Files
test2/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
Jacques Lucke 34439f05ab Cleanup: remove use of persistent data handles in geometry nodes
Those were mostly just left over from previous work on particle nodes.
They solved the problem of keeping a reference to an object over
multiple frames and in a cache. Currently, we do not have this problem
in geometry nodes, so we can also remove this layer of complexity
for now.
2021-05-08 14:54:48 +02:00

435 lines
17 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "MOD_nodes_evaluator.hh"
#include "NOD_geometry_exec.hh"
#include "NOD_type_conversions.hh"
#include "DEG_depsgraph_query.h"
#include "FN_generic_value_map.hh"
#include "FN_multi_function.hh"
namespace blender::modifiers::geometry_nodes {
using fn::CPPType;
using fn::GValueMap;
using nodes::GeoNodeExecParams;
using namespace fn::multi_function_types;
class NodeParamsProvider : public nodes::GeoNodeExecParamsProvider {
public:
LinearAllocator<> *allocator;
GValueMap<StringRef> *input_values;
GValueMap<StringRef> *output_values;
bool can_get_input(StringRef identifier) const override
{
return input_values->contains(identifier);
}
bool can_set_output(StringRef identifier) const override
{
return !output_values->contains(identifier);
}
GMutablePointer extract_input(StringRef identifier) override
{
return this->input_values->extract(identifier);
}
Vector<GMutablePointer> extract_multi_input(StringRef identifier) override
{
Vector<GMutablePointer> values;
int index = 0;
while (true) {
std::string sub_identifier = identifier;
if (index > 0) {
sub_identifier += "[" + std::to_string(index) + "]";
}
if (!this->input_values->contains(sub_identifier)) {
break;
}
values.append(input_values->extract(sub_identifier));
index++;
}
return values;
}
GPointer get_input(StringRef identifier) const override
{
return this->input_values->lookup(identifier);
}
GMutablePointer alloc_output_value(StringRef identifier, const CPPType &type) override
{
void *buffer = this->allocator->allocate(type.size(), type.alignment());
GMutablePointer ptr{&type, buffer};
this->output_values->add_new_direct(identifier, ptr);
return ptr;
}
};
class GeometryNodesEvaluator {
public:
using LogSocketValueFn = std::function<void(DSocket, Span<GPointer>)>;
private:
blender::LinearAllocator<> &allocator_;
Map<std::pair<DInputSocket, DOutputSocket>, GMutablePointer> value_by_input_;
Vector<DInputSocket> group_outputs_;
blender::nodes::MultiFunctionByNode &mf_by_node_;
const blender::nodes::DataTypeConversions &conversions_;
const Object *self_object_;
const ModifierData *modifier_;
Depsgraph *depsgraph_;
LogSocketValueFn log_socket_value_fn_;
public:
GeometryNodesEvaluator(GeometryNodesEvaluationParams &params)
: allocator_(params.allocator),
group_outputs_(std::move(params.output_sockets)),
mf_by_node_(*params.mf_by_node),
conversions_(blender::nodes::get_implicit_type_conversions()),
self_object_(params.self_object),
modifier_(&params.modifier_->modifier),
depsgraph_(params.depsgraph),
log_socket_value_fn_(std::move(params.log_socket_value_fn))
{
for (auto item : params.input_values.items()) {
this->log_socket_value(item.key, item.value);
this->forward_to_inputs(item.key, item.value);
}
}
Vector<GMutablePointer> execute()
{
Vector<GMutablePointer> results;
for (const DInputSocket &group_output : group_outputs_) {
Vector<GMutablePointer> result = this->get_input_values(group_output);
this->log_socket_value(group_output, result);
results.append(result[0]);
}
for (GMutablePointer value : value_by_input_.values()) {
value.destruct();
}
return results;
}
private:
Vector<GMutablePointer> get_input_values(const DInputSocket socket_to_compute)
{
Vector<DSocket> from_sockets;
socket_to_compute.foreach_origin_socket([&](DSocket socket) { from_sockets.append(socket); });
if (from_sockets.is_empty()) {
/* The input is not connected, use the value from the socket itself. */
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
return {get_unlinked_input_value(socket_to_compute, type)};
}
/* Multi-input sockets contain a vector of inputs. */
if (socket_to_compute->is_multi_input_socket()) {
return this->get_inputs_from_incoming_links(socket_to_compute, from_sockets);
}
const DSocket from_socket = from_sockets[0];
GMutablePointer value = this->get_input_from_incoming_link(socket_to_compute, from_socket);
return {value};
}
Vector<GMutablePointer> get_inputs_from_incoming_links(const DInputSocket socket_to_compute,
const Span<DSocket> from_sockets)
{
Vector<GMutablePointer> values;
for (const int i : from_sockets.index_range()) {
const DSocket from_socket = from_sockets[i];
const int first_occurence = from_sockets.take_front(i).first_index_try(from_socket);
if (first_occurence == -1) {
