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test2/source
Andre Susano Pinto d198480db8 *ray<->bb hit optimization... just to make it "slightly" faster :P
Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe
[http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9]

*for now it breaks shrinkwrap or other stuff that relies on sphere-raycast of BLI_kdopbvh.
2009-06-11 18:25:29 +00:00
..
2009-05-05 23:10:32 +00:00
2.5
2009-05-16 13:56:40 +00:00
2.5
2009-06-01 12:10:30 +00:00
2.5
2009-06-01 12:10:30 +00:00
2009-05-05 23:10:32 +00:00
2009-03-30 18:21:17 +00:00