categories_menu(self, context)
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class NODE_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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layout.prop(snode, "show_region_toolbar")
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layout.prop(snode, "show_region_ui")
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layout.separator()
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sub = layout.column()
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sub.operator_context = 'EXEC_REGION_WIN'
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sub.operator("view2d.zoom_in")
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sub.operator("view2d.zoom_out")
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layout.separator()
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.view_selected")
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layout.operator("node.view_all")
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if context.space_data.show_backdrop:
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layout.separator()
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layout.operator("node.backimage_move", text="Backdrop Move")
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layout.operator("node.backimage_zoom", text="Backdrop Zoom In").factor = 1.2
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layout.operator("node.backimage_zoom", text="Backdrop Zoom Out").factor = 1.0 / 1.2
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layout.operator("node.backimage_fit", text="Fit Backdrop to Available Space")
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layout.separator()
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layout.menu("INFO_MT_area")
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class NODE_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("node.select_box").tweak = False
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layout.operator("node.select_circle")
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layout.operator_menu_enum("node.select_lasso", "mode")
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layout.separator()
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layout.operator("node.select_all").action = 'TOGGLE'
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layout.operator("node.select_all", text="Invert").action = 'INVERT'
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layout.operator("node.select_linked_from")
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layout.operator("node.select_linked_to")
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layout.separator()
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layout.operator("node.select_grouped").extend = False
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layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
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layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
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layout.separator()
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layout.operator("node.find_node")
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class NODE_MT_node(Menu):
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bl_label = "Node"
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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is_compositor = snode.tree_type == 'CompositorNodeTree'
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layout.operator("transform.translate").view2d_edge_pan = True
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.separator()
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layout.operator("node.clipboard_copy", text="Copy", icon='COPYDOWN')
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layout.operator_context = 'EXEC_DEFAULT'
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layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
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layout.operator_context = 'INVOKE_REGION_WIN'
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layout.operator("node.duplicate_move", icon='DUPLICATE')
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layout.operator("node.duplicate_move_linked")
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layout.separator()
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layout.operator("node.delete", icon='X')
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layout.operator("node.delete_reconnect")
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layout.separator()
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layout.operator("node.join", text="Join in New Frame")
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layout.operator("node.detach", text="Remove from Frame")
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layout.separator()
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props = layout.operator("wm.call_panel", text="Rename...")
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props.name = "TOPBAR_PT_name"
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props.keep_open = False
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layout.separator()
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layout.operator("node.link_make").replace = False
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layout.operator("node.link_make", text="Make and Replace Links").replace = True
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layout.operator("node.links_cut")
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layout.operator("node.links_detach")
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layout.operator("node.links_mute")
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layout.separator()
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layout.operator("node.group_make", icon='NODETREE')
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layout.operator("node.group_insert", text="Insert Into Group")
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layout.operator("node.group_edit").exit = False
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layout.operator("node.group_ungroup")
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layout.separator()
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layout.menu("NODE_MT_context_menu_show_hide_menu")
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if is_compositor:
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layout.separator()
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layout.operator("node.read_viewlayers", icon='RENDERLAYERS')
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class NODE_MT_view_pie(Menu):
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bl_label = "View"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("node.view_all")
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pie.operator("node.view_selected", icon='ZOOM_SELECTED')
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class NODE_PT_active_tool(ToolActivePanelHelper, Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'UI'
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bl_category = "Tool"
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class NODE_PT_material_slots(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Slot"
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bl_ui_units_x = 12
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def draw_header(self, context):
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ob = context.object
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self.bl_label = (
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iface_("Slot %d") % (ob.active_material_index + 1) if ob.material_slots else
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iface_("Slot")
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)
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# Duplicate part of 'EEVEE_MATERIAL_PT_context_material'.