values.append(this->get_input_from_incoming_link(socket_to_compute, from_socket));
}
else {
/* If the same from-socket occurs more than once, we make a copy of the first value. This
* can happen when a node linked to a multi-input-socket is muted. */
GMutablePointer value = values[first_occurence];
const CPPType *type = value.type();
void *copy_buffer = allocator_.allocate(type->size(), type->alignment());
type->copy_to_uninitialized(value.get(), copy_buffer);
values.append({type, copy_buffer});
}
}
return values;
}
GMutablePointer get_input_from_incoming_link(const DInputSocket socket_to_compute,
const DSocket from_socket)
{
if (from_socket->is_output()) {
const DOutputSocket from_output_socket{from_socket};
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(socket_to_compute,
from_output_socket);
std::optional<GMutablePointer> value = value_by_input_.pop_try(key);
if (value.has_value()) {
/* This input has been computed before, return it directly. */
return {*value};
}
/* Compute the socket now. */
this->compute_output_and_forward(from_output_socket);
return {value_by_input_.pop(key)};
}
/* Get value from an unlinked input socket. */
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
const DInputSocket from_input_socket{from_socket};
return {get_unlinked_input_value(from_input_socket, type)};
}
void compute_output_and_forward(const DOutputSocket socket_to_compute)
{
const DNode node{socket_to_compute.context(), &socket_to_compute->node()};
if (!socket_to_compute->is_available()) {
/* If the output is not available, use a default value. */
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_to_compute->typeinfo());
void *buffer = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(type.default_value(), buffer);
this->forward_to_inputs(socket_to_compute, {type, buffer});
return;
}
/* Prepare inputs required to execute the node. */
GValueMap<StringRef> node_inputs_map{allocator_};
for (const InputSocketRef *input_socket : node->inputs()) {
if (input_socket->is_available()) {
DInputSocket dsocket{node.context(), input_socket};
Vector<GMutablePointer> values = this->get_input_values(dsocket);
this->log_socket_value(dsocket, values);
for (int i = 0; i < values.size(); ++i) {
/* Values from Multi Input Sockets are stored in input map with the format
* <identifier>[<index>]. */
blender::StringRefNull key = allocator_.copy_string(
input_socket->identifier() + (i > 0 ? ("[" + std::to_string(i)) + "]" : ""));
node_inputs_map.add_new_direct(key, std::move(values[i]));
}
}
}
/* Execute the node. */
GValueMap<StringRef> node_outputs_map{allocator_};
NodeParamsProvider params_provider;
params_provider.dnode = node;
params_provider.self_object = self_object_;
params_provider.depsgraph = depsgraph_;
params_provider.allocator = &allocator_;
params_provider.input_values = &node_inputs_map;
params_provider.output_values = &node_outputs_map;
params_provider.modifier = modifier_;
this->execute_node(node, params_provider);
/* Forward computed outputs to linked input sockets. */
for (const OutputSocketRef *output_socket : node->outputs()) {
if (output_socket->is_available()) {
const DOutputSocket dsocket{node.context(), output_socket};
GMutablePointer value = node_outputs_map.extract(output_socket->identifier());
this->log_socket_value(dsocket, value);
this->forward_to_inputs(dsocket, value);
}
}
}
void log_socket_value(const DSocket socket, Span<GPointer> values)
{
if (log_socket_value_fn_) {
log_socket_value_fn_(socket, values);
}
}
void log_socket_value(const DSocket socket, Span<GMutablePointer> values)
{
this->log_socket_value(socket, values.cast<GPointer>());
}
void log_socket_value(const DSocket socket, GPointer value)
{
this->log_socket_value(socket, Span<GPointer>(&value, 1));
}
void execute_node(const DNode node, NodeParamsProvider &params_provider)
{
const bNode &bnode = *params_provider.dnode->bnode();
/* Use the geometry-node-execute callback if it exists. */
if (bnode.typeinfo->geometry_node_execute != nullptr) {
GeoNodeExecParams params{params_provider};
bnode.typeinfo->geometry_node_execute(params);
return;
}
/* Use the multi-function implementation if it exists. */
const MultiFunction *multi_function = mf_by_node_.lookup_default(node, nullptr);
if (multi_function != nullptr) {
this->execute_multi_function_node(node, params_provider, *multi_function);
return;
}
/* Just output default values if no implementation exists. */
this->execute_unknown_node(node, params_provider);
}
void execute_multi_function_node(const DNode node,
NodeParamsProvider &params_provider,
const MultiFunction &fn)
{
MFContextBuilder fn_context;
MFParamsBuilder fn_params{fn, 1};
Vector<GMutablePointer> input_data;
for (const InputSocketRef *socket_ref : node->inputs()) {
if (socket_ref->is_available()) {
