Files
test2/source/blender/freestyle/intern/python/Convert.cpp
Maxime Curioni d3973dac71 soc-2008-mxcurioni: FEdge class added. Modifed converting functions to passing-by-reference format. Improved the type checking for FEdge and CurvePoint. Modified FEdge C++ class to test for null vertices. Updated previous classes to support FEdge.
So far, whenever a Python object is created from its corresponding C++ object, the input object reference is copied into a new object. Due to Freestyle's functions (especially regarding the way it is iterated), it is currently impossible to deal with a pointer-based Python object. It is not a real drawback, just an aspect to keep in mind.
2008-07-18 02:55:23 +00:00

74 lines
1.8 KiB
C++

#include "Convert.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
PyObject *PyBool_from_bool( bool b ){
return PyBool_FromLong( b ? 1 : 0);
}
PyObject *Vector_from_Vec2f( Vec2f& vec ) {
float vec_data[2]; // because vec->_coord is protected
vec_data[0] = vec.x(); vec_data[1] = vec.y();
return newVectorObject( vec_data, 2, Py_NEW);
}
PyObject *Vector_from_Vec3f( Vec3f& vec ) {
float vec_data[3]; // because vec->_coord is protected
vec_data[0] = vec.x(); vec_data[1] = vec.y(); vec_data[2] = vec.z();
return newVectorObject( vec_data, 3, Py_NEW);
}
PyObject *Vector_from_Vec3r( Vec3r& vec ) {
float vec_data[3]; // because vec->_coord is protected
vec_data[0] = vec.x(); vec_data[1] = vec.y(); vec_data[2] = vec.z();
return newVectorObject( vec_data, 3, Py_NEW);
}
PyObject *BPy_Id_from_Id( Id& id ) {
PyObject *py_id = Id_Type.tp_new( &Id_Type, 0, 0 );
((BPy_Id *) py_id)->id = new Id( id.getFirst(), id.getSecond() );
return py_id;
}
PyObject *BPy_Interface0D_from_Interface0D( Interface0D& if0D ) {
PyObject *py_if0D = Interface0D_Type.tp_new( &Interface0D_Type, 0, 0 );
((BPy_Interface0D *) py_if0D)->if0D = &if0D;
return py_if0D;
}
PyObject *BPy_SVertex_from_SVertex( SVertex& sv ) {
PyObject *py_sv = SVertex_Type.tp_new( &SVertex_Type, 0, 0 );
((BPy_SVertex *) py_sv)->sv = new SVertex( sv );
((BPy_SVertex *) py_sv)->py_if0D.if0D = ((BPy_SVertex *) py_sv)->sv;
return py_sv;
}
PyObject *BPy_FEdge_from_FEdge( FEdge& fe ) {
PyObject *py_fe = FEdge_Type.tp_new( &FEdge_Type, 0, 0 );
((BPy_FEdge *) py_fe)->fe = new FEdge( fe );
((BPy_FEdge *) py_fe)->py_if1D.if1D = ((BPy_FEdge *) py_fe)->fe;
return py_fe;
}
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif