Files
test2/source/blender/blenkernel/intern/preferences.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

128 lines
3.7 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* User defined asset library API.
*/
#include <string.h>
#include "DNA_asset_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_fileops.h"
#include "BLI_listbase.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_string_utils.h"
#include "BKE_appdir.h"
#include "BKE_preferences.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_userdef_types.h"
#define U BLI_STATIC_ASSERT(false, "Global 'U' not allowed, only use arguments passed in!")
/* -------------------------------------------------------------------- */
/** \name Asset Libraries
* \{ */
bUserAssetLibrary *BKE_preferences_asset_library_add(UserDef *userdef,
const char *name,
const char *path)
{
bUserAssetLibrary *library = MEM_callocN(sizeof(*library), "bUserAssetLibrary");
memcpy(library, DNA_struct_default_get(bUserAssetLibrary), sizeof(*library));
BLI_addtail(&userdef->asset_libraries, library);
if (name) {
BKE_preferences_asset_library_name_set(userdef, library, name);
}
if (path) {
STRNCPY(library->path, path);
}
return library;
}
void BKE_preferences_asset_library_remove(UserDef *userdef, bUserAssetLibrary *library)
{
BLI_freelinkN(&userdef->asset_libraries, library);
}
void BKE_preferences_asset_library_name_set(UserDef *userdef,
bUserAssetLibrary *library,
const char *name)
{
STRNCPY_UTF8(library->name, name);
BLI_uniquename(&userdef->asset_libraries,
library,
name,
'.',
offsetof(bUserAssetLibrary, name),
sizeof(library->name));
}
void BKE_preferences_asset_library_path_set(bUserAssetLibrary *library, const char *path)
{
STRNCPY(library->path, path);
if (BLI_is_file(library->path)) {
BLI_path_parent_dir(library->path);
}
}
bUserAssetLibrary *BKE_preferences_asset_library_find_from_index(const UserDef *userdef, int index)
{
return BLI_findlink(&userdef->asset_libraries, index);
}
bUserAssetLibrary *BKE_preferences_asset_library_find_from_name(const UserDef *userdef,
const char *name)
{
return BLI_findstring(&userdef->asset_libraries, name, offsetof(bUserAssetLibrary, name));
}
bUserAssetLibrary *BKE_preferences_asset_library_containing_path(const UserDef *userdef,
const char *path)
{
LISTBASE_FOREACH (bUserAssetLibrary *, asset_lib_pref, &userdef->asset_libraries) {
if (BLI_path_contains(asset_lib_pref->path, path)) {
return asset_lib_pref;
}
}
return NULL;
}
int BKE_preferences_asset_library_get_index(const UserDef *userdef,
const bUserAssetLibrary *library)
{
return BLI_findindex(&userdef->asset_libraries, library);
}
void BKE_preferences_asset_library_default_add(UserDef *userdef)
{
char documents_path[FILE_MAXDIR];
/* No home or documents path found, not much we can do. */
if (!BKE_appdir_folder_documents(documents_path) || !documents_path[0]) {
return;
}
bUserAssetLibrary *library = BKE_preferences_asset_library_add(
userdef, DATA_(BKE_PREFS_ASSET_LIBRARY_DEFAULT_NAME), NULL);
/* Add new "Default" library under '[doc_path]/Blender/Assets'. */
BLI_path_join(library->path, sizeof(library->path), documents_path, N_("Blender"), N_("Assets"));
}
/** \} */