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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col = row.column()
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ob = context.object
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col.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index")
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col = row.column(align=True)
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col.operator("object.material_slot_add", icon='ADD', text="")
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col.operator("object.material_slot_remove", icon='REMOVE', text="")
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col.separator()
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col.menu("MATERIAL_MT_context_menu", icon='DOWNARROW_HLT', text="")
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if len(ob.material_slots) > 1:
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col.separator()
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col.operator("object.material_slot_move", icon='TRIA_UP', text="").direction = 'UP'
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col.operator("object.material_slot_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
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if ob.mode == 'EDIT':
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row = layout.row(align=True)
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row.operator("object.material_slot_assign", text="Assign")
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row.operator("object.material_slot_select", text="Select")
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row.operator("object.material_slot_deselect", text="Deselect")
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class NODE_PT_geometry_node_tool_object_types(Panel):
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bl_space_type = 'NODE_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Object Types"
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bl_ui_units_x = 8
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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group = snode.node_tree
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types = [
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("is_type_mesh", "Mesh", 'MESH_DATA'),
|
|
("is_type_curve", "Hair Curves", 'CURVES_DATA'),
|
|
]
|
|
if context.preferences.experimental.use_new_point_cloud_type:
|
|
types.append(("is_type_point_cloud", "Point Cloud", 'POINTCLOUD_DATA'))
|
|
|
|
col = layout.column()
|
|
col.active = group.is_tool
|
|
for prop, name, icon in types:
|
|
row = col.row(align=True)
|
|
row.label(text=name, icon=icon)
|
|
row.prop(group, prop, text="")
|
|
|
|
|
|
class NODE_PT_geometry_node_tool_mode(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Modes"
|
|
bl_ui_units_x = 8
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
snode = context.space_data
|
|
group = snode.node_tree
|
|
|
|
modes = (
|
|
("is_mode_object", "Object Mode", 'OBJECT_DATAMODE'),
|
|
("is_mode_edit", "Edit Mode", 'EDITMODE_HLT'),
|
|
("is_mode_sculpt", "Sculpt Mode", 'SCULPTMODE_HLT'),
|
|
)
|
|
|
|
col = layout.column()
|
|
col.active = group.is_tool
|
|
for prop, name, icon in modes:
|
|
row = col.row(align=True)
|
|
row.label(text=name, icon=icon)
|
|
row.prop(group, prop, text="")
|
|
|
|
|
|
class NODE_PT_node_color_presets(PresetPanel, Panel):
|
|
"""Predefined node color"""
|
|
bl_label = "Color Presets"
|
|
preset_subdir = "node_color"
|
|
preset_operator = "script.execute_preset"
|
|
preset_add_operator = "node.node_color_preset_add"
|
|
|
|
|
|
class NODE_MT_node_color_context_menu(Menu):
|
|
bl_label = "Node Color Specials"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.node_copy_color", icon='COPY_ID')
|
|
|
|
|
|
class NODE_MT_context_menu_show_hide_menu(Menu):
|
|
bl_label = "Show/Hide"
|
|
|
|
def draw(self, context):
|
|
snode = context.space_data
|
|
is_compositor = snode.tree_type == 'CompositorNodeTree'
|
|
|
|
layout = self.layout
|
|
|
|
layout.operator("node.mute_toggle", text="Mute")
|
|
|
|
# Node previews are only available in the Compositor.
|
|
if is_compositor:
|
|
layout.operator("node.preview_toggle", text="Node Preview")
|
|
|
|
layout.operator("node.options_toggle", text="Node Options")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.hide_socket_toggle", text="Unconnected Sockets")
|
|
layout.operator("node.hide_toggle", text="Collapse")
|
|
layout.operator("node.collapse_hide_unused_toggle")
|
|
|
|
|
|
class NODE_MT_context_menu_select_menu(Menu):
|
|
bl_label = "Select"
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.select_grouped", text="Select Grouped...").extend = False
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.select_linked_from")
|
|
layout.operator("node.select_linked_to")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Previous").prev = True
|
|
layout.operator("node.select_same_type_step", text="Activate Same Type Next").prev = False
|
|
|
|
|
|
class NODE_MT_context_menu(Menu):
|
|
bl_label = "Node"
|
|
|
|
def draw(self, context):
|
|
snode = context.space_data
|
|
is_nested = (len(snode.path) > 1)
|
|
is_geometrynodes = snode.tree_type == 'GeometryNodeTree'
|
|
|
|
selected_nodes_len = len(context.selected_nodes)
