Files
test2/source/gameengine/Converter
Campbell Barton 99135b0674 dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both.

Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
2007-04-29 13:39:46 +00:00
..
2005-03-25 10:33:39 +00:00
2006-02-07 21:24:36 +00:00