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d2dbc0b85eccd5989286c063b94f78f18992d3df
test2
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gameengine
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Campbell Barton
aa43a978c1
fix memory leak in KX_ObstacleSimulation
2013-08-04 17:20:03 +00:00
..
BlenderRoutines
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
Converter
fix for BL_ArmatureConstraint::UpdateTarget(), was getting the pose from the target, not the subtarget.
2013-08-04 16:48:10 +00:00
Expressions
BGE: Fix for [
#34398
] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal)
2013-07-22 22:46:17 +00:00
GameLogic
Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.
2013-07-20 03:15:57 +00:00
GamePlayer
BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
2013-07-29 22:31:32 +00:00
Ketsji
fix memory leak in KX_ObstacleSimulation
2013-08-04 17:20:03 +00:00
Network
clang/cmake - quiet warnings for external libs and reference moto as a system include.
2013-07-15 08:26:16 +00:00
Physics
BGE fix [
#21488
] Pumpkin in Gamekit Tutorial flips upside down
2013-07-24 00:32:26 +00:00
Rasterizer
fix for strange error with BGE 2d filter code,
2013-08-03 23:40:15 +00:00
SceneGraph
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
2013-08-03 05:01:57 +00:00
VideoTexture
BGE: Making sure m_objType is initialized in the BlendType (VideoTexture) constructor.
2013-08-03 05:01:50 +00:00
CMakeLists.txt
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
SConscript
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00