A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
166 lines
4.8 KiB
C++
166 lines
4.8 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_pose_backup.h"
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#include <cstring>
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#include "BLI_listbase.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "BKE_action.h"
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#include "BKE_action.hh"
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#include "BKE_armature.hh"
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#include "BKE_idprop.h"
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using namespace blender::bke;
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/* simple struct for storing backup info for one pose channel */
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struct PoseChannelBackup {
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struct PoseChannelBackup *next, *prev;
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struct bPoseChannel *pchan; /* Pose channel this backup is for. */
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struct bPoseChannel olddata; /* Backup of pose channel. */
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struct IDProperty *oldprops; /* Backup copy (needs freeing) of pose channel's ID properties. */
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};
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struct PoseBackup {
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bool is_bone_selection_relevant;
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ListBase /* PoseChannelBackup* */ backups;
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};
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/**
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* Create a backup of the pose, for only those bones that are animated in the
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* given Action. If `selected_bone_names` is not empty, the set of bones to back
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* up is intersected with these bone names such that only the selected subset is
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* backed up.
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*
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* The returned pointer is owned by the caller.
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*/
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static PoseBackup *pose_backup_create(const Object *ob,
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const bAction *action,
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const BoneNameSet &selected_bone_names)
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{
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ListBase backups = {nullptr, nullptr};
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const bool is_bone_selection_relevant = !selected_bone_names.is_empty();
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BoneNameSet backed_up_bone_names;
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/* Make a backup of the given pose channel. */
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auto store_animated_pchans = [&](FCurve * /* unused */, const char *bone_name) {
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if (backed_up_bone_names.contains(bone_name)) {
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/* Only backup each bone once. */
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return;
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}
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
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if (pchan == nullptr) {
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/* FCurve targets non-existent bone. */
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return;
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}
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if (is_bone_selection_relevant && !selected_bone_names.contains(bone_name)) {
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return;
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}
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PoseChannelBackup *chan_bak = static_cast<PoseChannelBackup *>(
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MEM_callocN(sizeof(*chan_bak), "PoseChannelBackup"));
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chan_bak->pchan = pchan;
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memcpy(&chan_bak->olddata, chan_bak->pchan, sizeof(chan_bak->olddata));
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if (pchan->prop) {
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chan_bak->oldprops = IDP_CopyProperty(pchan->prop);
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}
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BLI_addtail(&backups, chan_bak);
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backed_up_bone_names.add_new(bone_name);
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};
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/* Call `store_animated_pchans()` for each FCurve that targets a bone. */
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BKE_action_find_fcurves_with_bones(action, store_animated_pchans);
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/* PoseBackup is constructed late, so that the above loop can use stack variables. */
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PoseBackup *pose_backup = static_cast<PoseBackup *>(MEM_callocN(sizeof(*pose_backup), __func__));
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pose_backup->is_bone_selection_relevant = is_bone_selection_relevant;
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pose_backup->backups = backups;
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return pose_backup;
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}
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PoseBackup *BKE_pose_backup_create_all_bones(const Object *ob, const bAction *action)
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{
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return pose_backup_create(ob, action, BoneNameSet());
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}
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PoseBackup *BKE_pose_backup_create_selected_bones(const Object *ob, const bAction *action)
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{
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const bArmature *armature = static_cast<const bArmature *>(ob->data);
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const BoneNameSet selected_bone_names = BKE_armature_find_selected_bone_names(armature);
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return pose_backup_create(ob, action, selected_bone_names);
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}
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bool BKE_pose_backup_is_selection_relevant(const struct PoseBackup *pose_backup)
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{
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return pose_backup->is_bone_selection_relevant;
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}
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void BKE_pose_backup_restore(const PoseBackup *pbd)
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{
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LISTBASE_FOREACH (PoseChannelBackup *, chan_bak, &pbd->backups) {
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memcpy(chan_bak->pchan, &chan_bak->olddata, sizeof(chan_bak->olddata));
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if (chan_bak->oldprops) {
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IDP_SyncGroupValues(chan_bak->pchan->prop, chan_bak->oldprops);
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}
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/* TODO: constraints settings aren't restored yet,
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* even though these could change (though not that likely) */
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}
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}
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void BKE_pose_backup_free(PoseBackup *pbd)
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{
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LISTBASE_FOREACH_MUTABLE (PoseChannelBackup *, chan_bak, &pbd->backups) {
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if (chan_bak->oldprops) {
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IDP_FreeProperty(chan_bak->oldprops);
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}
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BLI_freelinkN(&pbd->backups, chan_bak);
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}
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MEM_freeN(pbd);
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}
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void BKE_pose_backup_create_on_object(Object *ob, const bAction *action)
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{
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BKE_pose_backup_clear(ob);
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PoseBackup *pose_backup = BKE_pose_backup_create_all_bones(ob, action);
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ob->runtime.pose_backup = pose_backup;
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}
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bool BKE_pose_backup_restore_on_object(struct Object *ob)
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{
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if (ob->runtime.pose_backup == nullptr) {
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return false;
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}
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BKE_pose_backup_restore(ob->runtime.pose_backup);
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return true;
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}
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void BKE_pose_backup_clear(Object *ob)
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{
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if (ob->runtime.pose_backup == nullptr) {
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return;
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}
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BKE_pose_backup_free(ob->runtime.pose_backup);
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ob->runtime.pose_backup = nullptr;
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}
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