A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup fn
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*/
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#include "BLI_array.hh"
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#include "FN_lazy_function.hh"
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namespace blender::fn::lazy_function {
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std::string LazyFunction::name() const
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{
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return debug_name_;
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}
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std::string LazyFunction::input_name(int index) const
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{
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return inputs_[index].debug_name;
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}
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std::string LazyFunction::output_name(int index) const
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{
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return outputs_[index].debug_name;
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}
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void *LazyFunction::init_storage(LinearAllocator<> & /*allocator*/) const
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{
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return nullptr;
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}
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void LazyFunction::destruct_storage(void *storage) const
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{
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BLI_assert(storage == nullptr);
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UNUSED_VARS_NDEBUG(storage);
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}
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void LazyFunction::possible_output_dependencies(const int /*output_index*/,
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const FunctionRef<void(Span<int>)> fn) const
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{
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/* The output depends on all inputs by default. */
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Vector<int, 16> indices(inputs_.size());
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for (const int i : inputs_.index_range()) {
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indices[i] = i;
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}
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fn(indices);
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}
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bool LazyFunction::always_used_inputs_available(const Params ¶ms) const
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{
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if (allow_missing_requested_inputs_) {
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return true;
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}
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for (const int i : inputs_.index_range()) {
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const Input &fn_input = inputs_[i];
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if (fn_input.usage == ValueUsage::Used) {
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if (params.try_get_input_data_ptr(i) == nullptr) {
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return false;
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}
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}
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}
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return true;
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}
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void Params::set_default_remaining_outputs()
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{
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for (const int i : fn_.outputs().index_range()) {
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if (this->output_was_set(i)) {
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continue;
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}
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const Output &fn_output = fn_.outputs()[i];
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const CPPType &type = *fn_output.type;
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void *data_ptr = this->get_output_data_ptr(i);
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type.value_initialize(data_ptr);
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this->output_set(i);
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}
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}
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bool Params::try_enable_multi_threading_impl()
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{
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return false;
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}
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destruct_ptr<LocalUserData> UserData::get_local(LinearAllocator<> & /*allocator*/)
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{
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return {};
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}
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} // namespace blender::fn::lazy_function
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