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test2
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d4fe2595f7c350c90feba61ba8d520850648b06f
test2
/
source
/
gameengine
/
Rasterizer
/
RAS_OpenGLRasterizer
History
Campbell Barton
641072a769
BGE: when letterbox is enabled use the camera framing as a clipping area (good for avoiding the HUD showing outside the bounds), use the framing color too (from dalai and myself)
2009-10-27 00:25:38 +00:00
..
CMakeLists.txt
white space commit. (2 spaces -> tab).
2009-09-06 01:51:23 +00:00
Makefile
2.50:
2009-06-08 20:08:19 +00:00
RAS_GLExtensionManager.cpp
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h
Merge of apricot branch game engine changes into trunk, excluding GLSL.
2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp
2.50:
2009-06-08 20:08:19 +00:00
RAS_ListRasterizer.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
RAS_OpenGLRasterizer.cpp
BGE: when letterbox is enabled use the camera framing as a clipping area (good for avoiding the HUD showing outside the bounds), use the framing color too (from dalai and myself)
2009-10-27 00:25:38 +00:00
RAS_OpenGLRasterizer.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
RAS_VAOpenGLRasterizer.cpp
2.50:
2009-06-08 20:08:19 +00:00
RAS_VAOpenGLRasterizer.h
BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
2009-08-18 15:37:31 +00:00
SConscript
== SCons ==
2009-09-05 01:58:02 +00:00