GMutablePointer data = params_provider.extract_input(socket_ref->identifier());
fn_params.add_readonly_single_input(GSpan(*data.type(), data.get(), 1));
input_data.append(data);
}
}
Vector<GMutablePointer> output_data;
for (const OutputSocketRef *socket_ref : node->outputs()) {
if (socket_ref->is_available()) {
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket_ref->typeinfo());
GMutablePointer output_value = params_provider.alloc_output_value(socket_ref->identifier(),
type);
fn_params.add_uninitialized_single_output(GMutableSpan{type, output_value.get(), 1});
output_data.append(output_value);
}
}
fn.call(IndexRange(1), fn_params, fn_context);
for (GMutablePointer value : input_data) {
value.destruct();
}
}
void execute_unknown_node(const DNode node, NodeParamsProvider &params_provider)
{
for (const OutputSocketRef *socket : node->outputs()) {
if (socket->is_available()) {
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
params_provider.output_values->add_new_by_copy(socket->identifier(),
{type, type.default_value()});
}
}
}
void forward_to_inputs(const DOutputSocket from_socket, GMutablePointer value_to_forward)
{
/* For all sockets that are linked with the from_socket push the value to their node. */
Vector<DInputSocket> to_sockets_all;
auto handle_target_socket_fn = [&](DInputSocket to_socket) {
to_sockets_all.append_non_duplicates(to_socket);
};
auto handle_skipped_socket_fn = [&, this](DSocket socket) {
this->log_socket_value(socket, value_to_forward);
};
from_socket.foreach_target_socket(handle_target_socket_fn, handle_skipped_socket_fn);
const CPPType &from_type = *value_to_forward.type();
Vector<DInputSocket> to_sockets_same_type;
for (const DInputSocket &to_socket : to_sockets_all) {
const CPPType &to_type = *blender::nodes::socket_cpp_type_get(*to_socket->typeinfo());
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
if (from_type == to_type) {
to_sockets_same_type.append(to_socket);
}
else {
void *buffer = allocator_.allocate(to_type.size(), to_type.alignment());
if (conversions_.is_convertible(from_type, to_type)) {
conversions_.convert_to_uninitialized(
from_type, to_type, value_to_forward.get(), buffer);
}
else {
to_type.copy_to_uninitialized(to_type.default_value(), buffer);
}
add_value_to_input_socket(key, GMutablePointer{to_type, buffer});
}
}
if (to_sockets_same_type.size() == 0) {
/* This value is not further used, so destruct it. */
value_to_forward.destruct();
}
else if (to_sockets_same_type.size() == 1) {
/* This value is only used on one input socket, no need to copy it. */
const DInputSocket to_socket = to_sockets_same_type[0];
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
add_value_to_input_socket(key, value_to_forward);
}
else {
/* Multiple inputs use the value, make a copy for every input except for one. */
const DInputSocket first_to_socket = to_sockets_same_type[0];
Span<DInputSocket> other_to_sockets = to_sockets_same_type.as_span().drop_front(1);
const CPPType &type = *value_to_forward.type();
const std::pair<DInputSocket, DOutputSocket> first_key = std::make_pair(first_to_socket,
from_socket);
add_value_to_input_socket(first_key, value_to_forward);
for (const DInputSocket &to_socket : other_to_sockets) {
const std::pair<DInputSocket, DOutputSocket> key = std::make_pair(to_socket, from_socket);
void *buffer = allocator_.allocate(type.size(), type.alignment());
type.copy_to_uninitialized(value_to_forward.get(), buffer);
add_value_to_input_socket(key, GMutablePointer{type, buffer});
}
}
}
void add_value_to_input_socket(const std::pair<DInputSocket, DOutputSocket> key,
GMutablePointer value)
{
value_by_input_.add_new(key, value);
}
GMutablePointer get_unlinked_input_value(const DInputSocket &socket,
const CPPType &required_type)
{
bNodeSocket *bsocket = socket->bsocket();
const CPPType &type = *blender::nodes::socket_cpp_type_get(*socket->typeinfo());
void *buffer = allocator_.allocate(type.size(), type.alignment());
blender::nodes::socket_cpp_value_get(*bsocket, buffer);
if (type == required_type) {
return {type, buffer};
}
if (conversions_.is_convertible(type, required_type)) {
void *converted_buffer = allocator_.allocate(required_type.size(),
required_type.alignment());
conversions_.convert_to_uninitialized(type, required_type, buffer, converted_buffer);
type.destruct(buffer);
return {required_type, converted_buffer};
}
void *default_buffer = allocator_.allocate(required_type.size(), required_type.alignment());
required_type.copy_to_uninitialized(required_type.default_value(), default_buffer);
return {required_type, default_buffer};
}
};
void evaluate_geometry_nodes(GeometryNodesEvaluationParams &params)
{
GeometryNodesEvaluator evaluator{params};
params.r_output_values = evaluator.execute();
}
} // namespace blender::modifiers::geometry_nodes