You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* Windows (jesterKing)
- builds with quicktime (optional)
- builds with openal (optional)
- builds with international support (optional)
- Use the DOS box to build
- builds with precompiled libraries
* Irix (Hos)
- Uses default Irix compiler
- Not all optimization levels correct yet
- options for quicktime, openal and international disabled
- builds with precompiled libraries
* Cygwin (me)
- has a problem in the linking stage
- uses free build tools (gcc)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* MacOS (sgefant)
- builds with quicktime (optional)
- options for openal and international disabled
- builds a nice bundle
- builds with precompiled libraries
Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
optional parts are only to be enabled by directly setting 'true' or
'false' in the SConstruct file. This needs to be moved to a user config
file. Also, the .o/.obj files are stored in the source tree. This needs
to be fixed as well.
The game engine is not yet built.
28 lines
956 B
Python
28 lines
956 B
Python
rad_env = Environment ()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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rad_env.Append (CCFLAGS = cflags)
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rad_env.Append (CXXFLAGS = cxxflags)
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rad_env.Append (CPPDEFINES = defines)
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source_files = ['intern/source/raddisplay.c',
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'intern/source/radfactors.c',
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'intern/source/radrender.c',
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'intern/source/radio.c',
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'intern/source/radnode.c',
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'intern/source/radpostprocess.c',
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'intern/source/radpreprocess.c']
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rad_env.Append (CPPPATH = ['extern/include',
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'../blenlib',
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'../blenkernel',
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'../makesdna',
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'../include',
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'#/intern/guardedalloc',
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'../render/extern/include'])
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rad_env.Library (target='#/lib/blender_radiosity', source=source_files)
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