|
|
active_node = context.active_node
|
|
|
|
layout = self.layout
|
|
|
|
# If no nodes are selected.
|
|
if selected_nodes_len == 0:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.menu("NODE_MT_add", icon='ADD')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.find_node", text="Find...", icon='VIEWZOOM')
|
|
|
|
layout.separator()
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.select", text="Clear Viewer", icon='HIDE_ON').clear_viewer = True
|
|
|
|
layout.operator("node.links_cut")
|
|
layout.operator("node.links_mute")
|
|
|
|
if is_nested:
|
|
layout.separator()
|
|
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
return
|
|
|
|
if is_geometrynodes:
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.link_viewer", text="Link to Viewer", icon='HIDE_OFF')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.clipboard_copy", text="Copy", icon='COPYDOWN')
|
|
layout.operator("node.clipboard_paste", text="Paste", icon='PASTEDOWN')
|
|
|
|
layout.operator_context = 'INVOKE_DEFAULT'
|
|
layout.operator("node.duplicate_move", icon='DUPLICATE')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.delete", icon='X')
|
|
layout.operator_context = 'EXEC_REGION_WIN'
|
|
layout.operator("node.delete_reconnect", text="Dissolve")
|
|
|
|
if selected_nodes_len > 1:
|
|
layout.separator()
|
|
|
|
layout.operator("node.link_make").replace = False
|
|
layout.operator("node.link_make", text="Make and Replace Links").replace = True
|
|
layout.operator("node.links_detach")
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.group_make", text="Make Group", icon='NODETREE')
|
|
layout.operator("node.group_insert", text="Insert Into Group")
|
|
|
|
if active_node and active_node.type == 'GROUP':
|
|
layout.operator("node.group_edit").exit = False
|
|
layout.operator("node.group_ungroup", text="Ungroup")
|
|
|
|
if is_nested:
|
|
layout.operator("node.tree_path_parent", text="Exit Group", icon='FILE_PARENT')
|
|
|
|
layout.separator()
|
|
|
|
layout.operator("node.join", text="Join in New Frame")
|
|
layout.operator("node.detach", text="Remove from Frame")
|
|
|
|
layout.separator()
|
|
|
|
props = layout.operator("wm.call_panel", text="Rename...")
|
|
props.name = "TOPBAR_PT_name"
|
|
props.keep_open = False
|
|
|
|
layout.separator()
|
|
|
|
layout.menu("NODE_MT_context_menu_select_menu")
|
|
layout.menu("NODE_MT_context_menu_show_hide_menu")
|
|
|
|
if active_node:
|
|
layout.separator()
|
|
props = layout.operator("wm.doc_view_manual", text="Online Manual", icon='URL')
|
|
props.doc_id = active_node.bl_idname
|
|
|
|
|
|
class NODE_PT_active_node_generic(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Node"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.prop(node, "name", icon='NODE')
|
|
layout.prop(node, "label", icon='NODE')
|
|
|
|
|
|
class NODE_PT_active_node_color(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Color"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
bl_parent_id = "NODE_PT_active_node_generic"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw_header(self, context):
|
|
node = context.active_node
|
|
self.layout.prop(node, "use_custom_color", text="")
|
|
|
|
def draw_header_preset(self, _context):
|
|
NODE_PT_node_color_presets.draw_panel_header(self.layout)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
|
|
layout.enabled = node.use_custom_color
|
|
|
|
row = layout.row()
|
|
row.prop(node, "color", text="")
|
|
row.menu("NODE_MT_node_color_context_menu", text="", icon='DOWNARROW_HLT')
|
|
|
|
|
|
class NODE_PT_active_node_properties(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Properties"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return context.active_node is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
# set "node" context pointer for the panel layout
|
|
layout.context_pointer_set("node", node)
|
|
|
|
if hasattr(node, "draw_buttons_ext"):
|
|
node.draw_buttons_ext(context, layout)
|
|
elif hasattr(node, "draw_buttons"):
|
|
node.draw_buttons(context, layout)
|
|
|
|
# XXX this could be filtered further to exclude socket types
|
|
# which don't have meaningful input values (e.g. cycles shader)
|
|
value_inputs = [socket for socket in node.inputs if self.show_socket_input(socket)]
|
|
if value_inputs:
|
|
layout.separator()
|
|
layout.label(text="Inputs:")
|
|
for socket in value_inputs:
|
|
row = layout.row()
|
|
socket.draw(
|
|
context,
|
|
row,
|
|
node,
|
|
iface_(socket.label if socket.label else socket.name, socket.bl_rna.translation_context),
|
|
)
|
|
|
|
def show_socket_input(self, socket):
|
|
return hasattr(socket, "draw") and socket.enabled and not socket.is_linked
|
|
|
|
|
|
class NODE_PT_texture_mapping(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Texture Mapping"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
node = context.active_node
|
|
return node and hasattr(node, "texture_mapping") and (context.engine in cls.COMPAT_ENGINES)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False # No animation.
