Files
test2/source/blender/compositor/intern/COM_NodeConverter.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

113 lines
3.7 KiB
C++

/* SPDX-FileCopyrightText: 2013 Blender Foundation.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
class NodeInput;
class NodeOutput;
class NodeOperation;
class NodeOperationInput;
class NodeOperationOutput;
class NodeOperationBuilder;
class ViewerOperation;
/**
* Interface type for converting a \a Node into \a NodeOperation.
* This is passed to \a Node::convert_to_operation methods and allows them
* to register any number of operations, create links between them,
* and map original node sockets to their inputs or outputs.
*/
class NodeConverter {
public:
NodeConverter(NodeOperationBuilder *builder);
/**
* Insert a new operation into the operations graph.
* The operation must be created by the node.
*/
void add_operation(NodeOperation *operation);
/**
* Map input socket of the node to an operation socket.
* Links between nodes will then generate equivalent links between
* the mapped operation sockets.
*
* \note A \a Node input can be mapped to multiple \a NodeOperation inputs.
*/
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket);
/**
* Map output socket of the node to an operation socket.
* Links between nodes will then generate equivalent links between
* the mapped operation sockets.
*
* \note A \a Node output can only be mapped to one \a NodeOperation output.
* Any existing operation output mapping will be replaced.
*/
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket);
/**
* Create a proxy operation for a node input.
* This operation will be removed later and replaced
* by direct links between the connected operations.
*/
NodeOperationOutput *add_input_proxy(NodeInput *input, bool use_conversion);
/**
* Create a proxy operation for a node output.
* This operation will be removed later and replaced
* by direct links between the connected operations.
*/
NodeOperationInput *add_output_proxy(NodeOutput *output, bool use_conversion);
/** Define a constant input value. */
void add_input_value(NodeOperationInput *input, float value);
/** Define a constant input color. */
void add_input_color(NodeOperationInput *input, const float value[4]);
/** Define a constant input vector. */
void add_input_vector(NodeOperationInput *input, const float value[3]);
/** Define a constant output value. */
void add_output_value(NodeOutput *output, float value);
/** Define a constant output color. */
void add_output_color(NodeOutput *output, const float value[4]);
/** Define a constant output vector. */
void add_output_vector(NodeOutput *output, const float value[3]);
/** Add an explicit link between two operations. */
void add_link(NodeOperationOutput *from, NodeOperationInput *to);
/** Add a preview operation for a operation output. */
void add_preview(NodeOperationOutput *output);
/** Add a preview operation for a node input. */
void add_node_input_preview(NodeInput *input);
/**
* When a node has no valid data
* \note missing image / group pointer, or missing render-layer from EXR.
*/
NodeOperation *set_invalid_output(NodeOutput *output);
/** Define a viewer operation as the active output, if possible */
void register_viewer(ViewerOperation *viewer);
/** The currently active viewer output operation */
ViewerOperation *active_viewer() const;
private:
/** The internal builder for storing the results of the graph construction. */
NodeOperationBuilder *builder_;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:NodeCompiler")
#endif
};
} // namespace blender::compositor