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test2/source
Clément Foucault 5b15894d7c Fix #143294: Blended surface not receiving volume properly
The `gl_FragCoord.z` is now containing the reverse Z and
should be passed through the `read` function.

Candidate for backporting to 4.5 LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/143950
2025-08-05 09:57:13 +02:00
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