|
|
|
|
node = context.active_node
|
|
mapping = node.texture_mapping
|
|
|
|
layout.prop(mapping, "vector_type")
|
|
|
|
layout.separator()
|
|
|
|
col = layout.column(align=True)
|
|
col.prop(mapping, "mapping_x", text="Projection X")
|
|
col.prop(mapping, "mapping_y", text="Y")
|
|
col.prop(mapping, "mapping_z", text="Z")
|
|
|
|
layout.separator()
|
|
|
|
layout.prop(mapping, "translation")
|
|
layout.prop(mapping, "rotation")
|
|
layout.prop(mapping, "scale")
|
|
|
|
|
|
# Node Backdrop options
|
|
class NODE_PT_backdrop(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_label = "Backdrop"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree'
|
|
|
|
def draw_header(self, context):
|
|
snode = context.space_data
|
|
self.layout.prop(snode, "show_backdrop", text="")
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
layout.active = snode.show_backdrop
|
|
|
|
col = layout.column()
|
|
|
|
col.prop(snode, "backdrop_channels", text="Channels")
|
|
col.prop(snode, "backdrop_zoom", text="Zoom")
|
|
|
|
col.prop(snode, "backdrop_offset", text="Offset")
|
|
|
|
col.separator()
|
|
|
|
col.operator("node.backimage_move", text="Move")
|
|
col.operator("node.backimage_fit", text="Fit")
|
|
|
|
|
|
class NODE_PT_quality(bpy.types.Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Options"
|
|
bl_label = "Performance"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode.tree_type == 'CompositorNodeTree' and snode.node_tree is not None
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
snode = context.space_data
|
|
tree = snode.node_tree
|
|
prefs = bpy.context.preferences
|
|
|
|
use_realtime = False
|
|
col = layout.column()
|
|
if prefs.experimental.use_experimental_compositors:
|
|
col.prop(tree, "execution_mode")
|
|
use_realtime = tree.execution_mode == 'REALTIME'
|
|
col.prop(tree, "precision")
|
|
|
|
col = layout.column()
|
|
col.active = not use_realtime
|
|
col.prop(tree, "render_quality", text="Render")
|
|
col.prop(tree, "edit_quality", text="Edit")
|
|
col.prop(tree, "chunk_size")
|
|
|
|
col = layout.column()
|
|
col.active = not use_realtime
|
|
col.prop(tree, "use_opencl")
|
|
col.prop(tree, "use_groupnode_buffer")
|
|
col.prop(tree, "use_two_pass")
|
|
col.prop(tree, "use_viewer_border")
|
|
|
|
col = layout.column()
|
|
col.prop(snode, "use_auto_render")
|
|
|
|
|
|
class NODE_PT_overlay(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'HEADER'
|
|
bl_label = "Overlays"
|
|
bl_ui_units_x = 7
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
layout.label(text="Node Editor Overlays")
|
|
|
|
snode = context.space_data
|
|
overlay = snode.overlay
|
|
|
|
layout.active = overlay.show_overlays
|
|
|
|
col = layout.column()
|
|
col.prop(overlay, "show_wire_color", text="Wire Colors")
|
|
|
|
col.separator()
|
|
|
|
col.prop(overlay, "show_context_path", text="Context Path")
|
|
col.prop(snode, "show_annotation", text="Annotations")
|
|
|
|
if snode.supports_previews:
|
|
col.separator()
|
|
col.prop(overlay, "show_previews", text="Previews")
|
|
if snode.tree_type == 'ShaderNodeTree':
|
|
row = col.row()
|
|
row.prop(overlay, "preview_shape", expand=True)
|
|
row.active = overlay.show_previews
|
|
|
|
if snode.tree_type == 'GeometryNodeTree':
|
|
col.separator()
|
|
col.prop(overlay, "show_timing", text="Timings")
|
|
col.prop(overlay, "show_named_attributes", text="Named Attributes")
|
|
|
|
|
|
class NODE_MT_node_tree_interface_context_menu(Menu):
|
|
bl_label = "Node Tree Interface Specials"
|
|
|
|
def draw(self, _context):
|
|
layout = self.layout
|
|
|
|
