A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
130 lines
4.1 KiB
C++
130 lines
4.1 KiB
C++
/* SPDX-FileCopyrightText: 2015 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_action.hh"
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#include "BKE_animsys.h"
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#include "BKE_armature.hh"
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#include "BLI_function_ref.hh"
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#include "BLI_set.hh"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "RNA_access.h"
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using namespace blender::bke;
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namespace {
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using ActionApplier =
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blender::FunctionRef<void(PointerRNA *, bAction *, const AnimationEvalContext *)>;
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/* Forward declarations. */
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void pose_apply_disable_fcurves_for_unselected_bones(bAction *action,
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const BoneNameSet &selected_bone_names);
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void pose_apply_restore_fcurves(bAction *action);
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void pose_apply(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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ActionApplier applier);
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} // namespace
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void BKE_pose_apply_action_selected_bones(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context)
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{
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auto evaluate_and_apply =
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[](PointerRNA *ptr, bAction *act, const AnimationEvalContext *anim_eval_context) {
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animsys_evaluate_action(ptr, act, anim_eval_context, false);
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};
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pose_apply(ob, action, anim_eval_context, evaluate_and_apply);
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}
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void BKE_pose_apply_action_all_bones(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context)
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{
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PointerRNA pose_owner_ptr;
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RNA_id_pointer_create(&ob->id, &pose_owner_ptr);
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animsys_evaluate_action(&pose_owner_ptr, action, anim_eval_context, false);
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}
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void BKE_pose_apply_action_blend(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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const float blend_factor)
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{
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auto evaluate_and_blend = [blend_factor](PointerRNA *ptr,
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bAction *act,
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const AnimationEvalContext *anim_eval_context) {
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animsys_blend_in_action(ptr, act, anim_eval_context, blend_factor);
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};
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pose_apply(ob, action, anim_eval_context, evaluate_and_blend);
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}
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namespace {
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void pose_apply(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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ActionApplier applier)
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{
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bPose *pose = ob->pose;
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if (pose == nullptr) {
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return;
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}
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const bArmature *armature = (bArmature *)ob->data;
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const BoneNameSet selected_bone_names = BKE_armature_find_selected_bone_names(armature);
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const bool limit_to_selected_bones = !selected_bone_names.is_empty();
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if (limit_to_selected_bones) {
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/* Mute all FCurves that are not associated with selected bones. This separates the concept of
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* bone selection from the FCurve evaluation code. */
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pose_apply_disable_fcurves_for_unselected_bones(action, selected_bone_names);
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}
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/* Apply the Action. */
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PointerRNA pose_owner_ptr;
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RNA_id_pointer_create(&ob->id, &pose_owner_ptr);
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applier(&pose_owner_ptr, action, anim_eval_context);
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if (limit_to_selected_bones) {
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pose_apply_restore_fcurves(action);
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}
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}
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void pose_apply_restore_fcurves(bAction *action)
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{
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/* TODO(Sybren): Restore the FCurve flags, instead of just erasing the 'disabled' flag. */
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LISTBASE_FOREACH (FCurve *, fcu, &action->curves) {
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fcu->flag &= ~FCURVE_DISABLED;
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}
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}
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void pose_apply_disable_fcurves_for_unselected_bones(bAction *action,
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const BoneNameSet &selected_bone_names)
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{
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auto disable_unselected_fcurve = [&](FCurve *fcu, const char *bone_name) {
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const bool is_bone_selected = selected_bone_names.contains(bone_name);
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if (!is_bone_selected) {
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fcu->flag |= FCURVE_DISABLED;
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}
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};
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BKE_action_find_fcurves_with_bones(action, disable_unselected_fcurve);
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}
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} // namespace
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