fa0f295b53 exposed that there was a region missing because of some
faulty versioning.
The `fluid_motion_blur.blend` Cycles test file was crashing. Seems like
this is a pre 2.5 file that was resaved in newer versions, but the
preview region for the Sequencer was missing. Before mentioned commit,
the region would be broken when activating the preview view mode in the
Sequencer, now it would crash even on startup.
Ensure the region exists, as expected.
123 lines
4.6 KiB
C++
123 lines
4.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup blenloader
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*/
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#pragma once
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#ifdef __cplusplus
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# include "BLI_map.hh"
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#endif
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struct ARegion;
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struct ListBase;
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struct Main;
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struct bNodeTree;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Check if a region of type \a region_type exists in \a regionbase. Otherwise add it after the
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* first region of type \a link_after_region_type.
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* \returns null if a region of the given type already existed, otherwise the newly added region.
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*/
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struct ARegion *do_versions_add_region_if_not_found(struct ListBase *regionbase,
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int region_type,
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const char *allocname,
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int link_after_region_type);
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/**
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* Check if a region of type \a region_type exists in \a regionbase. Otherwise add it after the
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* first region of type \a link_after_region_type.
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* \returns either a new, or already existing region.
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*/
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ARegion *do_versions_ensure_region(ListBase *regionbase,
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int region_type,
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const char *allocname,
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int link_after_region_type);
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/**
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* Rename if the ID doesn't exist.
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*
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* \return the ID (if found).
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*/
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ID *do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst);
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void version_node_socket_name(struct bNodeTree *ntree,
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int node_type,
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const char *old_name,
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const char *new_name);
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void version_node_input_socket_name(struct bNodeTree *ntree,
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int node_type,
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const char *old_name,
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const char *new_name);
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void version_node_output_socket_name(struct bNodeTree *ntree,
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int node_type,
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const char *old_name,
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const char *new_name);
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/**
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* Adjust animation data for newly added node sockets.
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*
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* Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and
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* thus when a new node is added in the middle of the list, existing animation data needs to be
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* adjusted.
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*
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* Since this is about animation data, it only concerns input sockets.
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*
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* \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER.
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* \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED.
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* \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6,
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* pass 4 here.
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* \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6,
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* pass 2 here.
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* \param total_number_of_sockets: The total number of sockets in the node.
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*/
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void version_node_socket_index_animdata(
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Main *bmain,
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int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */
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int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */
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int socket_index_orig,
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int socket_index_offset,
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int total_number_of_sockets);
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/**
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* Replace the ID name of all nodes in the tree with the given type with the new name.
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*/
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void version_node_id(struct bNodeTree *ntree, int node_type, const char *new_name);
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/**
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* Convert `SocketName.001` unique name format to `SocketName_001`. Previously both were used.
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*/
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void version_node_socket_id_delim(bNodeSocket *socket);
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struct bNodeSocket *version_node_add_socket_if_not_exist(struct bNodeTree *ntree,
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struct bNode *node,
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eNodeSocketInOut in_out,
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int type,
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int subtype,
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const char *identifier,
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const char *name);
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/**
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* The versioning code generally expects `SOCK_IS_LINKED` to be set correctly. This function
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* updates the flag on all sockets after changes to the node tree.
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*/
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void version_socket_update_is_used(bNodeTree *ntree);
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ARegion *do_versions_add_region(int regiontype, const char *name);
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void sequencer_init_preview_region(ARegion *region);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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void node_tree_relink_with_socket_id_map(bNodeTree &ntree,
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bNode &old_node,
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bNode &new_node,
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const blender::Map<std::string, std::string> &map);
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#endif
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