The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
101 lines
2.8 KiB
C
101 lines
2.8 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2004 Blender Foundation */
|
|
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup sequencer
|
|
*/
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
struct ImBuf;
|
|
struct SeqRenderData;
|
|
struct Sequence;
|
|
struct TextVars;
|
|
|
|
/* Wipe effect */
|
|
enum {
|
|
DO_SINGLE_WIPE,
|
|
DO_DOUBLE_WIPE,
|
|
/* DO_BOX_WIPE, */ /* UNUSED */
|
|
/* DO_CROSS_WIPE, */ /* UNUSED */
|
|
DO_IRIS_WIPE,
|
|
DO_CLOCK_WIPE,
|
|
};
|
|
|
|
struct SeqEffectHandle {
|
|
bool multithreaded;
|
|
bool supports_mask;
|
|
|
|
/* constructors & destructor */
|
|
/* init is _only_ called on first creation */
|
|
void (*init)(struct Sequence *seq);
|
|
|
|
/* number of input strips needed
|
|
* (called directly after construction) */
|
|
int (*num_inputs)(void);
|
|
|
|
/* load is called first time after readblenfile in
|
|
* get_sequence_effect automatically */
|
|
void (*load)(struct Sequence *seqconst);
|
|
|
|
/* duplicate */
|
|
void (*copy)(struct Sequence *dst, struct Sequence *src, int flag);
|
|
|
|
/* destruct */
|
|
void (*free)(struct Sequence *seq, bool do_id_user);
|
|
|
|
/* returns: -1: no input needed,
|
|
* 0: no early out,
|
|
* 1: out = ibuf1,
|
|
* 2: out = ibuf2 */
|
|
int (*early_out)(struct Sequence *seq, float fac);
|
|
|
|
/* sets the default `fac` value */
|
|
void (*get_default_fac)(const struct Scene *scene,
|
|
struct Sequence *seq,
|
|
float timeline_frame,
|
|
float *fac);
|
|
|
|
/* execute the effect
|
|
* sequence effects are only required to either support
|
|
* float-rects or byte-rects
|
|
* (mixed cases are handled one layer up...) */
|
|
|
|
struct ImBuf *(*execute)(const struct SeqRenderData *context,
|
|
struct Sequence *seq,
|
|
float timeline_frame,
|
|
float fac,
|
|
struct ImBuf *ibuf1,
|
|
struct ImBuf *ibuf2,
|
|
struct ImBuf *ibuf3);
|
|
|
|
struct ImBuf *(*init_execution)(const struct SeqRenderData *context,
|
|
struct ImBuf *ibuf1,
|
|
struct ImBuf *ibuf2,
|
|
struct ImBuf *ibuf3);
|
|
|
|
void (*execute_slice)(const struct SeqRenderData *context,
|
|
struct Sequence *seq,
|
|
float timeline_frame,
|
|
float fac,
|
|
struct ImBuf *ibuf1,
|
|
struct ImBuf *ibuf2,
|
|
struct ImBuf *ibuf3,
|
|
int start_line,
|
|
int total_lines,
|
|
struct ImBuf *out);
|
|
};
|
|
|
|
struct SeqEffectHandle SEQ_effect_handle_get(struct Sequence *seq);
|
|
int SEQ_effect_get_num_inputs(int seq_type);
|
|
void SEQ_effect_text_font_unload(struct TextVars *data, bool do_id_user);
|
|
void SEQ_effect_text_font_load(struct TextVars *data, bool do_id_user);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|