layout.operator("node.interface_item_duplicate", icon='DUPLICATE')
|
|
|
|
|
|
class NODE_PT_node_tree_interface(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Interface"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
tree = snode.edit_tree
|
|
if tree is None:
|
|
return False
|
|
if tree.is_embedded_data:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
|
|
split = layout.row()
|
|
|
|
split.template_node_tree_interface(tree.interface)
|
|
|
|
ops_col = split.column(align=True)
|
|
ops_col.operator_menu_enum("node.interface_item_new", "item_type", icon='ADD', text="")
|
|
ops_col.operator("node.interface_item_remove", icon='REMOVE', text="")
|
|
ops_col.separator()
|
|
ops_col.menu("NODE_MT_node_tree_interface_context_menu", icon='DOWNARROW_HLT', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
active_item = tree.interface.active
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
if active_item.item_type == 'SOCKET':
|
|
layout.prop(active_item, "socket_type", text="Type")
|
|
layout.prop(active_item, "description")
|
|
# Display descriptions only for Geometry Nodes, since it's only used in the modifier panel.
|
|
if tree.type == 'GEOMETRY':
|
|
field_socket_types = {
|
|
"NodeSocketInt",
|
|
"NodeSocketColor",
|
|
"NodeSocketVector",
|
|
"NodeSocketBool",
|
|
"NodeSocketFloat",
|
|
}
|
|
if active_item.socket_type in field_socket_types:
|
|
if 'OUTPUT' in active_item.in_out:
|
|
layout.prop(active_item, "attribute_domain")
|
|
layout.prop(active_item, "default_attribute_name")
|
|
active_item.draw(context, layout)
|
|
|
|
if active_item.item_type == 'PANEL':
|
|
layout.prop(active_item, "description")
|
|
layout.prop(active_item, "default_closed", text="Closed by Default")
|
|
|
|
layout.use_property_split = False
|
|
|
|
|
|
class NODE_PT_node_tree_properties(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Group"
|
|
bl_label = "Properties"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
group = snode.edit_tree
|
|
if group is None:
|
|
return False
|
|
if group.is_embedded_data:
|
|
return False
|
|
if group.bl_idname != "GeometryNodeTree":
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
snode = context.space_data
|
|
group = snode.edit_tree
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
|
|
col = layout.column()
|
|
col.prop(group, "is_modifier")
|
|
col.prop(group, "is_tool")
|
|
|
|
|
|
def draw_socket_item_in_list(uilist, layout, item, icon):
|
|
if uilist.layout_type in {'DEFAULT', 'COMPACT'}:
|
|
row = layout.row(align=True)
|
|
row.template_node_socket(color=item.color)
|
|
row.prop(item, "name", text="", emboss=False, icon_value=icon)
|
|
elif uilist.layout_type == 'GRID':
|
|
layout.alignment = 'CENTER'
|
|
layout.template_node_socket(color=item.color)
|
|
|
|
|
|
class NODE_UL_simulation_zone_items(bpy.types.UIList):
|
|
def draw_item(self, context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
draw_socket_item_in_list(self, layout, item, icon)
|
|
|
|
|
|
class NODE_PT_simulation_zone_items(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Simulation State"
|
|
|
|
input_node_type = 'GeometryNodeSimulationInput'
|
|
output_node_type = 'GeometryNodeSimulationOutput'
|
|
|
|
@classmethod
|
|
def get_output_node(cls, context):
|
|
node = context.active_node
|
|
if node.bl_idname == cls.input_node_type:
|
|
return node.paired_output
|
|
if node.bl_idname == cls.output_node_type:
|
|
return node
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
|
|
return False
|
|
if cls.get_output_node(context) is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
output_node = self.get_output_node(context)
|
|
|
|
split = layout.row()
|
|
|
|
split.template_list(
|
|
"NODE_UL_simulation_zone_items",
|
|
"",
|
|
output_node,
|
|
"state_items",
|
|
output_node,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.simulation_zone_item_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.simulation_zone_item_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.simulation_zone_item_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.simulation_zone_item_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_item = output_node.active_item
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
layout.prop(active_item, "socket_type")
|
|
if active_item.socket_type in {'VECTOR', 'INT', 'BOOLEAN', 'FLOAT', 'RGBA', 'ROTATION'}:
|
|
layout.prop(active_item, "attribute_domain")
|
|
|
|
|
|
class NODE_UL_repeat_zone_items(bpy.types.UIList):
|
|
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
draw_socket_item_in_list(self, layout, item, icon)
|
|
|
|
|
|
class NODE_PT_repeat_zone_items(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Repeat"
|
|
|
|
input_node_type = 'GeometryNodeRepeatInput'
|
|
output_node_type = 'GeometryNodeRepeatOutput'
|
|
|
|
@classmethod
|
|
def get_output_node(cls, context):
|
|
node = context.active_node
|
|
if node.bl_idname == cls.input_node_type:
|
|
return node.paired_output
|
|
if node.bl_idname == cls.output_node_type:
|
|
return node
|
|
return None
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None or node.bl_idname not in (cls.input_node_type, cls.output_node_type):
|
|
return False
|
|
if cls.get_output_node(context) is None:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
output_node = self.get_output_node(context)
|
|
split = layout.row()
|
|
split.template_list(
|
|
"NODE_UL_repeat_zone_items",
|
|
"",
|
|
output_node,
|
|
"repeat_items",
|
|
output_node,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.repeat_zone_item_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.repeat_zone_item_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.repeat_zone_item_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.repeat_zone_item_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_item = output_node.active_item
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
layout.prop(active_item, "socket_type")
|
|
|
|
layout.prop(output_node, "inspection_index")
|
|
|
|
|
|
class NODE_UL_bake_node_items(bpy.types.UIList):
|
|
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
|
|
draw_socket_item_in_list(self, layout, item, icon)
|
|
|
|
|
|
class NODE_PT_bake_node_items(bpy.types.Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Bake Items"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None:
|
|
return False
|
|
if node.bl_idname != "GeometryNodeBake":
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
split = layout.row()
|
|
split.template_list(
|
|
"NODE_UL_bake_node_items",
|
|
"",
|
|
node,
|
|
"bake_items",
|
|
node,
|
|
"active_index")
|
|
|
|
ops_col = split.column()
|
|
|
|
add_remove_col = ops_col.column(align=True)
|
|
add_remove_col.operator("node.bake_node_item_add", icon='ADD', text="")
|
|
add_remove_col.operator("node.bake_node_item_remove", icon='REMOVE', text="")
|
|
|
|
ops_col.separator()
|
|
|
|
up_down_col = ops_col.column(align=True)
|
|
props = up_down_col.operator("node.bake_node_item_move", icon='TRIA_UP', text="")
|
|
props.direction = 'UP'
|
|
props = up_down_col.operator("node.bake_node_item_move", icon='TRIA_DOWN', text="")
|
|
props.direction = 'DOWN'
|
|
|
|
active_item = node.active_item
|
|
