I had done some experiments to see what Fast boolean did for material mapping and thought it just used the same slot in the target as the slot in the source. The truth is more complicated: if the target material exists in any slot of the destination, we need to remap to whatever slot has the matching material. I fixed Exact Boolean to do this. Since the materials may be in the object, this means that BKE_mesh_boolean had to get another argument, the remapping arrays. I will note that the current behavior of Fast, and now Exact, is not ideal. Ideally, if the source material does not exist in the target, a new material slot should be created in the target and the source material copied there (and incrementing the material's reference count). Maybe a future project, but for now, I want the behavior of Exact to match that of Fast.
40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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Mesh *BKE_mesh_boolean(const Mesh **meshes,
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const float (*obmats[])[4][4],
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const short **material_remaps,
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const int meshes_len,
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const bool use_self,
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const bool hole_tolerant,
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const int boolean_mode);
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#ifdef __cplusplus
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}
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#endif |