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test2/source
Clément Foucault d3def53be5 Workbench: Shadow: Add support for completly manifold geom.
If a mesh is known to be manifold, then it's not necessary to increment the
stencil buffer 2 times anymore. But we still need to account properly for
degenerate triangles.

In this case, only generate a quad if the tri is facing the lamp. If there
is a degenerate loop, the other edge will either cancel the increment (if
it is also facing the light) or not produce a quad (if not facing).

This will always give the correct count.
2018-05-20 19:17:11 +02:00
..
2018-05-11 22:15:05 +02:00