if active_item is not None:
|
|
layout.use_property_split = True
|
|
layout.use_property_decorate = False
|
|
layout.prop(active_item, "socket_type")
|
|
if active_item.socket_type in {'VECTOR', 'INT', 'BOOLEAN', 'FLOAT', 'RGBA', 'ROTATION'}:
|
|
layout.prop(active_item, "attribute_domain")
|
|
layout.prop(active_item, "is_attribute")
|
|
|
|
|
|
class NODE_PT_index_switch_node_items(Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "Node"
|
|
bl_label = "Index Switch"
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
if snode is None:
|
|
return False
|
|
node = context.active_node
|
|
if node is None or node.bl_idname != 'GeometryNodeIndexSwitch':
|
|
return False
|
|
return True
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
node = context.active_node
|
|
layout.operator("node.index_switch_item_add", icon='ADD', text="Add Item")
|
|
col = layout.column()
|
|
for i, item in enumerate(node.index_switch_items):
|
|
row = col.row()
|
|
row.label(text=node.inputs[i + 1].name)
|
|
row.operator("node.index_switch_item_remove", icon='REMOVE', text="").index = i
|
|
|
|
|
|
# Grease Pencil properties
|
|
class NODE_PT_annotation(AnnotationDataPanel, Panel):
|
|
bl_space_type = 'NODE_EDITOR'
|
|
bl_region_type = 'UI'
|
|
bl_category = "View"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
|
|
# NOTE: this is just a wrapper around the generic GP Panel
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
snode = context.space_data
|
|
return snode is not None and snode.node_tree is not None
|
|
|
|
|
|
def node_draw_tree_view(_layout, _context):
|
|
pass
|
|
|
|
|
|
# Adapt properties editor panel to display in node editor. We have to
|
|
# copy the class rather than inherit due to the way bpy registration works.
|
|
def node_panel(cls):
|
|
node_cls_dict = cls.__dict__.copy()
|
|
|
|
# Needed for re-registration.
|
|
node_cls_dict.pop("bl_rna", None)
|
|
|
|
node_cls = type('NODE_' + cls.__name__, cls.__bases__, node_cls_dict)
|
|
|
|
node_cls.bl_space_type = 'NODE_EDITOR'
|
|
node_cls.bl_region_type = 'UI'
|
|
node_cls.bl_category = "Options"
|
|
if hasattr(node_cls, "bl_parent_id"):
|
|
node_cls.bl_parent_id = "NODE_" + node_cls.bl_parent_id
|
|
|
|
return node_cls
|
|
|
|
|
|
classes = (
|
|
NODE_HT_header,
|
|
NODE_MT_editor_menus,
|
|
NODE_MT_add,
|
|
NODE_MT_view,
|
|
NODE_MT_select,
|
|
NODE_MT_node,
|
|
NODE_MT_node_color_context_menu,
|
|
NODE_MT_context_menu_show_hide_menu,
|
|
NODE_MT_context_menu_select_menu,
|
|
NODE_MT_context_menu,
|
|
NODE_MT_view_pie,
|
|
NODE_PT_material_slots,
|
|
NODE_PT_geometry_node_tool_object_types,
|
|
NODE_PT_geometry_node_tool_mode,
|
|
NODE_PT_node_color_presets,
|
|
NODE_MT_node_tree_interface_context_menu,
|
|
NODE_PT_node_tree_interface,
|
|
NODE_PT_node_tree_properties,
|
|
NODE_PT_active_node_generic,
|
|
NODE_PT_active_node_color,
|
|
NODE_PT_texture_mapping,
|
|
NODE_PT_active_tool,
|
|
NODE_PT_backdrop,
|
|
NODE_PT_quality,
|
|
NODE_PT_annotation,
|
|
NODE_PT_overlay,
|
|
NODE_UL_simulation_zone_items,
|
|
NODE_PT_simulation_zone_items,
|
|
NODE_UL_repeat_zone_items,
|
|
NODE_UL_bake_node_items,
|
|
NODE_PT_bake_node_items,
|
|
NODE_PT_index_switch_node_items,
|
|
NODE_PT_repeat_zone_items,
|
|
NODE_PT_active_node_properties,
|
|
|
|
node_panel(EEVEE_MATERIAL_PT_settings),
|
|
node_panel(MATERIAL_PT_viewport),
|
|
node_panel(WORLD_PT_viewport_display),
|
|
node_panel(DATA_PT_light),
|
|
node_panel(DATA_PT_EEVEE_light),
|
|
)
|
|
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
from bpy.utils import register_class
|
|
for cls in classes:
|
|
register_class(cls)
|